using Microsoft.VisualBasic; using Serein.Library.Api; using Serein.Library.Utils; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Serein.Library.FlowNode { /*public class FlowControl { private DynamicFlowTemplate dynamicFlowTemplate; private LightweightEnvironment environment; public FlowControl(DynamicFlowTemplate dynamicFlowTemplate, LightweightEnvironment environment) { var callTree = new CallTree() callTree.SetMainNode("node1_guid"); callTree.AddCallNode("node1_guid", (context) => DynamicFlowTemplate.Method(context, ...)); callTree.AddCallNode("node2_guid", (context) => DynamicFlowTemplate.Method(context, ...)); callTree.AddCallNode("node3_guid", (context) => DynamicFlowTemplate.Method(context, ...)); callTree.AddCallNode("node4_guid", (context) => DynamicFlowTemplate.Method(context, ...)); callTree["node1_guid"].AddFlowUpstream("node2_guid"); callTree["node1_guid"].AddFlowSucceed("node2_guid"); callTree["node2_guid"].AddFlowSucceed("node3_guid"); callTree["node2_guid"].AddFlowError("node4_guid"); LightweightEnvironment.LoadProject(callTree); } }*/ /*public class DynamicFlowTemplate { private readonly class1_type class1_instance; public DynamicFlowTemplate(class1_type class_instance){ this.class1_instance = class1_instance; } [Description("node1_guid")] [Description("assembly_name.class_name.method_name")] private [methodReturnType / void] NodeMethod_[method_name](IDynamicContext context, type1 param1, type2 param2) { class1_instance.method(params); context.SetData("node_guid", null); } [Description("node2_guid")] [Description("assembly_name.class_name.method_name")] private [methodReturnType] NodeMethod_[method_name](IDynamicContext context, type1 param1) { param1 = context.GetData("node1_guid") as type1; var result = class1_instance.method(params, param1); context.SetData("node2_guid", result); } [Description("node3_guid")] public [methodReturnType] FlowCall_[method_name](IDynamicContext context, type1 param1, type2 param2) { param1 = context.GetData("node3_guid") as type1; var result = class1_instance.method(params, param1); context.SetData("node3_guid", result); } } */ public class CallTree { public CallTree(string canvasGuid, string startNodeGuid) { _canvas_guid = canvasGuid; _start_node_guid = startNodeGuid; } private readonly ConcurrentDictionary _callNodes = new ConcurrentDictionary(); private readonly string _start_node_guid; private readonly string _canvas_guid ; public CallNode this[string index] { get { _callNodes.TryGetValue(index, out CallNode callNode); return callNode; } set { // 设置指定索引的值 _callNodes.AddOrUpdate(index, value, (key, oldValue) => value); } } public void AddCallNode(string nodeGuid, Action action) { var node = new CallNode(this, nodeGuid, action); _callNodes[nodeGuid] = node; } public void AddCallNode(string nodeGuid, Func func) { var node = new CallNode(this, nodeGuid, func); _callNodes[nodeGuid] = node; } } public class CallNode { private readonly Func func; private readonly CallTree callTree; private readonly Action action; public CallNode(CallTree callTree, string nodeGuid, Action action) { this.callTree = callTree; Guid = nodeGuid; this.action = action; } public CallNode(CallTree callTree, string nodeGuid, Func func) { Guid = nodeGuid; this.func = func; Init(); } private void Init() { PreviousNodes = new Dictionary>(); SuccessorNodes = new Dictionary>(); foreach (ConnectionInvokeType ctType in NodeStaticConfig.ConnectionTypes) { PreviousNodes[ctType] = new List(); SuccessorNodes[ctType] = new List(); } } /// /// 对应的节点 /// public string Guid { get; } /// /// 不同分支的父节点(流程调用) /// public Dictionary> PreviousNodes { get; private set; } /// /// 不同分支的子节点(流程调用) /// public Dictionary> SuccessorNodes { get; private set; } public CallNode AddChildNodeUpstream(string nodeGuid) { var connectionInvokeType = ConnectionInvokeType.Upstream; PreviousNodes[connectionInvokeType].Add(callTree[nodeGuid]); return this; } public CallNode AddChildNodeSucceed(string nodeGuid) { var connectionInvokeType = ConnectionInvokeType.IsSucceed; PreviousNodes[connectionInvokeType].Add(callTree[nodeGuid]); return this; } public CallNode AddChildNodeFail(string nodeGuid) { var connectionInvokeType = ConnectionInvokeType.IsFail; PreviousNodes[connectionInvokeType].Add(callTree[nodeGuid]); return this; } public CallNode AddChildNodeError(string nodeGuid) { var connectionInvokeType = ConnectionInvokeType.IsError; PreviousNodes[connectionInvokeType].Add(callTree[nodeGuid]); return this; } /// /// 调用 /// /// /// /// /// public async Task InvokeAsync(IDynamicContext context, CancellationToken token) { if (token.IsCancellationRequested) { return; } if (action is not null) { action(context); } else if (func is not null) { await func(context); } else { throw new InvalidOperationException($"生成了错误的CallNode。【{Guid}】"); } } /// /// 开始执行 /// /// /// 流程运行 /// public async Task StartFlowAsync(IDynamicContext context, CancellationToken token) { Stack stack = new Stack(); HashSet processedNodes = new HashSet(); // 用于记录已处理上游节点的节点 stack.Push(this); while (true) { if (token.IsCancellationRequested) { throw new Exception($"流程执行被取消,未能获取到流程结果。"); } #region 执行相关 // 从栈中弹出一个节点作为当前节点进行处理 var currentNode = stack.Pop(); context.NextOrientation = ConnectionInvokeType.None; // 重置上下文状态 FlowResult flowResult = null; try { await currentNode.InvokeAsync(context, token); if (context.NextOrientation == ConnectionInvokeType.None) // 没有手动设置时,进行自动设置 { context.NextOrientation = ConnectionInvokeType.IsSucceed; } } catch (Exception ex) { flowResult = new FlowResult(currentNode.Guid, context); context.Env.WriteLine(InfoType.ERROR, $"节点[{currentNode}]异常:" + ex); context.NextOrientation = ConnectionInvokeType.IsError; context.ExceptionOfRuning = ex; } #endregion #region 执行完成时更新栈 context.AddOrUpdate(currentNode.Guid, flowResult); // 上下文中更新数据 // 首先将指定类别后继分支的所有节点逆序推入栈中 var nextNodes = currentNode.SuccessorNodes[context.NextOrientation]; for (int index = nextNodes.Count - 1; index >= 0; index--) { //if (!ignodeState) context.SetPreviousNode(nextNodes[index].Guid, currentNode.Guid); stack.Push(nextNodes[index]); } // 然后将指上游分支的所有节点逆序推入栈中 var upstreamNodes = currentNode.SuccessorNodes[ConnectionInvokeType.Upstream]; for (int index = upstreamNodes.Count - 1; index >= 0; index--) { context.SetPreviousNode(upstreamNodes[index].Guid, currentNode.Guid); stack.Push(upstreamNodes[index]); } #endregion #region 执行完成后检查 if (stack.Count == 0) { return flowResult; // 说明流程到了终点 } if (context.RunState == RunState.Completion) { context.Env.WriteLine(InfoType.INFO, $"流程执行到节点[{currentNode.Guid}]时提前结束,将返回当前执行结果。"); return flowResult; // 流程执行完成,返回结果 } if (token.IsCancellationRequested) { throw new Exception($"流程执行到节点[{currentNode.Guid}]时被取消,未能获取到流程结果。"); } #endregion } } } /// /// 轻量级流程控制器 /// public class LightweightFlowControl : IFlowControl { private readonly Dictionary callTree = new Dictionary(); public LightweightFlowControl() { } public Task InvokeAsync(string apiGuid, Dictionary dict) { throw new NotImplementedException(); } public Task InvokeAsync(string apiGuid, Dictionary dict) { throw new NotImplementedException(); } public Task StartFlowFromSelectNodeAsync(string startNodeGuid) { throw new NotImplementedException(); } public async Task StartFlowAsync(string[] canvasGuids) { throw new NotImplementedException(); } public Task ExitFlowAsync() { throw new NotImplementedException(); } #region 无须实现 public void ActivateFlipflopNode(string nodeGuid) { throw new NotImplementedException(); } public void MonitorObjectNotification(string nodeGuid, object monitorData, MonitorObjectEventArgs.ObjSourceType sourceType) { throw new NotImplementedException(); } public void TerminateFlipflopNode(string nodeGuid) { throw new NotImplementedException(); } public void TriggerInterrupt(string nodeGuid, string expression, InterruptTriggerEventArgs.InterruptTriggerType type) { throw new NotImplementedException(); } public void UseExternalIOC(ISereinIOC ioc) { throw new NotImplementedException(); } #endregion } /// /// 轻量级流程环境事件实现 /// public class LightweightFlowEnvironmentEvent : IFlowEnvironmentEvent { public event LoadDllHandler DllLoad; public event ProjectLoadedHandler ProjectLoaded; public event ProjectSavingHandler ProjectSaving; public event NodeConnectChangeHandler NodeConnectChanged; public event CanvasCreateHandler CanvasCreated; public event CanvasRemoveHandler CanvasRemoved; public event NodeCreateHandler NodeCreated; public event NodeRemoveHandler NodeRemoved; public event NodePlaceHandler NodePlace; public event NodeTakeOutHandler NodeTakeOut; public event StartNodeChangeHandler StartNodeChanged; public event FlowRunCompleteHandler FlowRunComplete; public event MonitorObjectChangeHandler MonitorObjectChanged; public event NodeInterruptStateChangeHandler NodeInterruptStateChanged; public event ExpInterruptTriggerHandler InterruptTriggered; public event IOCMembersChangedHandler IOCMembersChanged; public event NodeLocatedHandler NodeLocated; public event EnvOutHandler EnvOutput; public void OnDllLoad(LoadDllEventArgs eventArgs) { DllLoad?.Invoke(eventArgs); } public void OnProjectLoaded(ProjectLoadedEventArgs eventArgs) { ProjectLoaded?.Invoke(eventArgs); } public void OnProjectSaving(ProjectSavingEventArgs eventArgs) { ProjectSaving?.Invoke(eventArgs); } public void OnNodeConnectChanged(NodeConnectChangeEventArgs eventArgs) { NodeConnectChanged?.Invoke(eventArgs); } public void OnCanvasCreated(CanvasCreateEventArgs eventArgs) { CanvasCreated?.Invoke(eventArgs); } public void OnCanvasRemoved(CanvasRemoveEventArgs eventArgs) { CanvasRemoved?.Invoke(eventArgs); } public void OnNodeCreated(NodeCreateEventArgs eventArgs) { NodeCreated?.Invoke(eventArgs); } public void OnNodeRemoved(NodeRemoveEventArgs eventArgs) { NodeRemoved?.Invoke(eventArgs); } public void OnNodePlace(NodePlaceEventArgs eventArgs) { NodePlace?.Invoke(eventArgs); } public void OnNodeTakeOut(NodeTakeOutEventArgs eventArgs) { NodeTakeOut?.Invoke(eventArgs); } public void OnStartNodeChanged(StartNodeChangeEventArgs eventArgs) { StartNodeChanged?.Invoke(eventArgs); } public void OnFlowRunComplete(FlowEventArgs eventArgs) { FlowRunComplete?.Invoke(eventArgs); } public void OnMonitorObjectChanged(MonitorObjectEventArgs eventArgs) { MonitorObjectChanged?.Invoke(eventArgs); } public void OnNodeInterruptStateChanged(NodeInterruptStateChangeEventArgs eventArgs) { NodeInterruptStateChanged?.Invoke(eventArgs); } public void OnInterruptTriggered(InterruptTriggerEventArgs eventArgs) { InterruptTriggered?.Invoke(eventArgs); } public void OnIOCMembersChanged(IOCMembersChangedEventArgs eventArgs) { IOCMembersChanged?.Invoke(eventArgs); } public void OnNodeLocated(NodeLocatedEventArgs eventArgs) { NodeLocated?.Invoke(eventArgs); } public void OnEnvOutput(InfoType type, string value) { EnvOutput?.Invoke(type, value); } } /// /// 轻量级流程环境实现 /// public class LightweightFlowEnvironment : IFlowEnvironment { public void WriteLine(InfoType type, string message, InfoClass @class = InfoClass.Trivial) { Console.WriteLine(message); } public ISereinIOC IOC => throw new NotImplementedException(); public IFlowEdit FlowEdit => throw new NotImplementedException(); public IFlowControl FlowControl => throw new NotImplementedException(); public IFlowEnvironmentEvent Event => throw new NotImplementedException(); public string EnvName => throw new NotImplementedException(); public string ProjectFileLocation => throw new NotImplementedException(); public bool IsGlobalInterrupt => throw new NotImplementedException(); public bool IsControlRemoteEnv => throw new NotImplementedException(); public InfoClass InfoClass { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public RunState FlowState { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public IFlowEnvironment CurrentEnv => throw new NotImplementedException(); public UIContextOperation UIContextOperation => throw new NotImplementedException(); public Task<(bool, RemoteMsgUtil)> ConnectRemoteEnv(string addres, int port, string token) { throw new NotImplementedException(); } public void ExitRemoteEnv() { throw new NotImplementedException(); } public Task GetEnvInfoAsync() { throw new NotImplementedException(); } public Task GetProjectInfoAsync() { throw new NotImplementedException(); } public void LoadAllNativeLibraryOfRuning(string path, bool isRecurrence = true) { throw new NotImplementedException(); } public void LoadLibrary(string dllPath) { throw new NotImplementedException(); } public bool LoadNativeLibraryOfRuning(string file) { throw new NotImplementedException(); } public void LoadProject(string filePath) { throw new NotImplementedException(); } public Task LoadProjetAsync(string filePath) { throw new NotImplementedException(); } public Task NotificationNodeValueChangeAsync(string nodeGuid, string path, object value) { throw new NotImplementedException(); } public void SaveProject() { throw new NotImplementedException(); } public void SetUIContextOperation(UIContextOperation uiContextOperation) { throw new NotImplementedException(); } public Task StartRemoteServerAsync(int port = 7525) { throw new NotImplementedException(); } public void StopRemoteServer() { throw new NotImplementedException(); } public bool TryGetDelegateDetails(string assemblyName, string methodName, out DelegateDetails del) { throw new NotImplementedException(); } public bool TryGetMethodDetailsInfo(string assemblyName, string methodName, out MethodDetailsInfo mdInfo) { throw new NotImplementedException(); } public bool TryGetNodeModel(string nodeGuid, out IFlowNode nodeModel) { throw new NotImplementedException(); } public bool TryUnloadLibrary(string assemblyFullName) { throw new NotImplementedException(); } } }