using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Serein.Script.Node
{
///
/// 动态类型定义
///
public class ClassTypeDefinitionNode : ASTNode
{
[Obsolete("此属性已经过时,可能在下一个版本中移除", false)]
public bool IsOverlay { get; set; }
///
/// 类名称
///
public string ClassName { get; }
///
/// 字段名称及字段类型
///
[Obsolete("此属性已经过时,将会改为Dictionary", false)]
public Dictionary Fields { get; }
///
/// 字段名称及字段类型(Kvp[fididName:fidleTypeName])
///
public Dictionary FieldInfos { get; }
public ClassTypeDefinitionNode(Dictionary fields, string className)
{
this.FieldInfos = fields;
this.ClassName = className;
}
[Obsolete("此构造方法已经过时,可能在下一个版本中移除", false)]
public ClassTypeDefinitionNode(Dictionary fields, string className)
{
this.Fields = fields;
this.ClassName = className;
}
[Obsolete("此构造方法已经过时,可能在下一个版本中移除", false)]
public ClassTypeDefinitionNode(Dictionary fields, string className, bool isOverlay)
{
this.Fields = fields;
this.ClassName = className;
IsOverlay = isOverlay;
}
}
}