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1、优化LOG显示与引用
2、添加PMA工具,工具内容待完善 3、修复流程树显示 4、添加开源项目,优化UI空间 5、其他BUG更改
This commit is contained in:
208
UsingControl/HZHControls/Controls/Wave/UCWave.cs
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208
UsingControl/HZHControls/Controls/Wave/UCWave.cs
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 08-22-2019
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//
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// ***********************************************************************
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// <copyright file="UCWave.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCWave.
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/// Implements the <see cref="System.Windows.Forms.Control" />
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/// </summary>
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/// <seealso cref="System.Windows.Forms.Control" />
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public class UCWave : Control
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{
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/// <summary>
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/// Occurs when [on painted].
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/// </summary>
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public event PaintEventHandler OnPainted;
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/// <summary>
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/// The m wave color
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/// </summary>
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private Color m_waveColor = Color.FromArgb(255, 77, 59);
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/// <summary>
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/// Gets or sets the color of the wave.
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/// </summary>
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/// <value>The color of the wave.</value>
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[Description("波纹颜色"), Category("自定义")]
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public Color WaveColor
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{
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get { return m_waveColor; }
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set { m_waveColor = value; }
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}
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/// <summary>
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/// The m wave width
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/// </summary>
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private int m_waveWidth = 200;
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/// <summary>
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/// 为方便计算,强制使用10的倍数
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/// </summary>
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/// <value>The width of the wave.</value>
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[Description("波纹宽度(为方便计算,强制使用10的倍数)"), Category("自定义")]
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public int WaveWidth
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{
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get { return m_waveWidth; }
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set
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{
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m_waveWidth = value;
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m_waveWidth = m_waveWidth / 10 * 10;
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intLeftX = value * -1;
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}
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}
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/// <summary>
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/// The m wave height
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/// </summary>
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private int m_waveHeight = 30;
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/// <summary>
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/// 波高
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/// </summary>
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/// <value>The height of the wave.</value>
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[Description("波高"), Category("自定义")]
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public int WaveHeight
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{
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get { return m_waveHeight; }
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set { m_waveHeight = value; }
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}
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/// <summary>
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/// The m wave sleep
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/// </summary>
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private int m_waveSleep = 50;
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/// <summary>
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/// 波运行速度(运行时间间隔,毫秒)
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/// </summary>
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/// <value>The wave sleep.</value>
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[Description("波运行速度(运行时间间隔,毫秒)"), Category("自定义")]
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public int WaveSleep
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{
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get { return m_waveSleep; }
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set
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{
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if (value <= 0)
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return;
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m_waveSleep = value;
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if (timer != null)
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{
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timer.Enabled = false;
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timer.Interval = value;
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timer.Enabled = true;
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}
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}
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}
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/// <summary>
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/// The timer
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/// </summary>
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Timer timer = new Timer();
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/// <summary>
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/// The int left x
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/// </summary>
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int intLeftX = -200;
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/// <summary>
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/// Initializes a new instance of the <see cref="UCWave" /> class.
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/// </summary>
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public UCWave()
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{
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this.Size = new Size(600, 100);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.DoubleBuffer, true);
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this.SetStyle(ControlStyles.ResizeRedraw, true);
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this.SetStyle(ControlStyles.Selectable, true);
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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timer.Interval = m_waveSleep;
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timer.Tick += timer_Tick;
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this.VisibleChanged += UCWave_VisibleChanged;
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}
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/// <summary>
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/// Handles the VisibleChanged event of the UCWave control.
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/// </summary>
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/// <param name="sender">The source of the event.</param>
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/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
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void UCWave_VisibleChanged(object sender, EventArgs e)
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{
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timer.Enabled = this.Visible;
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}
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/// <summary>
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/// Handles the Tick event of the timer control.
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/// </summary>
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/// <param name="sender">The source of the event.</param>
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/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
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void timer_Tick(object sender, EventArgs e)
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{
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intLeftX -= 10;
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if (intLeftX == m_waveWidth * -2)
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intLeftX = m_waveWidth * -1;
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this.Refresh();
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}
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/// <summary>
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/// Handles the <see cref="E:Paint" /> event.
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/// </summary>
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/// <param name="e">The <see cref="PaintEventArgs" /> instance containing the event data.</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var g = e.Graphics;
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g.SetGDIHigh();
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List<Point> lst1 = new List<Point>();
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List<Point> lst2 = new List<Point>();
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int m_intX = intLeftX;
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while (true)
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{
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lst1.Add(new Point(m_intX, 1));
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lst1.Add(new Point(m_intX + m_waveWidth / 2, m_waveHeight));
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lst2.Add(new Point(m_intX + m_waveWidth / 2, 1));
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lst2.Add(new Point(m_intX + m_waveWidth / 2 + m_waveWidth / 2, m_waveHeight));
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m_intX += m_waveWidth;
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if (m_intX > this.Width + m_waveWidth)
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break;
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}
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GraphicsPath path1 = new GraphicsPath();
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path1.AddCurve(lst1.ToArray(), 0.5F);
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path1.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
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path1.AddLine(this.Width + 1, this.Height, -1, this.Height);
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path1.AddLine(-1, this.Height, -1, -1);
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GraphicsPath path2 = new GraphicsPath();
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path2.AddCurve(lst2.ToArray(), 0.5F);
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path2.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
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path2.AddLine(this.Width + 1, this.Height, -1, this.Height);
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path2.AddLine(-1, this.Height, -1, -1);
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g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path1);
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g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path2);
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if (OnPainted != null)
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{
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OnPainted(this, e);
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}
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}
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}
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}
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397
UsingControl/HZHControls/Controls/Wave/UCWaveChart.cs
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397
UsingControl/HZHControls/Controls/Wave/UCWaveChart.cs
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@@ -0,0 +1,397 @@
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 08-22-2019
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//
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// ***********************************************************************
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// <copyright file="UCWaveChart.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCWaveChart.
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/// Implements the <see cref="HZH_Controls.Controls.UCControlBase" />
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/// </summary>
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/// <seealso cref="HZH_Controls.Controls.UCControlBase" />
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public class UCWaveChart : UCControlBase
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{
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/// <summary>
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/// The m wave actual width
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/// </summary>
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private int m_waveActualWidth = 50;
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/// <summary>
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/// The m wave width
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/// </summary>
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private int m_waveWidth = 50;
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/// <summary>
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/// Gets or sets the width of the wave.
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/// </summary>
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/// <value>The width of the wave.</value>
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[Description("波形宽度"), Category("自定义")]
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public int WaveWidth
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{
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get { return m_waveWidth; }
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set
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{
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if (value <= 0)
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return;
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m_waveWidth = value;
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ResetWaveCount();
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Refresh();
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}
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}
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/// <summary>
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/// The m sleep time
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/// </summary>
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private int m_sleepTime = 1000;
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/// <summary>
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/// 波运行速度(运行时间间隔,毫秒)
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/// </summary>
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/// <value>The sleep time.</value>
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[Description("运行速度(运行时间间隔,毫秒)"), Category("自定义")]
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public int SleepTime
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{
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get { return m_sleepTime; }
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set
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{
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if (value <= 0)
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return;
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m_sleepTime = value;
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if (timer != null)
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{
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timer.Enabled = false;
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timer.Interval = value;
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timer.Enabled = true;
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}
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}
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}
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/// <summary>
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/// The m line tension
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/// </summary>
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private float m_lineTension = 0.5f;
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/// <summary>
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/// 线弯曲程度
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/// </summary>
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/// <value>The line tension.</value>
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[Description("线弯曲程度(0-1)"), Category("自定义")]
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public float LineTension
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{
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get { return m_lineTension; }
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set
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{
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if (!(value >= 0 && value <= 1))
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{
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return;
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}
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m_lineTension = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m line color
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/// </summary>
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private Color m_lineColor = Color.FromArgb(150, 255, 77, 59);
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/// <summary>
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/// Gets or sets the color of the line.
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/// </summary>
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/// <value>The color of the line.</value>
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[Description("曲线颜色"), Category("自定义")]
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public Color LineColor
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{
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get { return m_lineColor; }
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set
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{
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m_lineColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m grid line color
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/// </summary>
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private Color m_gridLineColor = Color.FromArgb(50, 255, 77, 59);
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/// <summary>
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/// Gets or sets the color of the grid line.
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/// </summary>
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/// <value>The color of the grid line.</value>
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[Description("网格线颜色"), Category("自定义")]
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public Color GridLineColor
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{
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get { return m_gridLineColor; }
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set
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{
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m_gridLineColor = value;
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Refresh();
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}
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}
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||||
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/// <summary>
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/// The m grid line text color
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/// </summary>
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private Color m_gridLineTextColor = Color.FromArgb(150, 255, 77, 59);
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/// <summary>
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/// Gets or sets the color of the grid line text.
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/// </summary>
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/// <value>The color of the grid line text.</value>
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[Description("网格文本颜色"), Category("自定义")]
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public Color GridLineTextColor
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{
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get { return m_gridLineTextColor; }
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set
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{
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m_gridLineTextColor = value;
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Refresh();
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||||
}
|
||||
}
|
||||
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||||
/// <summary>
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/// 获取或设置控件显示的文字的字体。
|
||||
/// </summary>
|
||||
/// <value>The font.</value>
|
||||
/// <PermissionSet>
|
||||
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
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||||
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
|
||||
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
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||||
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
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/// </PermissionSet>
|
||||
public override Font Font
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{
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||||
get
|
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{
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||||
return base.Font;
|
||||
}
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||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
}
|
||||
}
|
||||
/// <summary>
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||||
/// 数据源,用以缓存所有需要显示的数据
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||||
/// </summary>
|
||||
List<KeyValuePair<string, double>> m_dataSource = new List<KeyValuePair<string, double>>();
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||||
/// <summary>
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||||
/// 当前需要显示的数据
|
||||
/// </summary>
|
||||
List<KeyValuePair<string, double>> m_currentSource = new List<KeyValuePair<string, double>>();
|
||||
/// <summary>
|
||||
/// The timer
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||||
/// </summary>
|
||||
Timer timer = new Timer();
|
||||
/// <summary>
|
||||
/// 画图区域
|
||||
/// </summary>
|
||||
Rectangle m_drawRect;
|
||||
|
||||
/// <summary>
|
||||
/// The m wave count
|
||||
/// </summary>
|
||||
int m_waveCount = 0;
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UCWaveChart" /> class.
|
||||
/// </summary>
|
||||
public UCWaveChart()
|
||||
{
|
||||
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
this.SetStyle(ControlStyles.DoubleBuffer, true);
|
||||
this.SetStyle(ControlStyles.ResizeRedraw, true);
|
||||
this.SetStyle(ControlStyles.Selectable, true);
|
||||
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
|
||||
this.SetStyle(ControlStyles.UserPaint, true);
|
||||
|
||||
this.SizeChanged += UCWaveWithSource_SizeChanged;
|
||||
this.IsShowRect = true;
|
||||
this.RectColor = Color.FromArgb(232, 232, 232);
|
||||
this.FillColor = Color.FromArgb(50, 255, 77, 59);
|
||||
this.RectWidth = 1;
|
||||
this.ConerRadius = 10;
|
||||
this.IsRadius = true;
|
||||
this.Size = new Size(300, 200);
|
||||
|
||||
timer.Interval = m_sleepTime;
|
||||
timer.Tick += timer_Tick;
|
||||
this.VisibleChanged += UCWave_VisibleChanged;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加需要显示的数据
|
||||
/// </summary>
|
||||
/// <param name="key">名称</param>
|
||||
/// <param name="value">值</param>
|
||||
public void AddSource(string key, double value)
|
||||
{
|
||||
m_dataSource.Add(new KeyValuePair<string, double>(key, value));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the VisibleChanged event of the UCWave control.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the event.</param>
|
||||
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
||||
void UCWave_VisibleChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (!DesignMode)
|
||||
{
|
||||
timer.Enabled = this.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the Tick event of the timer control.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the event.</param>
|
||||
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
||||
void timer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
m_currentSource = GetCurrentList();
|
||||
m_dataSource.RemoveAt(0);
|
||||
this.Refresh();
|
||||
}
|
||||
/// <summary>
|
||||
/// Handles the SizeChanged event of the UCWaveWithSource control.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the event.</param>
|
||||
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
||||
void UCWaveWithSource_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
m_drawRect = new Rectangle(60, 20, this.Width - 80, this.Height - 60);
|
||||
ResetWaveCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
|
||||
/// </summary>
|
||||
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
base.OnPaint(e);
|
||||
var g = e.Graphics;
|
||||
g.SetGDIHigh();
|
||||
|
||||
int intLineSplit = m_drawRect.Height / 4;
|
||||
for (int i = 0; i <= 4; i++)
|
||||
{
|
||||
var pen = new Pen(new SolidBrush(m_gridLineColor), 1);
|
||||
// pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
|
||||
g.DrawLine(pen, m_drawRect.Left, m_drawRect.Bottom - 1 - i * intLineSplit, m_drawRect.Right, m_drawRect.Bottom - 1 - i * intLineSplit);
|
||||
}
|
||||
|
||||
if (m_currentSource == null || m_currentSource.Count <= 0)
|
||||
{
|
||||
for (int i = 0; i <= 4; i++)
|
||||
{
|
||||
string strText = (100 / 4 * i).ToString();
|
||||
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
|
||||
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - 1, m_drawRect.Bottom - 1 - i * intLineSplit - (_numSize.Height / 2));
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Point> lst1 = new List<Point>();
|
||||
double dblValue = m_currentSource.Max(p => p.Value);
|
||||
int intValue = (int)dblValue;
|
||||
int intDivisor = ("1".PadRight(intValue.ToString().Length - 1, '0')).ToInt();
|
||||
if (intDivisor < 100)
|
||||
intDivisor = 100;
|
||||
int intTop = intValue;
|
||||
if (intValue % intDivisor != 0)
|
||||
{
|
||||
intTop = (intValue / intDivisor + 1) * intDivisor;
|
||||
}
|
||||
if (intTop == 0)
|
||||
intTop = 100;
|
||||
|
||||
for (int i = 0; i <= 4; i++)
|
||||
{
|
||||
string strText = (intTop / 4 * i).ToString();
|
||||
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
|
||||
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - 1, m_drawRect.Bottom - 1 - i * intLineSplit - (_numSize.Height / 2));
|
||||
}
|
||||
|
||||
int intEndX = 0;
|
||||
int intEndY = 0;
|
||||
for (int i = 0; i < m_currentSource.Count; i++)
|
||||
{
|
||||
intEndX = i * m_waveActualWidth + m_drawRect.X;
|
||||
intEndY = m_drawRect.Bottom - 1 - (int)(m_currentSource[i].Value / intTop * m_drawRect.Height);
|
||||
lst1.Add(new Point(intEndX, intEndY));
|
||||
if (!string.IsNullOrEmpty(m_currentSource[i].Key))
|
||||
{
|
||||
System.Drawing.SizeF _numSize = g.MeasureString(m_currentSource[i].Key, this.Font);
|
||||
int txtX = intEndX - (int)(_numSize.Width / 2) + 1;
|
||||
g.DrawString(m_currentSource[i].Key, Font, new SolidBrush(m_gridLineTextColor), new PointF(txtX, m_drawRect.Bottom + 5));
|
||||
}
|
||||
}
|
||||
|
||||
int intFirstY = m_drawRect.Bottom - 1 - (int)(m_currentSource[0].Value / intTop * m_drawRect.Height);
|
||||
|
||||
|
||||
GraphicsPath path1 = new GraphicsPath();
|
||||
path1.AddCurve(lst1.ToArray(), m_lineTension);
|
||||
g.DrawPath(new Pen(new SolidBrush(m_lineColor), 1), path1);
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 得到当前需要画图的数据
|
||||
/// </summary>
|
||||
/// <returns>List<KeyValuePair<System.String, System.Double>>.</returns>
|
||||
private List<KeyValuePair<string, double>> GetCurrentList()
|
||||
{
|
||||
if (m_dataSource.Count < m_waveCount)
|
||||
{
|
||||
int intCount = m_waveCount - m_dataSource.Count;
|
||||
for (int i = 0; i < intCount; i++)
|
||||
{
|
||||
m_dataSource.Add(new KeyValuePair<string, double>("", 0));
|
||||
}
|
||||
}
|
||||
|
||||
var lst = m_dataSource.GetRange(0, m_waveCount);
|
||||
if (lst.Count == 1)
|
||||
lst.Insert(0, new KeyValuePair<string, double>("", 0));
|
||||
return lst;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算需要显示的个数
|
||||
/// </summary>
|
||||
private void ResetWaveCount()
|
||||
{
|
||||
m_waveCount = m_drawRect.Width / m_waveWidth;
|
||||
m_waveActualWidth = m_waveWidth + (m_drawRect.Width % m_waveWidth) / m_waveCount;
|
||||
m_waveCount++;
|
||||
if (m_dataSource.Count < m_waveCount)
|
||||
{
|
||||
int intCount = m_waveCount - m_dataSource.Count;
|
||||
for (int i = 0; i < intCount; i++)
|
||||
{
|
||||
m_dataSource.Insert(0, new KeyValuePair<string, double>("", 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user