mirror of
https://github.com/eggplantlwj/VisionEdit.git
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1、优化LOG显示与引用
2、添加PMA工具,工具内容待完善 3、修复流程树显示 4、添加开源项目,优化UI空间 5、其他BUG更改
This commit is contained in:
47
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.Designer.cs
generated
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47
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.Designer.cs
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@@ -0,0 +1,47 @@
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namespace HZH_Controls.Controls
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{
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partial class UCTimeLine
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// UCTimeLine
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.AutoScroll = true;
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this.Name = "UCTimeLine";
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this.Padding = new System.Windows.Forms.Padding(30, 0, 0, 0);
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this.Size = new System.Drawing.Size(673, 377);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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286
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.cs
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286
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.cs
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 2019-10-09
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//
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// ***********************************************************************
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// <copyright file="UCTimeLine.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCTimeLine.
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/// Implements the <see cref="System.Windows.Forms.UserControl" />
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/// </summary>
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/// <seealso cref="System.Windows.Forms.UserControl" />
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public partial class UCTimeLine : UserControl
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{
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/// <summary>
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/// The line color
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/// </summary>
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private Color lineColor = TextColors.Light;
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/// <summary>
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/// Gets or sets the color of the line.
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/// </summary>
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/// <value>The color of the line.</value>
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[Description("连接线颜色"), Category("自定义")]
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public Color LineColor
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{
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get { return lineColor; }
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set
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{
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lineColor = value;
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Invalidate();
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}
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}
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/// <summary>
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/// The title font
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/// </summary>
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private Font titleFont = new Font("微软雅黑", 14f);
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/// <summary>
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/// Gets or sets the title font.
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/// </summary>
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/// <value>The title font.</value>
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[Description("标题字体"), Category("自定义")]
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public Font TitleFont
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{
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get { return titleFont; }
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set
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{
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titleFont = value;
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ReloadItems();
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}
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}
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/// <summary>
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/// The title forcolor
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/// </summary>
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private Color titleForcolor = TextColors.MoreDark;
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/// <summary>
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/// Gets or sets the title forcolor.
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/// </summary>
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/// <value>The title forcolor.</value>
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[Description("标题颜色"), Category("自定义")]
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public Color TitleForcolor
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{
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get { return titleForcolor; }
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set
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{
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titleForcolor = value;
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ReloadItems();
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}
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}
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/// <summary>
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/// The details font
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/// </summary>
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private Font detailsFont = new Font("微软雅黑", 10);
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/// <summary>
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/// Gets or sets the details font.
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/// </summary>
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/// <value>The details font.</value>
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[Description("详情字体"), Category("自定义")]
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public Font DetailsFont
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{
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get { return detailsFont; }
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set
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{
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detailsFont = value;
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ReloadItems();
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}
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}
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/// <summary>
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/// The details forcolor
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/// </summary>
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private Color detailsForcolor = TextColors.Light;
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/// <summary>
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/// Gets or sets the details forcolor.
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/// </summary>
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/// <value>The details forcolor.</value>
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[Description("详情颜色"), Category("自定义")]
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public Color DetailsForcolor
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{
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get { return detailsForcolor; }
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set
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{
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detailsForcolor = value;
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ReloadItems();
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}
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}
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/// <summary>
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/// The items
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/// </summary>
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TimeLineItem[] items;
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/// <summary>
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/// Gets or sets the items.
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/// </summary>
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/// <value>The items.</value>
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[Description("项列表"), Category("自定义")]
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public TimeLineItem[] Items
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{
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get { return items; }
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set
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{
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items = value;
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ReloadItems();
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="UCTimeLine"/> class.
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/// </summary>
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public UCTimeLine()
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{
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.DoubleBuffer, true);
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this.SetStyle(ControlStyles.ResizeRedraw, true);
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this.SetStyle(ControlStyles.Selectable, true);
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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InitializeComponent();
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items = new TimeLineItem[0];
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if (ControlHelper.IsDesignMode())
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{
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items = new TimeLineItem[4];
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for (int i = 0; i < 4; i++)
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{
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items[i] = new TimeLineItem()
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{
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Title = DateTime.Now.AddMonths(-1 * (3 - i)).ToString("yyyy年MM月"),
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Details = DateTime.Now.AddMonths(-1 * (3 - i)).ToString("yyyy年MM月") + "发生了一件大事,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,咔嚓一声打了一个炸雷,然后王二麻子他爹王咔嚓出生了。"
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};
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}
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ReloadItems();
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}
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}
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/// <summary>
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/// Reloads the items.
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/// </summary>
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private void ReloadItems()
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{
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try
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{
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ControlHelper.FreezeControl(this, true);
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this.Controls.Clear();
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if (items != null)
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{
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foreach (var item in items)
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{
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FlowLayoutPanel panelTitle = new FlowLayoutPanel();
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panelTitle.Dock = DockStyle.Top;
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panelTitle.AutoScroll = false;
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panelTitle.Padding = new System.Windows.Forms.Padding(5);
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panelTitle.Name = "title_" + Guid.NewGuid().ToString();
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Label lblTitle = new Label();
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lblTitle.Dock = DockStyle.Top;
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lblTitle.AutoSize = true;
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lblTitle.Font = titleFont;
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lblTitle.ForeColor = titleForcolor;
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lblTitle.Text = item.Title;
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lblTitle.SizeChanged += item_SizeChanged;
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panelTitle.Controls.Add(lblTitle);
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this.Controls.Add(panelTitle);
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panelTitle.BringToFront();
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FlowLayoutPanel panelDetails = new FlowLayoutPanel();
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panelDetails.Dock = DockStyle.Top;
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panelDetails.AutoScroll = false;
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panelDetails.Padding = new System.Windows.Forms.Padding(5);
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panelDetails.Name = "details_" + Guid.NewGuid().ToString();
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Label lblDetails = new Label();
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lblDetails.AutoSize = true;
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lblDetails.Dock = DockStyle.Top;
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lblDetails.Font = detailsFont;
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lblDetails.ForeColor = detailsForcolor;
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lblDetails.Text = item.Details;
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lblDetails.SizeChanged += item_SizeChanged;
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panelDetails.Controls.Add(lblDetails);
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this.Controls.Add(panelDetails);
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panelDetails.BringToFront();
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}
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}
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}
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finally
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{
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ControlHelper.FreezeControl(this, false);
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}
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}
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/// <summary>
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/// Handles the SizeChanged event of the item control.
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/// </summary>
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/// <param name="sender">The source of the event.</param>
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/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
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void item_SizeChanged(object sender, EventArgs e)
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{
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Label lbl = (Label)sender;
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lbl.Parent.Height = lbl.Height + 10;
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}
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/// <summary>
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/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
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/// </summary>
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/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var g = e.Graphics;
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g.SetGDIHigh();
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var lst = this.Controls.ToArray().Where(p => p.Name.StartsWith("title_")).ToList();
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for (int i = 0; i < lst.Count; i++)
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{
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//画圆
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g.DrawEllipse(new Pen(new SolidBrush(lineColor)), new Rectangle(7, lst[i].Location.Y + 10, 16, 16));
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//划线
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if (i != lst.Count - 1)
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{
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g.DrawLine(new Pen(new SolidBrush(lineColor)), new Point(7 + 8, lst[i].Location.Y + 10 - 2), new Point(7 + 8, lst[i + 1].Location.Y + 10 + 16 + 2));
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}
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}
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}
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}
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/// <summary>
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/// Class TimeLineItem.
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/// </summary>
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public class TimeLineItem
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{
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/// <summary>
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/// Gets or sets the title.
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/// </summary>
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/// <value>The title.</value>
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public string Title { get; set; }
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/// <summary>
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/// Gets or sets the details.
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/// </summary>
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/// <value>The details.</value>
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public string Details { get; set; }
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}
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}
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120
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.resx
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120
UsingControl/HZHControls/Controls/TimeLine/UCTimeLine.resx
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
|
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The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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|
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There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
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|
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Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
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Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user