1、优化LOG显示与引用

2、添加PMA工具,工具内容待完善
3、修复流程树显示
4、添加开源项目,优化UI空间
5、其他BUG更改
This commit is contained in:
liu.wenjie
2021-11-23 15:51:37 +08:00
parent 47f77f5e64
commit a24dda2525
474 changed files with 91916 additions and 6429 deletions

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-19-2019
//
// ***********************************************************************
// <copyright file="UCSwitch.Designer.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCSwitch.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
partial class UCSwitch
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UCSwitch
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.Transparent;
this.Name = "UCSwitch";
this.Size = new System.Drawing.Size(83, 31);
this.ResumeLayout(false);
}
#endregion
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-19-2019
//
// ***********************************************************************
// <copyright file="UCSwitch.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCSwitch.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
[DefaultEvent("CheckedChanged")]
public partial class UCSwitch : UserControl
{
/// <summary>
/// Occurs when [checked changed].
/// </summary>
[Description("选中改变事件"), Category("自定义")]
public event EventHandler CheckedChanged;
/// <summary>
/// The m true color
/// </summary>
private Color m_trueColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the true.
/// </summary>
/// <value>The color of the true.</value>
[Description("选中时颜色"), Category("自定义")]
public Color TrueColor
{
get { return m_trueColor; }
set
{
m_trueColor = value;
Refresh();
}
}
private Color m_trueTextColr = Color.White;
[Description("选中时文本颜色"), Category("自定义")]
public Color TrueTextColr
{
get { return m_trueTextColr; }
set
{
m_trueTextColr = value;
Refresh();
}
}
/// <summary>
/// The m false color
/// </summary>
private Color m_falseColor = Color.FromArgb(189, 189, 189);
/// <summary>
/// Gets or sets the color of the false.
/// </summary>
/// <value>The color of the false.</value>
[Description("没有选中时颜色"), Category("自定义")]
public Color FalseColor
{
get { return m_falseColor; }
set
{
m_falseColor = value;
Refresh();
}
}
private Color m_falseTextColr = Color.White;
[Description("没有选中时文本颜色"), Category("自定义")]
public Color FalseTextColr
{
get { return m_falseTextColr; }
set
{
m_falseTextColr = value;
Refresh();
}
}
/// <summary>
/// The m checked
/// </summary>
private bool m_checked;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UCSwitch" /> is checked.
/// </summary>
/// <value><c>true</c> if checked; otherwise, <c>false</c>.</value>
[Description("是否选中"), Category("自定义")]
public bool Checked
{
get { return m_checked; }
set
{
m_checked = value;
Refresh();
if (CheckedChanged != null)
{
CheckedChanged(this, null);
}
}
}
/// <summary>
/// The m texts
/// </summary>
private string[] m_texts;
/// <summary>
/// Gets or sets the texts.
/// </summary>
/// <value>The texts.</value>
[Description("文本值当选中或没有选中时显示必须是长度为2的数组"), Category("自定义")]
public string[] Texts
{
get { return m_texts; }
set
{
m_texts = value;
Refresh();
}
}
/// <summary>
/// The m switch type
/// </summary>
private SwitchType m_switchType = SwitchType.Ellipse;
/// <summary>
/// Gets or sets the type of the switch.
/// </summary>
/// <value>The type of the switch.</value>
[Description("显示类型"), Category("自定义")]
public SwitchType SwitchType
{
get { return m_switchType; }
set
{
m_switchType = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
Refresh();
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UCSwitch" /> class.
/// </summary>
public UCSwitch()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.MouseDown += UCSwitch_MouseDown;
}
/// <summary>
/// Handles the MouseDown event of the UCSwitch control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
void UCSwitch_MouseDown(object sender, MouseEventArgs e)
{
Checked = !Checked;
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
if (m_switchType == HZH_Controls.Controls.SwitchType.Ellipse)
{
var fillColor = m_checked ? m_trueColor : m_falseColor;
GraphicsPath path = new GraphicsPath();
path.AddLine(new Point(this.Height / 2, 1), new Point(this.Width - this.Height / 2, 1));
path.AddArc(new Rectangle(this.Width - this.Height - 1, 1, this.Height - 2, this.Height - 2), -90, 180);
path.AddLine(new Point(this.Width - this.Height / 2, this.Height - 1), new Point(this.Height / 2, this.Height - 1));
path.AddArc(new Rectangle(1, 1, this.Height - 2, this.Height - 2), 90, 180);
g.FillPath(new SolidBrush(fillColor), path);
string strText = string.Empty;
if (m_texts != null && m_texts.Length == 2)
{
if (m_checked)
{
strText = m_texts[0];
}
else
{
strText = m_texts[1];
}
}
if (m_checked)
{
g.FillEllipse(Brushes.White, new Rectangle(this.Width - this.Height - 1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
if (string.IsNullOrEmpty(strText))
{
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
else
{
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
g.DrawString(strText, Font, new SolidBrush(m_trueTextColr), new Point((this.Height - 2 - 4) / 2, intTextY));
}
}
else
{
g.FillEllipse(Brushes.White, new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
if (string.IsNullOrEmpty(strText))
{
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
else
{
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
g.DrawString(strText, Font, new SolidBrush(m_falseTextColr), new Point(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - (int)sizeF.Width / 2, intTextY));
}
}
}
else if (m_switchType == HZH_Controls.Controls.SwitchType.Quadrilateral)
{
var fillColor = m_checked ? m_trueColor : m_falseColor;
GraphicsPath path = new GraphicsPath();
int intRadius = 5;
path.AddArc(0, 0, intRadius, intRadius, 180f, 90f);
path.AddArc(this.Width - intRadius - 1, 0, intRadius, intRadius, 270f, 90f);
path.AddArc(this.Width - intRadius - 1, this.Height - intRadius - 1, intRadius, intRadius, 0f, 90f);
path.AddArc(0, this.Height - intRadius - 1, intRadius, intRadius, 90f, 90f);
g.FillPath(new SolidBrush(fillColor), path);
string strText = string.Empty;
if (m_texts != null && m_texts.Length == 2)
{
if (m_checked)
{
strText = m_texts[0];
}
else
{
strText = m_texts[1];
}
}
if (m_checked)
{
GraphicsPath path2 = new GraphicsPath();
path2.AddArc(this.Width - this.Height - 1 + 2, 1 + 2, intRadius, intRadius, 180f, 90f);
path2.AddArc(this.Width - 1 - 2 - intRadius, 1 + 2, intRadius, intRadius, 270f, 90f);
path2.AddArc(this.Width - 1 - 2 - intRadius, this.Height - 2 - intRadius - 1, intRadius, intRadius, 0f, 90f);
path2.AddArc(this.Width - this.Height - 1 + 2, this.Height - 2 - intRadius - 1, intRadius, intRadius, 90f, 90f);
g.FillPath(Brushes.White, path2);
if (string.IsNullOrEmpty(strText))
{
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
else
{
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
g.DrawString(strText, Font, new SolidBrush(m_trueTextColr), new Point((this.Height - 2 - 4) / 2, intTextY));
}
}
else
{
GraphicsPath path2 = new GraphicsPath();
path2.AddArc(1 + 2, 1 + 2, intRadius, intRadius, 180f, 90f);
path2.AddArc(this.Height - 2 - intRadius, 1 + 2, intRadius, intRadius, 270f, 90f);
path2.AddArc(this.Height - 2 - intRadius, this.Height - 2 - intRadius - 1, intRadius, intRadius, 0f, 90f);
path2.AddArc(1 + 2, this.Height - 2 - intRadius - 1, intRadius, intRadius, 90f, 90f);
g.FillPath(Brushes.White, path2);
//g.FillEllipse(Brushes.White, new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
if (string.IsNullOrEmpty(strText))
{
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
else
{
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
g.DrawString(strText, Font, new SolidBrush(m_falseTextColr), new Point(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - (int)sizeF.Width / 2, intTextY));
}
}
}
else
{
var fillColor = m_checked ? m_trueColor : m_falseColor;
int intLineHeight = (this.Height - 2 - 4) / 2;
GraphicsPath path = new GraphicsPath();
path.AddLine(new Point(this.Height / 2, (this.Height - intLineHeight) / 2), new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2));
path.AddArc(new Rectangle(this.Width - this.Height / 2 - intLineHeight - 1, (this.Height - intLineHeight) / 2, intLineHeight, intLineHeight), -90, 180);
path.AddLine(new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2 + intLineHeight), new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2 + intLineHeight));
path.AddArc(new Rectangle(this.Height / 2, (this.Height - intLineHeight) / 2, intLineHeight, intLineHeight), 90, 180);
g.FillPath(new SolidBrush(fillColor), path);
if (m_checked)
{
g.FillEllipse(new SolidBrush(fillColor), new Rectangle(this.Width - this.Height - 1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
g.FillEllipse(Brushes.White, new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - 4, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
else
{
g.FillEllipse(new SolidBrush(fillColor), new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
g.FillEllipse(Brushes.White, new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 + 4, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
}
}
}
}
/// <summary>
/// Enum SwitchType
/// </summary>
public enum SwitchType
{
/// <summary>
/// 椭圆
/// </summary>
Ellipse,
/// <summary>
/// 四边形
/// </summary>
Quadrilateral,
/// <summary>
/// 横线
/// </summary>
Line
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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</root>