mirror of
https://github.com/eggplantlwj/VisionEdit.git
synced 2026-03-24 00:36:41 +08:00
1、优化LOG显示与引用
2、添加PMA工具,工具内容待完善 3、修复流程树显示 4、添加开源项目,优化UI空间 5、其他BUG更改
This commit is contained in:
65
UsingControl/HZHControls/Controls/Switch/UCSwitch.Designer.cs
generated
Normal file
65
UsingControl/HZHControls/Controls/Switch/UCSwitch.Designer.cs
generated
Normal file
@@ -0,0 +1,65 @@
|
||||
// ***********************************************************************
|
||||
// Assembly : HZH_Controls
|
||||
// Created : 08-19-2019
|
||||
//
|
||||
// ***********************************************************************
|
||||
// <copyright file="UCSwitch.Designer.cs">
|
||||
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
|
||||
// </copyright>
|
||||
//
|
||||
// Blog: https://www.cnblogs.com/bfyx
|
||||
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
|
||||
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
|
||||
//
|
||||
// If you use this code, please keep this note.
|
||||
// ***********************************************************************
|
||||
namespace HZH_Controls.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Class UCSwitch.
|
||||
/// Implements the <see cref="System.Windows.Forms.UserControl" />
|
||||
/// </summary>
|
||||
/// <seealso cref="System.Windows.Forms.UserControl" />
|
||||
partial class UCSwitch
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// UCSwitch
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
||||
this.BackColor = System.Drawing.Color.Transparent;
|
||||
this.Name = "UCSwitch";
|
||||
this.Size = new System.Drawing.Size(83, 31);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
391
UsingControl/HZHControls/Controls/Switch/UCSwitch.cs
Normal file
391
UsingControl/HZHControls/Controls/Switch/UCSwitch.cs
Normal file
@@ -0,0 +1,391 @@
|
||||
// ***********************************************************************
|
||||
// Assembly : HZH_Controls
|
||||
// Created : 08-19-2019
|
||||
//
|
||||
// ***********************************************************************
|
||||
// <copyright file="UCSwitch.cs">
|
||||
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
|
||||
// </copyright>
|
||||
//
|
||||
// Blog: https://www.cnblogs.com/bfyx
|
||||
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
|
||||
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
|
||||
//
|
||||
// If you use this code, please keep this note.
|
||||
// ***********************************************************************
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace HZH_Controls.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Class UCSwitch.
|
||||
/// Implements the <see cref="System.Windows.Forms.UserControl" />
|
||||
/// </summary>
|
||||
/// <seealso cref="System.Windows.Forms.UserControl" />
|
||||
[DefaultEvent("CheckedChanged")]
|
||||
public partial class UCSwitch : UserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Occurs when [checked changed].
|
||||
/// </summary>
|
||||
[Description("选中改变事件"), Category("自定义")]
|
||||
public event EventHandler CheckedChanged;
|
||||
/// <summary>
|
||||
/// The m true color
|
||||
/// </summary>
|
||||
private Color m_trueColor = Color.FromArgb(255, 77, 59);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the true.
|
||||
/// </summary>
|
||||
/// <value>The color of the true.</value>
|
||||
[Description("选中时颜色"), Category("自定义")]
|
||||
public Color TrueColor
|
||||
{
|
||||
get { return m_trueColor; }
|
||||
set
|
||||
{
|
||||
m_trueColor = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
private Color m_trueTextColr = Color.White;
|
||||
|
||||
[Description("选中时文本颜色"), Category("自定义")]
|
||||
public Color TrueTextColr
|
||||
{
|
||||
get { return m_trueTextColr; }
|
||||
set
|
||||
{
|
||||
m_trueTextColr = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The m false color
|
||||
/// </summary>
|
||||
private Color m_falseColor = Color.FromArgb(189, 189, 189);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the false.
|
||||
/// </summary>
|
||||
/// <value>The color of the false.</value>
|
||||
[Description("没有选中时颜色"), Category("自定义")]
|
||||
public Color FalseColor
|
||||
{
|
||||
get { return m_falseColor; }
|
||||
set
|
||||
{
|
||||
m_falseColor = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private Color m_falseTextColr = Color.White;
|
||||
[Description("没有选中时文本颜色"), Category("自定义")]
|
||||
|
||||
public Color FalseTextColr
|
||||
{
|
||||
get { return m_falseTextColr; }
|
||||
set
|
||||
{
|
||||
m_falseTextColr = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The m checked
|
||||
/// </summary>
|
||||
private bool m_checked;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether this <see cref="UCSwitch" /> is checked.
|
||||
/// </summary>
|
||||
/// <value><c>true</c> if checked; otherwise, <c>false</c>.</value>
|
||||
[Description("是否选中"), Category("自定义")]
|
||||
public bool Checked
|
||||
{
|
||||
get { return m_checked; }
|
||||
set
|
||||
{
|
||||
m_checked = value;
|
||||
Refresh();
|
||||
if (CheckedChanged != null)
|
||||
{
|
||||
CheckedChanged(this, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The m texts
|
||||
/// </summary>
|
||||
private string[] m_texts;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the texts.
|
||||
/// </summary>
|
||||
/// <value>The texts.</value>
|
||||
[Description("文本值,当选中或没有选中时显示,必须是长度为2的数组"), Category("自定义")]
|
||||
public string[] Texts
|
||||
{
|
||||
get { return m_texts; }
|
||||
set
|
||||
{
|
||||
m_texts = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// The m switch type
|
||||
/// </summary>
|
||||
private SwitchType m_switchType = SwitchType.Ellipse;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the type of the switch.
|
||||
/// </summary>
|
||||
/// <value>The type of the switch.</value>
|
||||
[Description("显示类型"), Category("自定义")]
|
||||
public SwitchType SwitchType
|
||||
{
|
||||
get { return m_switchType; }
|
||||
set
|
||||
{
|
||||
m_switchType = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取或设置控件显示的文字的字体。
|
||||
/// </summary>
|
||||
/// <value>The font.</value>
|
||||
/// <PermissionSet>
|
||||
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
|
||||
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
|
||||
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
|
||||
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
|
||||
/// </PermissionSet>
|
||||
public override Font Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Font;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UCSwitch" /> class.
|
||||
/// </summary>
|
||||
public UCSwitch()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
this.SetStyle(ControlStyles.DoubleBuffer, true);
|
||||
this.SetStyle(ControlStyles.ResizeRedraw, true);
|
||||
this.SetStyle(ControlStyles.Selectable, true);
|
||||
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
|
||||
this.SetStyle(ControlStyles.UserPaint, true);
|
||||
this.MouseDown += UCSwitch_MouseDown;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the MouseDown event of the UCSwitch control.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the event.</param>
|
||||
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
|
||||
void UCSwitch_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
Checked = !Checked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
|
||||
/// </summary>
|
||||
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
base.OnPaint(e);
|
||||
var g = e.Graphics;
|
||||
g.SetGDIHigh();
|
||||
if (m_switchType == HZH_Controls.Controls.SwitchType.Ellipse)
|
||||
{
|
||||
var fillColor = m_checked ? m_trueColor : m_falseColor;
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
path.AddLine(new Point(this.Height / 2, 1), new Point(this.Width - this.Height / 2, 1));
|
||||
path.AddArc(new Rectangle(this.Width - this.Height - 1, 1, this.Height - 2, this.Height - 2), -90, 180);
|
||||
path.AddLine(new Point(this.Width - this.Height / 2, this.Height - 1), new Point(this.Height / 2, this.Height - 1));
|
||||
path.AddArc(new Rectangle(1, 1, this.Height - 2, this.Height - 2), 90, 180);
|
||||
g.FillPath(new SolidBrush(fillColor), path);
|
||||
|
||||
string strText = string.Empty;
|
||||
if (m_texts != null && m_texts.Length == 2)
|
||||
{
|
||||
if (m_checked)
|
||||
{
|
||||
strText = m_texts[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
strText = m_texts[1];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_checked)
|
||||
{
|
||||
g.FillEllipse(Brushes.White, new Rectangle(this.Width - this.Height - 1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
|
||||
if (string.IsNullOrEmpty(strText))
|
||||
{
|
||||
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
|
||||
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
|
||||
g.DrawString(strText, Font, new SolidBrush(m_trueTextColr), new Point((this.Height - 2 - 4) / 2, intTextY));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillEllipse(Brushes.White, new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
|
||||
if (string.IsNullOrEmpty(strText))
|
||||
{
|
||||
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
|
||||
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
|
||||
g.DrawString(strText, Font, new SolidBrush(m_falseTextColr), new Point(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - (int)sizeF.Width / 2, intTextY));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (m_switchType == HZH_Controls.Controls.SwitchType.Quadrilateral)
|
||||
{
|
||||
var fillColor = m_checked ? m_trueColor : m_falseColor;
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
int intRadius = 5;
|
||||
path.AddArc(0, 0, intRadius, intRadius, 180f, 90f);
|
||||
path.AddArc(this.Width - intRadius - 1, 0, intRadius, intRadius, 270f, 90f);
|
||||
path.AddArc(this.Width - intRadius - 1, this.Height - intRadius - 1, intRadius, intRadius, 0f, 90f);
|
||||
path.AddArc(0, this.Height - intRadius - 1, intRadius, intRadius, 90f, 90f);
|
||||
|
||||
g.FillPath(new SolidBrush(fillColor), path);
|
||||
|
||||
string strText = string.Empty;
|
||||
if (m_texts != null && m_texts.Length == 2)
|
||||
{
|
||||
if (m_checked)
|
||||
{
|
||||
strText = m_texts[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
strText = m_texts[1];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_checked)
|
||||
{
|
||||
GraphicsPath path2 = new GraphicsPath();
|
||||
path2.AddArc(this.Width - this.Height - 1 + 2, 1 + 2, intRadius, intRadius, 180f, 90f);
|
||||
path2.AddArc(this.Width - 1 - 2 - intRadius, 1 + 2, intRadius, intRadius, 270f, 90f);
|
||||
path2.AddArc(this.Width - 1 - 2 - intRadius, this.Height - 2 - intRadius - 1, intRadius, intRadius, 0f, 90f);
|
||||
path2.AddArc(this.Width - this.Height - 1 + 2, this.Height - 2 - intRadius - 1, intRadius, intRadius, 90f, 90f);
|
||||
g.FillPath(Brushes.White, path2);
|
||||
|
||||
if (string.IsNullOrEmpty(strText))
|
||||
{
|
||||
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
|
||||
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
|
||||
g.DrawString(strText, Font, new SolidBrush(m_trueTextColr), new Point((this.Height - 2 - 4) / 2, intTextY));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsPath path2 = new GraphicsPath();
|
||||
path2.AddArc(1 + 2, 1 + 2, intRadius, intRadius, 180f, 90f);
|
||||
path2.AddArc(this.Height - 2 - intRadius, 1 + 2, intRadius, intRadius, 270f, 90f);
|
||||
path2.AddArc(this.Height - 2 - intRadius, this.Height - 2 - intRadius - 1, intRadius, intRadius, 0f, 90f);
|
||||
path2.AddArc(1 + 2, this.Height - 2 - intRadius - 1, intRadius, intRadius, 90f, 90f);
|
||||
g.FillPath(Brushes.White, path2);
|
||||
|
||||
//g.FillEllipse(Brushes.White, new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
|
||||
if (string.IsNullOrEmpty(strText))
|
||||
{
|
||||
g.DrawEllipse(new Pen(Color.White, 2), new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
|
||||
int intTextY = (this.Height - (int)sizeF.Height) / 2 + 2;
|
||||
g.DrawString(strText, Font, new SolidBrush(m_falseTextColr), new Point(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - (int)sizeF.Width / 2, intTextY));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var fillColor = m_checked ? m_trueColor : m_falseColor;
|
||||
int intLineHeight = (this.Height - 2 - 4) / 2;
|
||||
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
path.AddLine(new Point(this.Height / 2, (this.Height - intLineHeight) / 2), new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2));
|
||||
path.AddArc(new Rectangle(this.Width - this.Height / 2 - intLineHeight - 1, (this.Height - intLineHeight) / 2, intLineHeight, intLineHeight), -90, 180);
|
||||
path.AddLine(new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2 + intLineHeight), new Point(this.Width - this.Height / 2, (this.Height - intLineHeight) / 2 + intLineHeight));
|
||||
path.AddArc(new Rectangle(this.Height / 2, (this.Height - intLineHeight) / 2, intLineHeight, intLineHeight), 90, 180);
|
||||
g.FillPath(new SolidBrush(fillColor), path);
|
||||
|
||||
if (m_checked)
|
||||
{
|
||||
g.FillEllipse(new SolidBrush(fillColor), new Rectangle(this.Width - this.Height - 1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
|
||||
g.FillEllipse(Brushes.White, new Rectangle(this.Width - 2 - (this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 - 4, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillEllipse(new SolidBrush(fillColor), new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
|
||||
g.FillEllipse(Brushes.White, new Rectangle((this.Height - 2 - 4) / 2 - ((this.Height - 2 - 4) / 2) / 2 + 4, (this.Height - 2 - (this.Height - 2 - 4) / 2) / 2 + 1, (this.Height - 2 - 4) / 2, (this.Height - 2 - 4) / 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enum SwitchType
|
||||
/// </summary>
|
||||
public enum SwitchType
|
||||
{
|
||||
/// <summary>
|
||||
/// 椭圆
|
||||
/// </summary>
|
||||
Ellipse,
|
||||
/// <summary>
|
||||
/// 四边形
|
||||
/// </summary>
|
||||
Quadrilateral,
|
||||
/// <summary>
|
||||
/// 横线
|
||||
/// </summary>
|
||||
Line
|
||||
}
|
||||
}
|
||||
120
UsingControl/HZHControls/Controls/Switch/UCSwitch.resx
Normal file
120
UsingControl/HZHControls/Controls/Switch/UCSwitch.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user