mirror of
https://github.com/eggplantlwj/VisionEdit.git
synced 2026-03-24 16:56:36 +08:00
1、优化LOG显示与引用
2、添加PMA工具,工具内容待完善 3、修复流程树显示 4、添加开源项目,优化UI空间 5、其他BUG更改
This commit is contained in:
66
UsingControl/HZHControls/Controls/Step/UCStep.Designer.cs
generated
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66
UsingControl/HZHControls/Controls/Step/UCStep.Designer.cs
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 08-17-2019
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//
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// ***********************************************************************
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// <copyright file="UCStep.Designer.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCStep.
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/// Implements the <see cref="System.Windows.Forms.UserControl" />
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/// </summary>
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/// <seealso cref="System.Windows.Forms.UserControl" />
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partial class UCStep
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// UCStep
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.BackColor = System.Drawing.Color.Transparent;
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this.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.Name = "UCStep";
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this.Size = new System.Drawing.Size(239, 80);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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334
UsingControl/HZHControls/Controls/Step/UCStep.cs
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334
UsingControl/HZHControls/Controls/Step/UCStep.cs
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 08-17-2019
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//
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// ***********************************************************************
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// <copyright file="UCStep.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing.Drawing2D;
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCStep.
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/// Implements the <see cref="System.Windows.Forms.UserControl" />
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/// </summary>
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/// <seealso cref="System.Windows.Forms.UserControl" />
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[DefaultEvent("IndexChecked")]
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public partial class UCStep : UserControl
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{
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/// <summary>
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/// Occurs when [index checked].
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/// </summary>
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[Description("步骤更改事件"), Category("自定义")]
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public event EventHandler IndexChecked;
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/// <summary>
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/// The m step back color
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/// </summary>
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private Color m_stepBackColor = Color.FromArgb(189, 189, 189);
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/// <summary>
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/// 步骤背景色
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/// </summary>
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/// <value>The color of the step back.</value>
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[Description("步骤背景色"), Category("自定义")]
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public Color StepBackColor
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{
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get { return m_stepBackColor; }
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set
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{
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m_stepBackColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m step fore color
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/// </summary>
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private Color m_stepForeColor = Color.FromArgb(255, 77, 59);
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/// <summary>
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/// 步骤前景色
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/// </summary>
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/// <value>The color of the step fore.</value>
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[Description("步骤前景色"), Category("自定义")]
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public Color StepForeColor
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{
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get { return m_stepForeColor; }
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set
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{
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m_stepForeColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m step font color
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/// </summary>
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private Color m_stepFontColor = Color.White;
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/// <summary>
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/// 步骤文字颜色
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/// </summary>
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/// <value>The color of the step font.</value>
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[Description("步骤文字景色"), Category("自定义")]
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public Color StepFontColor
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{
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get { return m_stepFontColor; }
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set
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{
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m_stepFontColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m step width
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/// </summary>
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private int m_stepWidth = 35;
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/// <summary>
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/// 步骤宽度
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/// </summary>
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/// <value>The width of the step.</value>
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[Description("步骤宽度景色"), Category("自定义")]
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public int StepWidth
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{
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get { return m_stepWidth; }
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set
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{
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m_stepWidth = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m steps
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/// </summary>
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private string[] m_steps = new string[] { "step1", "step2", "step3" };
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/// <summary>
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/// Gets or sets the steps.
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/// </summary>
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/// <value>The steps.</value>
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[Description("步骤"), Category("自定义")]
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public string[] Steps
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{
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get { return m_steps; }
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set
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{
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if (m_steps == null || m_steps.Length <= 1)
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return;
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m_steps = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m step index
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/// </summary>
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private int m_stepIndex = 0;
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/// <summary>
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/// Gets or sets the index of the step.
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/// </summary>
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/// <value>The index of the step.</value>
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[Description("步骤位置"), Category("自定义")]
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public int StepIndex
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{
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get { return m_stepIndex; }
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set
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{
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if (value > Steps.Length)
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return;
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m_stepIndex = value;
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Refresh();
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if (IndexChecked != null)
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{
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IndexChecked(this, null);
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}
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}
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}
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/// <summary>
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/// The m line width
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/// </summary>
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private int m_lineWidth = 2;
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/// <summary>
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/// Gets or sets the width of the line.
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/// </summary>
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/// <value>The width of the line.</value>
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[Description("连接线宽度,最小2"), Category("自定义")]
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public int LineWidth
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{
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get { return m_lineWidth; }
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set
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{
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if (value < 2)
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return;
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m_lineWidth = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m img completed
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/// </summary>
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private Image m_imgCompleted = null;
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/// <summary>
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/// Gets or sets the img completed.
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/// </summary>
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/// <value>The img completed.</value>
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[Description("已完成步骤图片,当不为空时,已完成步骤将不再显示数字,建议24*24大小"), Category("自定义")]
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public Image ImgCompleted
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{
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get { return m_imgCompleted; }
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set
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{
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m_imgCompleted = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m LST cache rect
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/// </summary>
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List<Rectangle> m_lstCacheRect = new List<Rectangle>();
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/// <summary>
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/// Initializes a new instance of the <see cref="UCStep" /> class.
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/// </summary>
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public UCStep()
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{
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InitializeComponent();
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.DoubleBuffer, true);
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this.SetStyle(ControlStyles.ResizeRedraw, true);
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this.SetStyle(ControlStyles.Selectable, true);
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.MouseDown += UCStep_MouseDown;
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}
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/// <summary>
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/// Handles the MouseDown event of the UCStep control.
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/// </summary>
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/// <param name="sender">The source of the event.</param>
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/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
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void UCStep_MouseDown(object sender, MouseEventArgs e)
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{
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var index = m_lstCacheRect.FindIndex(p => p.Contains(e.Location));
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if (index >= 0)
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{
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StepIndex = index + 1;
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}
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}
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/// <summary>
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/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
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/// </summary>
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/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var g = e.Graphics;
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g.SetGDIHigh();
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if (m_steps != null && m_steps.Length > 0)
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{
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System.Drawing.SizeF sizeFirst = g.MeasureString(m_steps[0], this.Font);
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int y = (this.Height - m_stepWidth - 10 - (int)sizeFirst.Height) / 2;
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if (y < 0)
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y = 0;
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int intTxtY = y + m_stepWidth + 10;
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int intLeft = 0;
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if (sizeFirst.Width > m_stepWidth)
|
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{
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intLeft = (int)(sizeFirst.Width - m_stepWidth) / 2 + 1;
|
||||
}
|
||||
|
||||
int intRight = 0;
|
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System.Drawing.SizeF sizeEnd = g.MeasureString(m_steps[m_steps.Length - 1], this.Font);
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||||
if (sizeEnd.Width > m_stepWidth)
|
||||
{
|
||||
intRight = (int)(sizeEnd.Width - m_stepWidth) / 2 + 1;
|
||||
}
|
||||
|
||||
int intSplitWidth = 20;
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intSplitWidth = (this.Width - m_steps.Length - (m_steps.Length * m_stepWidth) - intRight - intLeft) / (m_steps.Length - 1);
|
||||
if (intSplitWidth < 20)
|
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intSplitWidth = 20;
|
||||
m_lstCacheRect = new List<Rectangle>();
|
||||
for (int i = 0; i < m_steps.Length; i++)
|
||||
{
|
||||
#region 画圆,横线
|
||||
Rectangle rectEllipse = new Rectangle(new Point(intLeft + i * (m_stepWidth + intSplitWidth), y), new Size(m_stepWidth, m_stepWidth));
|
||||
m_lstCacheRect.Add(rectEllipse);
|
||||
g.FillEllipse(new SolidBrush(m_stepBackColor), rectEllipse);
|
||||
|
||||
if (m_stepIndex > i)
|
||||
{
|
||||
g.FillEllipse(new SolidBrush(m_stepForeColor), new Rectangle(new Point(intLeft + i * (m_stepWidth + intSplitWidth) + 2, y + 2), new Size(m_stepWidth - 4, m_stepWidth - 4)));
|
||||
|
||||
}
|
||||
if (m_stepIndex > i && m_imgCompleted != null)
|
||||
{
|
||||
g.DrawImage(m_imgCompleted, new Rectangle(new Point((intLeft + i * (m_stepWidth + intSplitWidth) + (m_stepWidth - 24) / 2), y + (m_stepWidth - 24) / 2), new Size(24, 24)), 0, 0, m_imgCompleted.Width, m_imgCompleted.Height, GraphicsUnit.Pixel, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Drawing.SizeF _numSize = g.MeasureString((i + 1).ToString(), this.Font);
|
||||
g.DrawString((i + 1).ToString(), Font, new SolidBrush(m_stepFontColor), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + (m_stepWidth - (int)_numSize.Width) / 2 + 1, y + (m_stepWidth - (int)_numSize.Height) / 2 + 1));
|
||||
}
|
||||
#endregion
|
||||
|
||||
System.Drawing.SizeF sizeTxt = g.MeasureString(m_steps[i], this.Font);
|
||||
g.DrawString(m_steps[i], Font, new SolidBrush(m_stepIndex > i ? m_stepForeColor : m_stepBackColor), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + (m_stepWidth - (int)sizeTxt.Width) / 2 + 1, intTxtY));
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_steps.Length; i++)
|
||||
{
|
||||
if (m_stepIndex > i)
|
||||
{
|
||||
if (i != m_steps.Length - 1)
|
||||
{
|
||||
if (m_stepIndex == i + 1)
|
||||
{
|
||||
g.DrawLine(new Pen(m_stepForeColor, m_lineWidth), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + ((m_stepWidth) / 2)), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth + intSplitWidth / 2, y + ((m_stepWidth) / 2)));
|
||||
g.DrawLine(new Pen(m_stepBackColor, m_lineWidth), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth + intSplitWidth / 2, y + ((m_stepWidth) / 2)), new Point(intLeft + (i + 1) * (m_stepWidth + intSplitWidth) + 10, y + ((m_stepWidth) / 2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
g.DrawLine(new Pen(m_stepForeColor, m_lineWidth), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + ((m_stepWidth) / 2)), new Point(intLeft + (i + 1) * (m_stepWidth + intSplitWidth) + 10, y + ((m_stepWidth) / 2)));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i != m_steps.Length - 1)
|
||||
{
|
||||
g.DrawLine(new Pen(m_stepBackColor, m_lineWidth), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + ((m_stepWidth) / 2)), new Point(intLeft + (i + 1) * (m_stepWidth + intSplitWidth) + 10, y + ((m_stepWidth) / 2)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
120
UsingControl/HZHControls/Controls/Step/UCStep.resx
Normal file
120
UsingControl/HZHControls/Controls/Step/UCStep.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user