1、优化LOG显示与引用

2、添加PMA工具,工具内容待完善
3、修复流程树显示
4、添加开源项目,优化UI空间
5、其他BUG更改
This commit is contained in:
liu.wenjie
2021-11-23 15:51:37 +08:00
parent 47f77f5e64
commit a24dda2525
474 changed files with 91916 additions and 6429 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HZH_Controls.Controls
{
public class CrumbNavigationClickEventArgs : EventArgs
{
public int Index { get; set; }
public CrumbNavigationItem Item { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace HZH_Controls.Controls
{
public class CrumbNavigationItem
{
public string Key { get; set; }
public string Text { get; set; }
public Color? ItemColor { get; set; }
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-19-2019
//
// ***********************************************************************
// <copyright file="UCCrumbNavigation.Designer.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCCrumbNavigation.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
partial class UCCrumbNavigation
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UCCrumbNavigation
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Cursor = System.Windows.Forms.Cursors.Hand;
this.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
this.MinimumSize = new System.Drawing.Size(0, 25);
this.Name = "UCCrumbNavigation";
this.Size = new System.Drawing.Size(220, 25);
this.ResumeLayout(false);
}
#endregion
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-19-2019
//
// ***********************************************************************
// <copyright file="UCCrumbNavigation.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCCrumbNavigation.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
[DefaultEvent("ClickItemed")]
public partial class UCCrumbNavigation : UserControl
{
/// <summary>
/// The m nav color
/// </summary>
private Color m_navColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the nav.
/// </summary>
/// <value>The color of the nav.</value>
public Color NavColor
{
get { return m_navColor; }
set
{
if (value == Color.Empty || value == Color.Transparent)
return;
m_navColor = value;
Refresh();
}
}
/// <summary>
/// The m paths
/// </summary>
GraphicsPath[] m_paths;
private CrumbNavigationItem[] items;
public CrumbNavigationItem[] Items
{
get { return items; }
set
{
items = value;
if (value == null)
m_paths = new GraphicsPath[0];
else
m_paths = new GraphicsPath[value.Length];
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override System.Drawing.Color ForeColor
{
get
{
return base.ForeColor;
}
set
{
base.ForeColor = value;
Refresh();
}
}
public delegate void CrumbNavigationEventHander(object sender, CrumbNavigationClickEventArgs e);
public event CrumbNavigationEventHander ClickItemed;
/// <summary>
/// Initializes a new instance of the <see cref="UCCrumbNavigation" /> class.
/// </summary>
public UCCrumbNavigation()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.MouseDown += UCCrumbNavigation_MouseDown;
Items = new CrumbNavigationItem[0];
if (ControlHelper.IsDesignMode())
{
Items = new CrumbNavigationItem[3];
for (int i = 0; i < 3; i++)
{
Items[i] = new CrumbNavigationItem() { Text = "item" + (i + 1), Key = i.ToString() };
}
}
}
/// <summary>
/// Handles the MouseDown event of the UCCrumbNavigation control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
void UCCrumbNavigation_MouseDown(object sender, MouseEventArgs e)
{
if (ClickItemed != null)
{
if (!DesignMode)
{
if (m_paths != null && m_paths.Length > 0)
{
for (int i = 0; i < m_paths.Length; i++)
{
if (m_paths[i].IsVisible(e.Location))
{
ClickItemed(this, new CrumbNavigationClickEventArgs() { Index = i, Item = items[i] });
}
}
}
}
}
}
/// <summary>
/// Handles the <see cref="E:Paint" /> event.
/// </summary>
/// <param name="e">The <see cref="PaintEventArgs" /> instance containing the event data.</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (items != null && items.Length > 0)
{
var g = e.Graphics;
g.SetGDIHigh();
int intLastX = 0;
int intLength = items.Length;
for (int i = 0; i < items.Length; i++)
{
GraphicsPath path = new GraphicsPath();
string strText = items[i].Text;
System.Drawing.SizeF sizeF = g.MeasureString(strText.Replace(" ", "A"), Font);
int intTextWidth = (int)sizeF.Width + 1;
path.AddLine(new Point(intLastX + 1, 1), new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth, 1));
//if (i != (intLength - 1))
//{
path.AddLine(new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth, 1), new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth + 10, this.Height / 2));
path.AddLine(new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth + 10, this.Height / 2), new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth - 1, this.Height - 1));
//}
//else
//{
// path.AddLine(new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth, 1), new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth, this.Height - 1));
//}
path.AddLine(new Point(intLastX + 1 + (i == 0 ? 0 : 10) + intTextWidth, this.Height - 1), new Point(intLastX + 1, this.Height - 1));
if (i != 0)
{
path.AddLine(new Point(intLastX, this.Height - 1), new Point(intLastX + 1 + 10, this.Height / 2));
path.AddLine(new Point(intLastX + 1 + 10, this.Height / 2), new Point(intLastX + 1, 1));
}
else
{
path.AddLine(new Point(intLastX + 1, this.Height - 1), new Point(intLastX + 1, 1));
}
g.FillPath(new SolidBrush((items[i].ItemColor == null || items[i].ItemColor == Color.Empty || items[i].ItemColor == Color.Transparent) ? m_navColor : items[i].ItemColor.Value), path);
g.DrawString(strText, this.Font, new SolidBrush(this.ForeColor), new PointF(intLastX + 2 + (i == 0 ? 0 : 10), (this.Height - sizeF.Height) / 2 + 1));
m_paths[i] = path;
intLastX += ((i == 0 ? 0 : 10) + intTextWidth + (i == (intLength - 1) ? 0 : 10));
}
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>