1、优化LOG显示与引用

2、添加PMA工具,工具内容待完善
3、修复流程树显示
4、添加开源项目,优化UI空间
5、其他BUG更改
This commit is contained in:
liu.wenjie
2021-11-23 15:51:37 +08:00
parent 47f77f5e64
commit a24dda2525
474 changed files with 91916 additions and 6429 deletions

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-08-2019
//
// ***********************************************************************
// <copyright file="UCKeyBorderAll.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCKeyBorderAll.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
[DefaultEvent("KeyDown")]
public partial class UCKeyBorderAll : UserControl
{
/// <summary>
/// The character type
/// </summary>
private KeyBorderCharType _charType = KeyBorderCharType.CHAR;
/// <summary>
/// Gets or sets the type of the character.
/// </summary>
/// <value>The type of the character.</value>
[Description("默认显示样式"), Category("自定义")]
public KeyBorderCharType CharType
{
get { return _charType; }
set
{
_charType = value;
if (value == KeyBorderCharType.CHAR)
{
if (label37.Text.ToLower() == "abc.")
{
CharOrNum();
}
}
else
{
if (label37.Text.ToLower() == "?123")
{
CharOrNum();
}
}
}
}
/// <summary>
/// Occurs when [key click].
/// </summary>
[Description("按键点击事件"), Category("自定义")]
public event EventHandler KeyClick;
/// <summary>
/// Occurs when [enter click].
/// </summary>
[Description("回车点击事件"), Category("自定义")]
public event EventHandler EnterClick;
/// <summary>
/// Occurs when [backspace clike].
/// </summary>
[Description("删除点击事件"), Category("自定义")]
public event EventHandler BackspaceClike;
/// <summary>
/// Occurs when [retract clike].
/// </summary>
[Description("收起点击事件"), Category("自定义")]
public event EventHandler RetractClike;
/// <summary>
/// Initializes a new instance of the <see cref="UCKeyBorderAll" /> class.
/// </summary>
public UCKeyBorderAll()
{
InitializeComponent();
}
/// <summary>
/// Handles the MouseDown event of the KeyDown control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void KeyDown_MouseDown(object sender, MouseEventArgs e)
{
Label lbl = sender as Label;
if (string.IsNullOrEmpty(lbl.Text))
{
return;
}
if (lbl.Text == "大写")
{
ToUper(true);
lbl.Text = "小写";
}
else if (lbl.Text == "小写")
{
ToUper(false);
lbl.Text = "大写";
}
else if (lbl.Text == "?123" || lbl.Text == "abc.")
{
CharOrNum();
}
else if (lbl.Text == "空格")
{
SendKeys.Send(" ");
}
else if (lbl.Text == "删除")
{
SendKeys.Send("{BACKSPACE}");
if (BackspaceClike != null)
BackspaceClike(sender, e);
}
else if (lbl.Text == "回车")
{
SendKeys.Send("{ENTER}");
if (EnterClick != null)
EnterClick(sender, e);
}
else if (lbl.Text == "收起")
{
if (RetractClike != null)
RetractClike(sender, e);
}
else
{
string Str = "{"+ lbl.Text + "}";
SendKeys.Send(lbl.Text);
}
if (KeyClick != null)
KeyClick(sender, e);
}
/// <summary>
/// Converts to uper.
/// </summary>
/// <param name="bln">if set to <c>true</c> [BLN].</param>
private void ToUper(bool bln)
{
foreach (Control item in this.tableLayoutPanel2.Controls)
{
if (item is Panel)
{
foreach (Control pc in item.Controls)
{
if (pc is Label)
{
if (pc.Text == "abc.")
break;
if (bln)
{
pc.Text = pc.Text.ToUpper();
}
else
{
pc.Text = pc.Text.ToLower();
}
break;
}
}
}
}
}
/// <summary>
/// Characters the or number.
/// </summary>
private void CharOrNum()
{
foreach (Control item in this.tableLayoutPanel2.Controls)
{
if (item is Panel)
{
foreach (Control pc in item.Controls)
{
if (pc is Label)
{
string strTag = pc.Text;
pc.Text = pc.Tag.ToString();
pc.Tag = strTag;
break;
}
}
}
}
}
}
/// <summary>
/// Enum KeyBorderCharType
/// </summary>
public enum KeyBorderCharType
{
/// <summary>
/// The character
/// </summary>
CHAR = 1,
/// <summary>
/// The number
/// </summary>
NUMBER = 2
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-08-2019
//
// ***********************************************************************
// <copyright file="UCKeyBorderNum.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCKeyBorderNum.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public partial class UCKeyBorderNum : UserControl
{
/// <summary>
/// The use custom event
/// </summary>
private bool useCustomEvent = false;
/// <summary>
/// 是否使用自定义的事件来接收按键当为true时将不再向系统发送按键请求
/// </summary>
/// <value><c>true</c> if [use custom event]; otherwise, <c>false</c>.</value>
[Description("是否使用自定义的事件来接收按键当为true时将不再向系统发送按键请求"), Category("自定义")]
public bool UseCustomEvent
{
get { return useCustomEvent; }
set { useCustomEvent = value; }
}
/// <summary>
/// Occurs when [number click].
/// </summary>
[Description("数字点击事件"), Category("自定义")]
public event EventHandler NumClick;
/// <summary>
/// Occurs when [backspace click].
/// </summary>
[Description("删除点击事件"), Category("自定义")]
public event EventHandler BackspaceClick;
/// <summary>
/// Occurs when [enter click].
/// </summary>
[Description("回车点击事件"), Category("自定义")]
public event EventHandler EnterClick;
/// <summary>
/// Initializes a new instance of the <see cref="UCKeyBorderNum" /> class.
/// </summary>
public UCKeyBorderNum()
{
InitializeComponent();
}
/// <summary>
/// Handles the MouseDown event of the Num control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Num_MouseDown(object sender, MouseEventArgs e)
{
if (NumClick != null)
{
NumClick(sender, e);
}
if (useCustomEvent)
return;
Label lbl = sender as Label;
SendKeys.Send(lbl.Tag.ToString());
}
/// <summary>
/// Handles the MouseDown event of the Backspace control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Backspace_MouseDown(object sender, MouseEventArgs e)
{
if (BackspaceClick != null)
{
BackspaceClick(sender, e);
}
if (useCustomEvent)
return;
Label lbl = sender as Label;
SendKeys.Send("{BACKSPACE}");
}
/// <summary>
/// Handles the MouseDown event of the Enter control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Enter_MouseDown(object sender, MouseEventArgs e)
{
if (EnterClick != null)
{
EnterClick(sender, e);
}
if (useCustomEvent)
return;
SendKeys.Send("{ENTER}");
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-08-2019
//
// ***********************************************************************
// <copyright file="UCKeyBorderPay.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCKeyBorderPay.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public partial class UCKeyBorderPay : UserControl
{
/// <summary>
/// Occurs when [number click].
/// </summary>
[Description("数字点击事件"), Category("自定义")]
public event EventHandler NumClick;
/// <summary>
/// Occurs when [cancel click].
/// </summary>
[Description("取消点击事件"), Category("自定义")]
public event EventHandler CancelClick;
/// <summary>
/// Occurs when [ok click].
/// </summary>
[Description("确定点击事件"), Category("自定义")]
public event EventHandler OKClick;
/// <summary>
/// Occurs when [backspace click].
/// </summary>
[Description("删除点击事件"), Category("自定义")]
public event EventHandler BackspaceClick;
/// <summary>
/// Occurs when [money click].
/// </summary>
[Description("金额点击事件"), Category("自定义")]
public event EventHandler MoneyClick;
/// <summary>
/// Initializes a new instance of the <see cref="UCKeyBorderPay" /> class.
/// </summary>
public UCKeyBorderPay()
{
InitializeComponent();
}
#region
/// <summary>
/// 功能描述:设置快速付款金额
/// 作  者:HZH
/// 创建日期:2019-03-07 11:41:04
/// 任务编号:POS
/// </summary>
/// <param name="SorceMoney">SorceMoney</param>
public void SetPayMoney(decimal SorceMoney)
{
List<decimal> list = new List<decimal>();
decimal d = Math.Ceiling(SorceMoney);
if (SorceMoney > 0m)
{
if (SorceMoney < 5m)
{
list.Add(5m);
list.Add(10m);
list.Add(20m);
list.Add(50m);
}
else if (SorceMoney < 10m)
{
list.Add(10m);
list.Add(20m);
list.Add(50m);
list.Add(100m);
}
else
{
int num = Convert.ToInt32(d % 10m);
int num2 = Convert.ToInt32(Math.Floor(d / 10m) % 10m);
int num3 = Convert.ToInt32(Math.Floor(d / 100m));
int num4;
if (num < 5)
{
num4 = num2 * 10 + 5;
list.Add(num4 + num3 * 100);
num4 = (num2 + 1) * 10;
list.Add(num4 + num3 * 100);
}
else
{
num4 = (num2 + 1) * 10;
list.Add(num4 + num3 * 100);
}
if (num4 >= 0 && num4 < 10)
{
num4 = 10;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 20;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 50;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 100;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
}
else if (num4 >= 10 && num4 < 20)
{
num4 = 20;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 50;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 100;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
}
else if (num4 >= 20 && num4 < 50)
{
num4 = 50;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
num4 = 100;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
}
else if (num4 < 100)
{
num4 = 100;
if (list.Count < 4)
{
list.Add(num4 + num3 * 100);
}
}
}
}
SetFastMoneyToContrl(list);
}
#endregion
/// <summary>
/// Sets the fast money to contrl.
/// </summary>
/// <param name="values">The values.</param>
private void SetFastMoneyToContrl(List<decimal> values)
{
List<Label> lbl = new List<Label>() { lblFast1, lblFast2, lblFast3, lblFast4 };
lblFast1.Tag = lblFast1.Text = "";
lblFast2.Tag = lblFast2.Text = "";
lblFast3.Tag = lblFast3.Text = "";
lblFast4.Tag = lblFast4.Text = "";
for (int i = 0; i < lbl.Count && i < values.Count; i++)
{
if (values[i].ToString("0.##").Length < 4)
{
lbl[i].Font = new System.Drawing.Font("Arial Unicode MS", 30F);
}
else
{
Graphics graphics = lbl[i].CreateGraphics();
for (int j = 0; j < 5; j++)
{
SizeF sizeF = graphics.MeasureString(values[i].ToString("0.##"), new System.Drawing.Font("Arial Unicode MS", 30 - j * 5), 100, StringFormat.GenericTypographic);
if (sizeF.Width <= lbl[i].Width - 20)
{
lbl[i].Font = new System.Drawing.Font("Arial Unicode MS", 30 - j * 5);
break;
}
}
graphics.Dispose();
}
lbl[i].Tag = lbl[i].Text = values[i].ToString("0.##");
}
}
/// <summary>
/// Handles the MouseDown event of the Num control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Num_MouseDown(object sender, MouseEventArgs e)
{
if (NumClick != null)
NumClick((sender as Label).Tag, e);
}
/// <summary>
/// Handles the MouseDown event of the Backspace control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Backspace_MouseDown(object sender, MouseEventArgs e)
{
if (BackspaceClick != null)
BackspaceClick((sender as Label).Tag, e);
}
/// <summary>
/// Handles the MouseDown event of the Cancel control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Cancel_MouseDown(object sender, MouseEventArgs e)
{
if (CancelClick != null)
CancelClick((sender as Label).Tag, e);
}
/// <summary>
/// Handles the MouseDown event of the OK control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void OK_MouseDown(object sender, MouseEventArgs e)
{
if (OKClick != null)
OKClick((sender as Label).Tag, e);
}
/// <summary>
/// Handles the MouseDown event of the Money control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs" /> instance containing the event data.</param>
private void Money_MouseDown(object sender, MouseEventArgs e)
{
if (MoneyClick != null)
MoneyClick((sender as Label).Tag, e);
}
/// <summary>
/// Money1s the click.
/// </summary>
public void Money1Click()
{
Money_MouseDown(lblFast1, null);
}
/// <summary>
/// Money2s the click.
/// </summary>
public void Money2Click()
{
Money_MouseDown(lblFast2, null);
}
/// <summary>
/// Money3s the click.
/// </summary>
public void Money3Click()
{
Money_MouseDown(lblFast3, null);
}
/// <summary>
/// Money4s the click.
/// </summary>
public void Money4Click()
{
Money_MouseDown(lblFast4, null);
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>