1、优化LOG显示与引用

2、添加PMA工具,工具内容待完善
3、修复流程树显示
4、添加开源项目,优化UI空间
5、其他BUG更改
This commit is contained in:
liu.wenjie
2021-11-23 15:51:37 +08:00
parent 47f77f5e64
commit a24dda2525
474 changed files with 91916 additions and 6429 deletions

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCArrow.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCArrow.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCArrow : UserControl
{
/// <summary>
/// The arrow color
/// </summary>
private Color arrowColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the arrow.
/// </summary>
/// <value>The color of the arrow.</value>
[Description("箭头颜色"), Category("自定义")]
public Color ArrowColor
{
get { return arrowColor; }
set
{
arrowColor = value;
Refresh();
}
}
/// <summary>
/// The border color
/// </summary>
private Color? borderColor = null;
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
/// <value>The color of the border.</value>
[Description("箭头边框颜色,为空则无边框"), Category("自定义")]
public Color? BorderColor
{
get { return borderColor; }
set
{
borderColor = value;
Refresh();
}
}
/// <summary>
/// The direction
/// </summary>
private ArrowDirection direction = ArrowDirection.Right;
/// <summary>
/// Gets or sets the direction.
/// </summary>
/// <value>The direction.</value>
[Description("箭头方向"), Category("自定义")]
public ArrowDirection Direction
{
get { return direction; }
set
{
direction = value;
ResetPath();
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Color ForeColor
{
get
{
return base.ForeColor;
}
set
{
base.ForeColor = value;
Refresh();
}
}
/// <summary>
/// The text
/// </summary>
private string text;
/// <summary>
/// Gets or sets the text.
/// </summary>
/// <value>The text.</value>
[Bindable(true)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
[Localizable(true)]
[Description("箭头文字"), Category("自定义")]
public override string Text
{
get
{
return text;
}
set
{
text = value;
Refresh();
}
}
/// <summary>
/// The m path
/// </summary>
GraphicsPath m_path;
/// <summary>
/// Initializes a new instance of the <see cref="UCArrow" /> class.
/// </summary>
public UCArrow()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.ForeColor = Color.White;
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCArrow_SizeChanged;
this.Size = new Size(100, 50);
}
/// <summary>
/// Handles the SizeChanged event of the UCArrow control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCArrow_SizeChanged(object sender, EventArgs e)
{
ResetPath();
}
/// <summary>
/// Resets the path.
/// </summary>
private void ResetPath()
{
Point[] ps = null;
switch (direction)
{
case ArrowDirection.Left:
ps = new Point[]
{
new Point(0,this.Height/2),
new Point(40,0),
new Point(40,this.Height/4),
new Point(this.Width-1,this.Height/4),
new Point(this.Width-1,this.Height-this.Height/4),
new Point(40,this.Height-this.Height/4),
new Point(40,this.Height),
new Point(0,this.Height/2)
};
break;
case ArrowDirection.Right:
ps = new Point[]
{
new Point(0,this.Height/4),
new Point(this.Width-40,this.Height/4),
new Point(this.Width-40,0),
new Point(this.Width-1,this.Height/2),
new Point(this.Width-40,this.Height),
new Point(this.Width-40,this.Height-this.Height/4),
new Point(0,this.Height-this.Height/4),
new Point(0,this.Height/4)
};
break;
case ArrowDirection.Top:
ps = new Point[]
{
new Point(this.Width/2,0),
new Point(this.Width,40),
new Point(this.Width-this.Width/4,40),
new Point(this.Width-this.Width/4,this.Height-1),
new Point(this.Width/4,this.Height-1),
new Point(this.Width/4,40),
new Point(0,40),
new Point(this.Width/2,0),
};
break;
case ArrowDirection.Bottom:
ps = new Point[]
{
new Point(this.Width-this.Width/4,0),
new Point(this.Width-this.Width/4,this.Height-40),
new Point(this.Width,this.Height-40),
new Point(this.Width/2,this.Height-1),
new Point(0,this.Height-40),
new Point(this.Width/4,this.Height-40),
new Point(this.Width/4,0),
new Point(this.Width-this.Width/4,0),
};
break;
case ArrowDirection.Left_Right:
ps = new Point[]
{
new Point(0,this.Height/2),
new Point(40,0),
new Point(40,this.Height/4),
new Point(this.Width-40,this.Height/4),
new Point(this.Width-40,0),
new Point(this.Width-1,this.Height/2),
new Point(this.Width-40,this.Height),
new Point(this.Width-40,this.Height-this.Height/4),
new Point(40,this.Height-this.Height/4),
new Point(40,this.Height),
new Point(0,this.Height/2),
};
break;
case ArrowDirection.Top_Bottom:
ps = new Point[]
{
new Point(this.Width/2,0),
new Point(this.Width,40),
new Point(this.Width-this.Width/4,40),
new Point(this.Width-this.Width/4,this.Height-40),
new Point(this.Width,this.Height-40),
new Point(this.Width/2,this.Height-1),
new Point(0,this.Height-40),
new Point(this.Width/4,this.Height-40),
new Point(this.Width/4,40),
new Point(0,40),
new Point(this.Width/2,0),
};
break;
}
m_path = new GraphicsPath();
m_path.AddLines(ps);
m_path.CloseAllFigures();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
base.Region = new Region(m_path);
g.FillPath(new SolidBrush(arrowColor), m_path);
if (borderColor != null && borderColor != Color.Empty)
g.DrawPath(new Pen(new SolidBrush(borderColor.Value)), m_path);
if (!string.IsNullOrEmpty(text))
{
var size = g.MeasureString(Text, Font);
g.DrawString(Text, Font, new SolidBrush(ForeColor), new PointF((this.Width - size.Width) / 2, (this.Height - size.Height) / 2));
}
}
}
/// <summary>
/// Enum ArrowDirection
/// </summary>
public enum ArrowDirection
{
/// <summary>
/// The left
/// </summary>
Left,
/// <summary>
/// The right
/// </summary>
Right,
/// <summary>
/// The top
/// </summary>
Top,
/// <summary>
/// The bottom
/// </summary>
Bottom,
/// <summary>
/// The left right
/// </summary>
Left_Right,
/// <summary>
/// The top bottom
/// </summary>
Top_Bottom
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-09
//
// ***********************************************************************
// <copyright file="UCBlower.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCBlower.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCBlower : UserControl
{
/// <summary>
/// The entrance direction
/// </summary>
private BlowerEntranceDirection entranceDirection = BlowerEntranceDirection.None;
/// <summary>
/// Gets or sets the entrance direction.
/// </summary>
/// <value>The entrance direction.</value>
[Description("入口方向"), Category("自定义")]
public BlowerEntranceDirection EntranceDirection
{
get { return entranceDirection; }
set
{
entranceDirection = value;
Refresh();
}
}
/// <summary>
/// The exit direction
/// </summary>
private BlowerExitDirection exitDirection = BlowerExitDirection.Right;
/// <summary>
/// Gets or sets the exit direction.
/// </summary>
/// <value>The exit direction.</value>
[Description("出口方向"), Category("自定义")]
public BlowerExitDirection ExitDirection
{
get { return exitDirection; }
set
{
exitDirection = value;
Refresh();
}
}
/// <summary>
/// The blower color
/// </summary>
private Color blowerColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the blower.
/// </summary>
/// <value>The color of the blower.</value>
[Description("风机颜色"), Category("自定义")]
public Color BlowerColor
{
get { return blowerColor; }
set
{
blowerColor = value;
Refresh();
}
}
/// <summary>
/// The fan color
/// </summary>
private Color fanColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the fan.
/// </summary>
/// <value>The color of the fan.</value>
[Description("风叶颜色"), Category("自定义")]
public Color FanColor
{
get { return fanColor; }
set
{
fanColor = value;
Refresh();
}
}
/// <summary>
/// The m rect working
/// </summary>
Rectangle m_rectWorking;
/// <summary>
/// Initializes a new instance of the <see cref="UCBlower" /> class.
/// </summary>
public UCBlower()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCBlower_SizeChanged;
this.Size = new Size(120, 120);
}
/// <summary>
/// Handles the SizeChanged event of the UCBlower control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCBlower_SizeChanged(object sender, EventArgs e)
{
int intMin = Math.Min(this.Width, this.Height);
m_rectWorking = new Rectangle((this.Width - (intMin / 3 * 2)) / 2, (this.Height - (intMin / 3 * 2)) / 2, (intMin / 3 * 2), (intMin / 3 * 2));
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
GraphicsPath pathLineIn = new GraphicsPath();
GraphicsPath pathLineOut = new GraphicsPath();
int intLinePenWidth = 0;
switch (exitDirection)
{
case BlowerExitDirection.Left:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
intLinePenWidth = m_rectWorking.Height / 2 - 5;
pathLineOut.AddLine(new Point(-10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Top - 2), new Point(1, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerExitDirection.Right:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
intLinePenWidth = m_rectWorking.Height / 2 - 5;
pathLineOut.AddLine(new Point(this.Width + 10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Top - 2), new Point(this.Width - 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerExitDirection.Up:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5), 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
intLinePenWidth = m_rectWorking.Width / 2 - 5;
pathLineOut.AddLine(new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Right + 2, 1), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) - 2, 1));
break;
}
switch (entranceDirection)
{
case BlowerEntranceDirection.Left:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
pathLineIn.AddLine(new Point(-10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerEntranceDirection.Right:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
pathLineIn.AddLine(new Point(this.Width + 10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerEntranceDirection.Up:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Left, 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
pathLineIn.AddLine(new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left - 2, 1), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) + 2, 1));
break;
}
//渐变色
int _intPenWidth = intLinePenWidth;
int intCount = _intPenWidth / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = _intPenWidth / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
if (entranceDirection != BlowerEntranceDirection.None)
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineIn);
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineOut);
if (_penWidth == 1)
break;
}
//底座
GraphicsPath gpDZ = new GraphicsPath();
gpDZ.AddLines(new Point[]
{
new Point( m_rectWorking.Left+m_rectWorking.Width/2,m_rectWorking.Top+m_rectWorking.Height/2),
new Point(m_rectWorking.Left+2,this.Height),
new Point(m_rectWorking.Right-2,this.Height)
});
gpDZ.CloseAllFigures();
g.FillPath(new SolidBrush(blowerColor), gpDZ);
g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), gpDZ);
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left, this.Height - 2), new Point(m_rectWorking.Right, this.Height - 2));
//中心
g.FillEllipse(new SolidBrush(blowerColor), m_rectWorking);
g.FillEllipse(new SolidBrush(Color.FromArgb(20, Color.White)), m_rectWorking);
//扇叶
Rectangle _rect = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - (m_rectWorking.Width / 3 * 2)) / 2, m_rectWorking.Top + (m_rectWorking.Height - (m_rectWorking.Width / 3 * 2)) / 2, (m_rectWorking.Width / 3 * 2), (m_rectWorking.Width / 3 * 2));
int _splitCount = 8;
float fltSplitValue = 360F / (float)_splitCount;
for (int i = 0; i <= _splitCount; i++)
{
float fltAngle = (fltSplitValue * i - 180) % 360;
float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
float fltY2 = 0;
float fltX2 = 0;
fltY2 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 4) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
fltX2 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 4) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
g.DrawLine(new Pen(new SolidBrush(fanColor), 2), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
}
g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
}
}
/// <summary>
/// Enum BlowerEntranceDirection
/// </summary>
public enum BlowerEntranceDirection
{
/// <summary>
/// The none
/// </summary>
None,
/// <summary>
/// The left
/// </summary>
Left,
/// <summary>
/// The right
/// </summary>
Right,
/// <summary>
/// Up
/// </summary>
Up
}
/// <summary>
/// Enum BlowerExitDirection
/// </summary>
public enum BlowerExitDirection
{
/// <summary>
/// The left
/// </summary>
Left,
/// <summary>
/// The right
/// </summary>
Right,
/// <summary>
/// Up
/// </summary>
Up
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-05
//
// ***********************************************************************
// <copyright file="UCBottle.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCBottle.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCBottle : UserControl
{
//瓶身区域
/// <summary>
/// The m working rect
/// </summary>
Rectangle m_workingRect;
/// <summary>
/// The title
/// </summary>
string title = "瓶子1";
/// <summary>
/// Gets or sets the title.
/// </summary>
/// <value>The title.</value>
[Description("标题"), Category("自定义")]
public string Title
{
get { return title; }
set
{
title = value;
ResetWorkingRect();
Refresh();
}
}
/// <summary>
/// The bottle color
/// </summary>
private Color bottleColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the bottle.
/// </summary>
/// <value>The color of the bottle.</value>
[Description("瓶子颜色"), Category("自定义")]
public Color BottleColor
{
get { return bottleColor; }
set
{
bottleColor = value;
Refresh();
}
}
/// <summary>
/// The bottle mouth color
/// </summary>
private Color bottleMouthColor = Color.FromArgb(105, 105, 105);
/// <summary>
/// Gets or sets the color of the bottle mouth.
/// </summary>
/// <value>The color of the bottle mouth.</value>
[Description("瓶口颜色"), Category("自定义")]
public Color BottleMouthColor
{
get { return bottleMouthColor; }
set { bottleMouthColor = value; }
}
/// <summary>
/// The liquid color
/// </summary>
private Color liquidColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the liquid.
/// </summary>
/// <value>The color of the liquid.</value>
[Description("液体颜色"), Category("自定义")]
public Color LiquidColor
{
get { return liquidColor; }
set
{
liquidColor = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
[Description("文字字体"), Category("自定义")]
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
ResetWorkingRect();
Refresh();
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
[Description("文字颜色"), Category("自定义")]
public override System.Drawing.Color ForeColor
{
get
{
return base.ForeColor;
}
set
{
base.ForeColor = value;
Refresh();
}
}
/// <summary>
/// The maximum value
/// </summary>
private decimal maxValue = 100;
/// <summary>
/// Gets or sets the maximum value.
/// </summary>
/// <value>The maximum value.</value>
[Description("最大值"), Category("自定义")]
public decimal MaxValue
{
get { return maxValue; }
set
{
if (value < m_value)
return;
maxValue = value;
Refresh();
}
}
/// <summary>
/// The m value
/// </summary>
private decimal m_value = 50;
/// <summary>
/// Gets or sets the value.
/// </summary>
/// <value>The value.</value>
[Description("值"), Category("自定义")]
public decimal Value
{
get { return m_value; }
set
{
if (value <= 0 || value > maxValue)
return;
m_value = value;
Refresh();
}
}
/// <summary>
/// The m no
/// </summary>
private string m_NO;
/// <summary>
/// Gets or sets the NO.
/// </summary>
/// <value>The no.</value>
[Description("编号"), Category("自定义")]
public string NO
{
get { return m_NO; }
set
{
m_NO = value;
Refresh();
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UCBottle" /> class.
/// </summary>
public UCBottle()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCBottle_SizeChanged;
this.Size = new Size(100, 150);
}
/// <summary>
/// Handles the SizeChanged event of the UCBottle control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCBottle_SizeChanged(object sender, EventArgs e)
{
ResetWorkingRect();
}
/// <summary>
/// Resets the working rect.
/// </summary>
private void ResetWorkingRect()
{
var g = this.CreateGraphics();
var size = g.MeasureString(title, Font);
m_workingRect = new Rectangle(0, (int)size.Height + 10, this.Width, this.Height - ((int)size.Height + 10) - 15);
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
//写文字
var size = g.MeasureString(title, Font);
g.DrawString(title, Font, new SolidBrush(ForeColor), new PointF((this.Width - size.Width) / 2, 2));
//画空瓶子
GraphicsPath pathPS = new GraphicsPath();
Point[] psPS = new Point[]
{
new Point(m_workingRect.Left, m_workingRect.Top),
new Point(m_workingRect.Right - 1, m_workingRect.Top),
new Point(m_workingRect.Right - 1, m_workingRect.Bottom - 15),
new Point(m_workingRect.Right - 1 - m_workingRect.Width / 4, m_workingRect.Bottom),
new Point(m_workingRect.Left + m_workingRect.Width / 4, m_workingRect.Bottom),
new Point(m_workingRect.Left, m_workingRect.Bottom - 15),
};
pathPS.AddLines(psPS);
pathPS.CloseAllFigures();
g.FillPath(new SolidBrush(bottleColor), pathPS);
//画液体
decimal decYTHeight = (m_value / maxValue) * m_workingRect.Height;
GraphicsPath pathYT = new GraphicsPath();
Rectangle rectYT = Rectangle.Empty;
if (decYTHeight < 15)
{
PointF[] psYT = new PointF[]
{
new PointF((float)(m_workingRect.Left+(15-decYTHeight))+3,(float)(m_workingRect.Bottom-decYTHeight)),
new PointF((float)(m_workingRect.Right-(15-decYTHeight))-3,(float)(m_workingRect.Bottom-decYTHeight)),
new PointF(m_workingRect.Right-1-m_workingRect.Width/4, m_workingRect.Bottom),
new PointF(m_workingRect.Left+m_workingRect.Width/4, m_workingRect.Bottom),
};
pathYT.AddLines(psYT);
pathYT.CloseAllFigures();
rectYT = new Rectangle((m_workingRect.Left + (15 - (int)decYTHeight)) + 3, m_workingRect.Bottom - (int)decYTHeight - 5, m_workingRect.Width - (int)(15 - decYTHeight) * 2 - 8, 10);
}
else
{
PointF[] psYT = new PointF[]
{
new PointF(m_workingRect.Left,(float)(m_workingRect.Bottom-decYTHeight)),
new PointF(m_workingRect.Right-1,(float)(m_workingRect.Bottom-decYTHeight)),
new PointF(m_workingRect.Right-1,m_workingRect.Bottom-15),
new PointF(m_workingRect.Right-1-m_workingRect.Width/4, m_workingRect.Bottom),
new PointF(m_workingRect.Left+m_workingRect.Width/4, m_workingRect.Bottom),
new PointF(m_workingRect.Left,m_workingRect.Bottom-15),
};
pathYT.AddLines(psYT);
pathYT.CloseAllFigures();
rectYT = new Rectangle(m_workingRect.Left, m_workingRect.Bottom - (int)decYTHeight - 5, m_workingRect.Width, 10);
}
g.FillPath(new SolidBrush(liquidColor), pathYT);
g.FillPath(new SolidBrush(Color.FromArgb(50, bottleMouthColor)), pathYT);
//画液体面
g.FillEllipse(new SolidBrush(liquidColor), rectYT);
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), rectYT);
//画高亮
int intCount = m_workingRect.Width / 2 / 4;
int intSplit = (255 - 100) / intCount;
for (int i = 0; i < intCount; i++)
{
int _penWidth = m_workingRect.Width / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
g.DrawLine(new Pen(new SolidBrush(Color.FromArgb(10, Color.White)), _penWidth), new Point(m_workingRect.Width / 2, m_workingRect.Top), new Point(m_workingRect.Width / 2, m_workingRect.Bottom - 15));
if (_penWidth == 1)
break;
}
//画瓶底
g.FillEllipse(new SolidBrush(bottleColor), new RectangleF(m_workingRect.Left, m_workingRect.Top - 5, m_workingRect.Width - 2, 10));
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new RectangleF(m_workingRect.Left, m_workingRect.Top - 5, m_workingRect.Width - 2, 10));
//画瓶口
g.FillRectangle(new SolidBrush(bottleMouthColor), new Rectangle(m_workingRect.Left + m_workingRect.Width / 4, m_workingRect.Bottom, m_workingRect.Width / 2, 15));
//画瓶颈阴影
GraphicsPath pathPJ = new GraphicsPath();
Point[] psPJ = new Point[]
{
new Point(m_workingRect.Left, m_workingRect.Bottom-15),
new Point(m_workingRect.Right-1, m_workingRect.Bottom-15),
new Point(m_workingRect.Right-1-m_workingRect.Width/4, m_workingRect.Bottom),
new Point(m_workingRect.Left+m_workingRect.Width/4, m_workingRect.Bottom)
};
pathPJ.AddLines(psPJ);
pathPJ.CloseAllFigures();
g.FillPath(new SolidBrush(Color.FromArgb(50, bottleMouthColor)), pathPJ);
//写编号
if (!string.IsNullOrEmpty(m_NO))
{
var nosize = g.MeasureString(m_NO, Font);
g.DrawString(m_NO, Font, new SolidBrush(ForeColor), new PointF((this.Width - nosize.Width) / 2, m_workingRect.Top + 10));
}
}
}
}

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@@ -0,0 +1,803 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-04
//
// ***********************************************************************
// <copyright file="UCConduit.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCConduit.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCConduit : UserControl
{
/// <summary>
/// The conduit style
/// </summary>
private ConduitStyle conduitStyle = ConduitStyle.Horizontal_None_None;
/// <summary>
/// Gets or sets the conduit style.
/// </summary>
/// <value>The conduit style.</value>
[Description("样式"), Category("自定义")]
public ConduitStyle ConduitStyle
{
get { return conduitStyle; }
set
{
string strOld = conduitStyle.ToString().Substring(0, 1);
string strNew = value.ToString().Substring(0, 1);
conduitStyle = value;
if (strOld != strNew)
{
this.Size = new Size(this.Size.Height, this.Size.Width);
}
Refresh();
}
}
/// <summary>
/// The conduit color
/// </summary>
private Color conduitColor = Color.FromArgb(255, 77, 59);
[Description("颜色"), Category("自定义")]
/// <summary>
/// Gets or sets the color of the conduit.
/// </summary>
/// <value>The color of the conduit.</value>
public Color ConduitColor
{
get { return conduitColor; }
set
{
conduitColor = value;
Refresh();
}
}
/// <summary>
/// The liquid color
/// </summary>
private Color liquidColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the liquid.
/// </summary>
/// <value>The color of the liquid.</value>
[Description("液体颜色"), Category("自定义")]
public Color LiquidColor
{
get { return liquidColor; }
set
{
liquidColor = value;
if (liquidDirection != LiquidDirection.None)
Refresh();
}
}
/// <summary>
/// The liquid direction
/// </summary>
private LiquidDirection liquidDirection = LiquidDirection.Forward;
/// <summary>
/// Gets or sets the liquid direction.
/// </summary>
/// <value>The liquid direction.</value>
[Description("液体流动方向"), Category("自定义")]
public LiquidDirection LiquidDirection
{
get { return liquidDirection; }
set
{
liquidDirection = value;
if (value == LiquidDirection.None)
m_timer.Enabled = false;
else
m_timer.Enabled = true;
Refresh();
}
}
/// <summary>
/// The liquid speed
/// </summary>
private int liquidSpeed = 100;
/// <summary>
/// 液体流速越小速度越快Gets or sets the liquid speed.
/// </summary>
/// <value>The liquid speed.</value>
[Description("液体流速,越小,速度越快"), Category("自定义")]
public int LiquidSpeed
{
get { return liquidSpeed; }
set
{
if (value <= 0)
return;
liquidSpeed = value;
m_timer.Interval = value;
}
}
/// <summary>
/// The conduit width
/// </summary>
int conduitWidth = 50;
/// <summary>
/// Gets or sets the width of the conduit.
/// </summary>
/// <value>The width of the conduit.</value>
[Description("管道宽度当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效其他时候将根据管道大小使用自动宽度"), Category("自定义")]
public int ConduitWidth
{
get { return conduitWidth; }
set
{
conduitWidth = value;
Refresh();
}
}
/// <summary>
/// The int pen width
/// </summary>
int intPenWidth = 0;
/// <summary>
/// The int line left
/// </summary>
int intLineLeft = 0;
/// <summary>
/// The m timer
/// </summary>
Timer m_timer;
/// <summary>
/// Initializes a new instance of the <see cref="UCConduit" /> class.
/// </summary>
public UCConduit()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCConduit_SizeChanged;
this.Size = new Size(200, 50);
m_timer = new Timer();
m_timer.Interval = 100;
m_timer.Tick += timer_Tick;
m_timer.Enabled = true;
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intLineLeft += 2;
if (intLineLeft > 12)
intLineLeft = 0;
Refresh();
}
/// <summary>
/// Handles the SizeChanged event of the UCConduit control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCConduit_SizeChanged(object sender, EventArgs e)
{
intPenWidth = conduitStyle.ToString().StartsWith("H") ? this.Height : this.Width;
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
List<ArcEntity> lstArcs = new List<ArcEntity>();
GraphicsPath path = new GraphicsPath();
GraphicsPath linePath = new GraphicsPath();
List<Point[]> tileLine = new List<Point[]>();
switch (conduitStyle)
{
#region H English:H
case ConduitStyle.Horizontal_None_None:
path.AddLines(new PointF[]
{
new PointF(0, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height)
});
path.CloseAllFigures();
linePath.AddLine(0, this.Height / 2, this.Width, this.Height / 2);
break;
case ConduitStyle.Horizontal_Up_None:
path.AddLines(new PointF[]
{
new PointF(0, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0+intPenWidth, this.Height)
});
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
linePath.AddLine(intPenWidth, this.Height / 2, this.Width, this.Height / 2);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Down_None:
path.AddLines(new PointF[]
{
new PointF(intPenWidth, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height)
});
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
linePath.AddLine(intPenWidth + 1, this.Height / 2, this.Width, this.Height / 2);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_None_Up:
path.AddLines(new PointF[]
{
new PointF(this.ClientRectangle.Right-intPenWidth, this.Height),
new PointF(0, this.Height),
new PointF(0, 0),
new PointF(this.ClientRectangle.Right-intPenWidth, 0)
});
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.CloseAllFigures();
linePath.AddLine(0, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_None_Down:
path.AddLines(new PointF[]
{
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height),
new PointF(0, 0),
new PointF(this.ClientRectangle.Right-intPenWidth, 0)
});
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.CloseAllFigures();
linePath.AddLine(0, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Down_Up:
path.AddLine(new Point(intPenWidth, 0), new Point(this.Width, 0));
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.AddLine(new Point(this.Width - intPenWidth, this.Height), new Point(0, this.Height));
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
//linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Up_Down:
path.AddLine(new Point(0, 0), new Point(this.Width - intPenWidth, 0));
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.AddLine(new Point(this.Width, this.Height), new Point(intPenWidth, this.Height));
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Up_Up:
path.AddLine(new Point(0, 0), new Point(this.Width, 0));
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.AddLine(new Point(this.Width - intPenWidth, this.Height), new Point(intPenWidth, this.Height));
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
//linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Down_Down:
path.AddLine(new Point(intPenWidth, 0), new Point(this.Width - intPenWidth, 0));
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.AddLine(new Point(this.Width, this.Height), new Point(0, this.Height));
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
linePath.AddLine(intPenWidth + 1, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
break;
case ConduitStyle.Horizontal_Tilt_Up:
double angleUp = Math.Atan((this.ClientRectangle.Height - conduitWidth) / (double)this.ClientRectangle.Width);
angleUp = angleUp / Math.PI * 180f;
path.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), 90, -1 * (float)angleUp);
path.AddLine(new Point(this.ClientRectangle.Right, this.ClientRectangle.Top + conduitWidth), new Point(this.ClientRectangle.Right, this.ClientRectangle.Top));
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), 270, -1 * (float)angleUp);
path.AddLine(new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom - conduitWidth), new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom));
path.CloseAllFigures();
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth / 2, this.ClientRectangle.Top + conduitWidth / 2, conduitWidth, conduitWidth), 270, -1 * (float)angleUp);
linePath.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth / 2, this.ClientRectangle.Bottom - 1 - conduitWidth - conduitWidth / 2, conduitWidth, conduitWidth), 95 - (float)angleUp, (float)angleUp + 5);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), startAngle = 90, sweepAngle = -1 * (float)angleUp });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), startAngle = 270, sweepAngle = -1 * (float)angleUp });
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Right+1 - Math.Sin(Math.PI * (angleUp / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Top + conduitWidth - Math.Cos(Math.PI * (angleUp / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Left,this.ClientRectangle.Bottom-conduitWidth-1)
});
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Left+1 + Math.Sin(Math.PI * (angleUp / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Bottom - conduitWidth + Math.Cos(Math.PI * (angleUp / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Right,this.ClientRectangle.Top+conduitWidth)
});
break;
case ConduitStyle.Horizontal_Tilt_Down:
double angleDown = Math.Atan((this.ClientRectangle.Height - conduitWidth) / (double)this.ClientRectangle.Width);
angleDown = angleDown / Math.PI * 180f;
path.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), 270, (float)angleDown);
path.AddLine(new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom - conduitWidth), new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom));
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), 90, (float)angleDown);
path.AddLine(new Point(this.ClientRectangle.Left, this.ClientRectangle.Top + conduitWidth), new Point(this.ClientRectangle.Left, this.ClientRectangle.Top));
path.CloseAllFigures();
linePath.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth / 2, this.ClientRectangle.Top + conduitWidth / 2, conduitWidth, conduitWidth), 265, (float)angleDown + 5);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth - conduitWidth / 2 - 1, conduitWidth, conduitWidth), 90 + (float)angleDown, -1 * (float)angleDown - 5);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), startAngle = 270, sweepAngle = (float)angleDown });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), startAngle = 90, sweepAngle = (float)angleDown });
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Left + Math.Sin(Math.PI * (angleDown / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Top + conduitWidth - Math.Cos(Math.PI * (angleDown / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Right-1,this.ClientRectangle.Bottom-conduitWidth-1)
});
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Right - Math.Sin(Math.PI * (angleDown / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Bottom - conduitWidth + Math.Cos(Math.PI * (angleDown / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Left,this.ClientRectangle.Top+conduitWidth)
});
break;
#endregion
#region V English:V
case ConduitStyle.Vertical_None_None:
path.AddLines(new PointF[]
{
new PointF(0, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height)
});
path.CloseAllFigures();
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height);
break;
case ConduitStyle.Vertical_Left_None:
path.AddLines(new PointF[]
{
new PointF(this.ClientRectangle.Right, intPenWidth),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height),
new PointF(0, 0)
});
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Right_None:
path.AddLines(new PointF[]
{
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
new PointF(0, this.Height),
new PointF(0, intPenWidth)
});
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
linePath.AddLine(intPenWidth / 2, intPenWidth + 1, intPenWidth / 2, this.Height);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_None_Left:
path.AddLines(new PointF[]
{
new PointF(0, this.Height),
new PointF(0, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height-intPenWidth),
});
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.CloseAllFigures();
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height - intPenWidth);
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_None_Right:
path.AddLines(new PointF[]
{
new PointF(0, this.Height-intPenWidth),
new PointF(0, 0),
new PointF(this.ClientRectangle.Right, 0),
new PointF(this.ClientRectangle.Right, this.Height),
});
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.CloseAllFigures();
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height - intPenWidth - 1);
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Left_Right:
path.AddLine(this.Width, intPenWidth, this.Width, this.Height);
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.AddLine(0, this.Height - intPenWidth, 0, 0);
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Right_Left:
path.AddLine(this.Width, 0, this.Width, this.Height - intPenWidth);
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.AddLine(0, this.Height, 0, intPenWidth);
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Left_Left:
path.AddLine(this.Width, intPenWidth, this.Width, this.Height - intPenWidth);
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
path.AddLine(0, this.Height, 0, 0);
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Right_Right:
path.AddLine(this.Width, 0, this.Width, this.Height);
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
path.AddLine(0, this.Height - intPenWidth, 0, intPenWidth);
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
path.CloseAllFigures();
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 180, -91);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
break;
case ConduitStyle.Vertical_Tilt_Left:
double angleLeft = Math.Atan((this.ClientRectangle.Width - conduitWidth) / (double)this.ClientRectangle.Height);
angleLeft = angleLeft / Math.PI * 180f;
path.AddArc(new Rectangle(this.ClientRectangle.Left - 1, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), 180, -1 * (float)angleLeft);
path.AddLine(new Point(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom), new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom));
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), 0, -1 * (float)angleLeft);
path.AddLine(new Point(this.ClientRectangle.Left + conduitWidth, this.ClientRectangle.Top), new Point(this.ClientRectangle.Left, this.ClientRectangle.Top));
path.CloseAllFigures();
linePath.AddArc(new Rectangle(this.ClientRectangle.Left + conduitWidth / 2, this.ClientRectangle.Top - conduitWidth / 2, conduitWidth, conduitWidth), 185, -1 * (float)angleLeft - 5);
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth - conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth / 2, conduitWidth, conduitWidth), -1 * (float)angleLeft, (float)angleLeft);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - 1, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 180, sweepAngle = -1 * (float)angleLeft });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 0, sweepAngle = -1 * (float)angleLeft });
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Left + conduitWidth),this.ClientRectangle.Top),
new Point((int)(this.ClientRectangle.Right-conduitWidth+Math.Cos(Math.PI * (angleLeft / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Bottom-Math.Sin(Math.PI * (angleLeft / 180.00F)) * conduitWidth))
});
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Left-1+conduitWidth-Math.Cos(Math.PI * (angleLeft / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Top+Math.Sin(Math.PI * (angleLeft / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Right-conduitWidth,this.ClientRectangle.Bottom)
});
break;
case ConduitStyle.Vertical_Tilt_Right:
double angleRight = Math.Atan((this.ClientRectangle.Width - conduitWidth) / (double)this.ClientRectangle.Height);
angleRight = angleRight / Math.PI * 180f;
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), 0, (float)angleRight);
path.AddLine(new Point(this.ClientRectangle.Left + conduitWidth, this.ClientRectangle.Bottom), new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom));
path.AddArc(new Rectangle(this.ClientRectangle.Left - 1, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), 180, (float)angleRight);
path.AddLine(new Point(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top), new Point(this.ClientRectangle.Right, this.ClientRectangle.Top));
path.CloseAllFigures();
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth - conduitWidth / 2, this.ClientRectangle.Top - conduitWidth / 2, conduitWidth, conduitWidth), -5, (float)angleRight + 5);
linePath.AddArc(new Rectangle(this.ClientRectangle.Left + conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth / 2, conduitWidth, conduitWidth), 180 + (float)angleRight, -1 * (float)angleRight);
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 0, sweepAngle = (float)angleRight });
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - 1, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 180, sweepAngle = (float)angleRight });
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Right - conduitWidth),this.ClientRectangle.Top),
new Point((int)(this.ClientRectangle.Left + conduitWidth - Math.Cos(Math.PI * (angleRight / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Bottom-Math.Sin(Math.PI * (angleRight / 180.00F)) * conduitWidth))
});
tileLine.Add(new Point[]
{
new Point((int)(this.ClientRectangle.Right - conduitWidth+Math.Cos(Math.PI * (angleRight / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Top+Math.Sin(Math.PI * (angleRight / 180.00F)) * conduitWidth)),
new Point(this.ClientRectangle.Left + conduitWidth,this.ClientRectangle.Bottom)
});
break;
#endregion
}
base.Region = new Region(path);
g.FillPath(new SolidBrush(conduitColor), path);
//渐变色
int _intPenWidth = intPenWidth;
if (conduitStyle.ToString().Contains("Tilt"))
{
_intPenWidth = conduitWidth;
}
int intCount = _intPenWidth / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = _intPenWidth / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
if (_penWidth == 1)
break;
}
g.SetGDIHigh();
//使用抗锯齿画圆角
foreach (var item in lstArcs)
{
g.DrawArc(new Pen(new SolidBrush(this.BackColor)), item.rect, item.startAngle, item.sweepAngle);
}
if (tileLine.Count > 0)
{
foreach (var item in tileLine)
{
g.DrawLine(new Pen(new SolidBrush(this.BackColor)), item[0], item[1]);
}
}
//液体流动
if (LiquidDirection != LiquidDirection.None)
{
Pen p = new Pen(new SolidBrush(liquidColor), 4);
p.DashPattern = new float[] { 6, 6 };
p.DashOffset = intLineLeft * (LiquidDirection == LiquidDirection.Forward ? -1 : 1);
g.DrawPath(p, linePath);
}
}
/// <summary>
/// Class ArcEntity.
/// </summary>
class ArcEntity
{
/// <summary>
/// Gets or sets the rect.
/// </summary>
/// <value>The rect.</value>
public Rectangle rect { get; set; }
/// <summary>
/// Gets or sets the start angle.
/// </summary>
/// <value>The start angle.</value>
public float startAngle { get; set; }
/// <summary>
/// Gets or sets the sweep angle.
/// </summary>
/// <value>The sweep angle.</value>
public float sweepAngle { get; set; }
}
}
/// <summary>
/// Enum LiquidDirection
/// </summary>
public enum LiquidDirection
{
/// <summary>
/// The none
/// </summary>
None,
/// <summary>
/// The forward
/// </summary>
Forward,
/// <summary>
/// The backward
/// </summary>
Backward
}
/// <summary>
/// 管道样式Enum ConduitStyle
/// </summary>
public enum ConduitStyle
{
/// <summary>
/// 直线 The horizontal none none
/// </summary>
Horizontal_None_None,
/// <summary>
/// 左上The horizontal up none
/// </summary>
Horizontal_Up_None,
/// <summary>
/// 左下The horizontal down none
/// </summary>
Horizontal_Down_None,
/// <summary>
/// 右上The horizontal none up
/// </summary>
Horizontal_None_Up,
/// <summary>
/// 右下The horizontal none down
/// </summary>
Horizontal_None_Down,
/// <summary>
/// 左下右上The horizontal down up
/// </summary>
Horizontal_Down_Up,
/// <summary>
/// 左上右下The horizontal up down
/// </summary>
Horizontal_Up_Down,
/// <summary>
/// 左上右上The horizontal up up
/// </summary>
Horizontal_Up_Up,
/// <summary>
/// 左下右下The horizontal down down
/// </summary>
Horizontal_Down_Down,
/// <summary>
/// 向上倾斜The horizontal tilt up
/// </summary>
Horizontal_Tilt_Up,
/// <summary>
/// 向下倾斜The horizontal tilt down
/// </summary>
Horizontal_Tilt_Down,
/// <summary>
/// 竖线The vertical none none
/// </summary>
Vertical_None_None,
/// <summary>
/// 上左The vertical left none
/// </summary>
Vertical_Left_None,
/// <summary>
/// 上右The vertical right none
/// </summary>
Vertical_Right_None,
/// <summary>
/// 下左The vertical none left
/// </summary>
Vertical_None_Left,
/// <summary>
/// 下右The vertical none right
/// </summary>
Vertical_None_Right,
/// <summary>
/// 上左下右The vertical left right
/// </summary>
Vertical_Left_Right,
/// <summary>
/// 上右下左The vertical right left
/// </summary>
Vertical_Right_Left,
/// <summary>
/// 上左下左The vertical left left
/// </summary>
Vertical_Left_Left,
/// <summary>
/// 上右下右The vertical right left
/// </summary>
Vertical_Right_Right,
/// <summary>
/// 向左倾斜The vertical tilt
/// </summary>
Vertical_Tilt_Left,
/// <summary>
/// 向右倾斜The vertical tilt right
/// </summary>
Vertical_Tilt_Right
}
}

View File

@@ -0,0 +1,295 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-05
//
// ***********************************************************************
// <copyright file="UCConveyor.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCConveyor.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCConveyor : UserControl
{
/// <summary>
/// The conveyor color
/// </summary>
private Color conveyorColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the conveyor.
/// </summary>
/// <value>The color of the conveyor.</value>
[Description("传送带颜色"), Category("自定义")]
public Color ConveyorColor
{
get { return conveyorColor; }
set
{
conveyorColor = value;
Refresh();
}
}
/// <summary>
/// The inclination
/// </summary>
private double inclination = 0;
/// <summary>
/// Gets or sets the inclination.
/// </summary>
/// <value>The inclination.</value>
[Description("传送带角度(-90<=value<=90"), Category("自定义")]
public double Inclination
{
get { return inclination; }
set
{
if (value > 90 || value < -90)
return;
inclination = value;
ResetWorkingRect();
Refresh();
}
}
/// <summary>
/// The conveyor height
/// </summary>
private int conveyorHeight = 50;
/// <summary>
/// Gets or sets the height of the conveyor.
/// </summary>
/// <value>The height of the conveyor.</value>
[Description("传送带高度"), Category("自定义")]
public int ConveyorHeight
{
get { return conveyorHeight; }
set
{
conveyorHeight = value;
ResetWorkingRect();
Refresh();
}
}
/// <summary>
/// The conveyor direction
/// </summary>
private ConveyorDirection conveyorDirection = ConveyorDirection.Forward;
/// <summary>
/// Gets or sets the conveyor direction.
/// </summary>
/// <value>The conveyor direction.</value>
[Description("传送带运行方向"), Category("自定义")]
public ConveyorDirection ConveyorDirection
{
get { return conveyorDirection; }
set
{
conveyorDirection = value;
if (value == HZH_Controls.Controls.ConveyorDirection.None)
{
m_timer.Enabled = false;
Refresh();
}
else
{
m_timer.Enabled = true;
}
}
}
/// <summary>
/// The liquid speed
/// </summary>
private int conveyorSpeed = 100;
/// <summary>
/// 传送带运行速度越小速度越快Gets or sets the ConveyorSpeed.
/// </summary>
/// <value>The liquid speed.</value>
[Description("传送带运行速度,越小,速度越快"), Category("自定义")]
public int ConveyorSpeed
{
get { return conveyorSpeed; }
set
{
if (value <= 0)
return;
conveyorSpeed = value;
m_timer.Interval = value;
}
}
/// <summary>
/// The m working rect
/// </summary>
Rectangle m_workingRect;
/// <summary>
/// The int line left
/// </summary>
int intLineLeft = 0;
/// <summary>
/// The m timer
/// </summary>
Timer m_timer;
/// <summary>
/// Initializes a new instance of the <see cref="UCConveyor" /> class.
/// </summary>
public UCConveyor()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SizeChanged += UCConveyor_SizeChanged;
this.Size = new Size(300, 50);
m_timer = new Timer();
m_timer.Interval = 100;
m_timer.Tick += timer_Tick;
m_timer.Enabled = true;
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intLineLeft += 2;
if (intLineLeft > 12)
intLineLeft = 0;
Refresh();
}
/// <summary>
/// Handles the SizeChanged event of the UCConveyor control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCConveyor_SizeChanged(object sender, EventArgs e)
{
ResetWorkingRect();
}
/// <summary>
/// Resets the working rect.
/// </summary>
private void ResetWorkingRect()
{
if (inclination == 90 || inclination == -90)
{
m_workingRect = new Rectangle((this.Width - conveyorHeight) / 2, 1, conveyorHeight, this.Height - 2);
}
else if (inclination == 0)
{
m_workingRect = new Rectangle(1, (this.Height - conveyorHeight) / 2 + 1, this.Width - 2, conveyorHeight);
}
else
{
//根据角度计算需要的高度
int intHeight = (int)(Math.Tan(Math.PI * (Math.Abs(inclination) / 180.00000)) * (this.Width));
if (intHeight >= this.Height)
intHeight = this.Height;
int intWidth = (int)(intHeight / (Math.Tan(Math.PI * (Math.Abs(inclination) / 180.00000))));
intHeight += conveyorHeight;
if (intHeight >= this.Height)
intHeight = this.Height;
m_workingRect = new Rectangle((this.Width - intWidth) / 2 + 1, (this.Height - intHeight) / 2 + 1, intWidth - 2, intHeight - 2);
}
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
//g.FillRectangle(new SolidBrush(Color.FromArgb(100, conveyorColor)), m_workingRect);
//轴
//左端
var rectLeft = new Rectangle(m_workingRect.Left + 5, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top) + 5, conveyorHeight - 10, conveyorHeight - 10);
g.FillEllipse(new SolidBrush(conveyorColor), rectLeft);
g.FillEllipse(new SolidBrush(Color.White), new Rectangle(rectLeft.Left + (rectLeft.Width - 6) / 2, rectLeft.Top + (rectLeft.Height - 6) / 2, 6, 6));
//右端
var rectRight = new Rectangle(m_workingRect.Right - conveyorHeight + 5, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)) + 5, conveyorHeight - 10, conveyorHeight - 10);
g.FillEllipse(new SolidBrush(conveyorColor), rectRight);
g.FillEllipse(new SolidBrush(Color.White), new Rectangle(rectRight.Left + (rectRight.Width - 6) / 2, rectRight.Top + (rectRight.Height - 6) / 2, 6, 6));
//传送带
//左端
GraphicsPath path = new GraphicsPath();
GraphicsPath pathRegion = new GraphicsPath();
path.AddArc(new Rectangle(m_workingRect.Left + 3, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top) + 3, conveyorHeight - 6, conveyorHeight - 6), 90F - (float)inclination, 180F);
pathRegion.AddArc(new Rectangle(m_workingRect.Left, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top), conveyorHeight, conveyorHeight), 90F - (float)inclination, 180F);
//右端
path.AddArc(new Rectangle(m_workingRect.Right - conveyorHeight + 3, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)) + 3, conveyorHeight - 6, conveyorHeight - 6), 270 - (float)inclination, 180F);
pathRegion.AddArc(new Rectangle(m_workingRect.Right - conveyorHeight, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)), conveyorHeight, conveyorHeight), 270 - (float)inclination, 180F);
path.CloseAllFigures();
base.Region = new System.Drawing.Region(pathRegion);
g.DrawPath(new Pen(new SolidBrush(conveyorColor), 3), path);
//液体流动
if (ConveyorDirection != ConveyorDirection.None)
{
Pen p = new Pen(new SolidBrush(Color.FromArgb(150, this.BackColor)), 4);
p.DashPattern = new float[] { 6, 6 };
p.DashOffset = intLineLeft * (ConveyorDirection == ConveyorDirection.Forward ? -1 : 1);
g.DrawPath(p, path);
}
}
}
/// <summary>
/// Enum ConveyorDirection
/// </summary>
public enum ConveyorDirection
{
/// <summary>
/// The none
/// </summary>
None,
/// <summary>
/// The forward
/// </summary>
Forward,
/// <summary>
/// The backward
/// </summary>
Backward
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCAlarmLamp.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCAlarmLamp.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCAlarmLamp : UserControl
{
/// <summary>
/// The lamp color
/// </summary>
private Color[] lampColor = new Color[] { Color.FromArgb(255, 77, 59) };
/// <summary>
/// Gets or sets the color of the lamp.
/// </summary>
/// <value>The color of the lamp.</value>
[Description("灯颜色当需要闪烁时至少需要2个及以上颜色不需要闪烁则至少需要1个颜色"), Category("自定义")]
public Color[] LampColor
{
get { return lampColor; }
set
{
if (value == null || value.Length <= 0)
return;
lampColor = value;
Refresh();
}
}
/// <summary>
/// The lampstand
/// </summary>
private Color lampstand = Color.FromArgb(105, 105, 105);
/// <summary>
/// Gets or sets the lampstand.
/// </summary>
/// <value>The lampstand.</value>
[Description("灯座颜色"), Category("自定义")]
public Color Lampstand
{
get { return lampstand; }
set { lampstand = value; }
}
/// <summary>
/// The twinkle speed
/// </summary>
private int twinkleSpeed = 0;
/// <summary>
/// Gets or sets the twinkle speed.
/// </summary>
/// <value>The twinkle speed.</value>
[Description("闪烁间隔时间毫秒当为0时不闪烁"), Category("自定义")]
public int TwinkleSpeed
{
get { return twinkleSpeed; }
set
{
if (value < 0)
return;
twinkleSpeed = value;
if (value == 0 || lampColor.Length <= 1)
{
timer.Enabled = false;
}
else
{
intColorIndex = 0;
timer.Interval = value;
timer.Enabled = true;
}
Refresh();
}
}
/// <summary>
/// The timer
/// </summary>
Timer timer;
/// <summary>
/// The int color index
/// </summary>
int intColorIndex = 0;
/// <summary>
/// The m rect working
/// </summary>
Rectangle m_rectWorking;
/// <summary>
/// Initializes a new instance of the <see cref="UCAlarmLamp" /> class.
/// </summary>
public UCAlarmLamp()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCAlarmLamp_SizeChanged;
this.Size = new Size(50, 50);
timer = new Timer();
timer.Interval = 200;
timer.Tick += timer_Tick;
}
/// <summary>
/// Handles the SizeChanged event of the UCAlarmLamp control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCAlarmLamp_SizeChanged(object sender, EventArgs e)
{
m_rectWorking = new Rectangle(10, 0, this.Width - 20, this.Height);
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intColorIndex++;
if (intColorIndex >= lampColor.Length)
intColorIndex = 0;
Refresh();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
Color c1 = lampColor[intColorIndex];
GraphicsPath path = new GraphicsPath();
path.AddLine(new Point(m_rectWorking.Left, m_rectWorking.Bottom), new Point(m_rectWorking.Left, m_rectWorking.Top + m_rectWorking.Width));
path.AddArc(new Rectangle(m_rectWorking.Left, m_rectWorking.Top, m_rectWorking.Width, m_rectWorking.Width), 180f, 180f);
path.AddLine(new Point(m_rectWorking.Right, m_rectWorking.Top + m_rectWorking.Width), new Point(m_rectWorking.Right, m_rectWorking.Bottom));
path.CloseAllFigures();
g.FillPath(new SolidBrush(c1), path);
g.FillRectangle(new SolidBrush(lampstand), new Rectangle(5, m_rectWorking.Bottom - 19, this.Width - 10, 10));
g.FillRectangle(new SolidBrush(lampstand), new Rectangle(0, m_rectWorking.Bottom - 10, this.Width, 10));
}
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-09
//
// ***********************************************************************
// <copyright file="UCSignalLamp.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCSignalLamp.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCSignalLamp : UserControl
{
/// <summary>
/// The is show border
/// </summary>
private bool isShowBorder = false;
/// <summary>
/// Gets or sets a value indicating whether this instance is show border.
/// </summary>
/// <value><c>true</c> if this instance is show border; otherwise, <c>false</c>.</value>
[Description("是否显示边框"), Category("自定义")]
public bool IsShowBorder
{
get { return isShowBorder; }
set
{
isShowBorder = value;
Refresh();
}
}
/// <summary>
/// The lamp color
/// </summary>
private Color[] lampColor = new Color[] { Color.FromArgb(255, 77, 59) };
/// <summary>
/// Gets or sets the color of the lamp.
/// </summary>
/// <value>The color of the lamp.</value>
[Description("灯颜色当需要闪烁时至少需要2个及以上颜色不需要闪烁则至少需要1个颜色"), Category("自定义")]
public Color[] LampColor
{
get { return lampColor; }
set
{
if (value == null || value.Length <= 0)
return;
lampColor = value;
Refresh();
}
}
/// <summary>
/// The is highlight
/// </summary>
private bool isHighlight = true;
/// <summary>
/// Gets or sets a value indicating whether this instance is highlight.
/// </summary>
/// <value><c>true</c> if this instance is highlight; otherwise, <c>false</c>.</value>
[Description("是否高亮显示"), Category("自定义")]
public bool IsHighlight
{
get { return isHighlight; }
set
{
isHighlight = value;
Refresh();
}
}
/// <summary>
/// The twinkle speed
/// </summary>
private int twinkleSpeed = 0;
/// <summary>
/// Gets or sets the twinkle speed.
/// </summary>
/// <value>The twinkle speed.</value>
[Description("闪烁间隔时间毫秒当为0时不闪烁"), Category("自定义")]
public int TwinkleSpeed
{
get { return twinkleSpeed; }
set
{
if (value < 0)
return;
twinkleSpeed = value;
if (value == 0 || lampColor.Length <= 1)
{
timer.Enabled = false;
}
else
{
intColorIndex = 0;
timer.Interval = value;
timer.Enabled = true;
}
Refresh();
}
}
/// <summary>
/// The timer
/// </summary>
Timer timer;
/// <summary>
/// The int color index
/// </summary>
int intColorIndex = 0;
/// <summary>
/// Initializes a new instance of the <see cref="UCSignalLamp" /> class.
/// </summary>
public UCSignalLamp()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Size = new Size(50, 50);
this.SizeChanged += UCSignalLamp_SizeChanged;
timer = new Timer();
timer.Interval = 200;
timer.Tick += timer_Tick;
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intColorIndex++;
if (intColorIndex >= lampColor.Length)
intColorIndex = 0;
Refresh();
}
/// <summary>
/// Handles the SizeChanged event of the UCSignalLamp control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCSignalLamp_SizeChanged(object sender, EventArgs e)
{
var maxSize = Math.Min(this.Width, this.Height);
if (this.Width != maxSize)
this.Width = maxSize;
if (this.Height != maxSize)
this.Height = maxSize;
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
Color c1 = lampColor[intColorIndex];
g.FillEllipse(new SolidBrush(c1), new Rectangle(this.ClientRectangle.Location, this.ClientRectangle.Size - new Size(1, 1)));
if (isHighlight)
{
GraphicsPath gp = new GraphicsPath();
Rectangle rec = new Rectangle(5, 5, this.Width - 10 - 1, this.Height - 10 - 1);
gp.AddEllipse(rec);
Color[] surroundColor = new Color[] { c1 };
PathGradientBrush pb = new PathGradientBrush(gp);
pb.CenterColor = Color.White;
pb.SurroundColors = surroundColor;
g.FillPath(pb, gp);
}
if (isShowBorder)
{
g.DrawEllipse(new Pen(new SolidBrush(this.BackColor), 2), new Rectangle(4, 4, this.Width - 1 - 8, this.Height - 1 - 8));
}
}
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-03
//
// ***********************************************************************
// <copyright file="UCMeter.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCMeter.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCMeter : UserControl
{
private int splitCount = 10;
/// <summary>
/// Gets or sets the split count.
/// </summary>
/// <value>The split count.</value>
[Description("分隔刻度数量,>1"), Category("自定义")]
public int SplitCount
{
get { return splitCount; }
set
{
if (value < 1)
return;
splitCount = value;
Refresh();
}
}
private int meterDegrees = 150;
/// <summary>
/// Gets or sets the meter degrees.
/// </summary>
/// <value>The meter degrees.</value>
[Description("表盘跨度角度0-360"), Category("自定义")]
public int MeterDegrees
{
get { return meterDegrees; }
set
{
if (value > 360 || value <= 0)
return;
meterDegrees = value;
Refresh();
}
}
private decimal minValue = 0;
/// <summary>
/// Gets or sets the minimum value.
/// </summary>
/// <value>The minimum value.</value>
[Description("最小值,<MaxValue"), Category("自定义")]
public decimal MinValue
{
get { return minValue; }
set
{
if (value >= maxValue)
return;
minValue = value;
Refresh();
}
}
private decimal maxValue = 100;
/// <summary>
/// Gets or sets the maximum value.
/// </summary>
/// <value>The maximum value.</value>
[Description("最大值,>MinValue"), Category("自定义")]
public decimal MaxValue
{
get { return maxValue; }
set
{
if (value <= minValue)
return;
maxValue = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
[Description("刻度字体"), Category("自定义")]
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
Refresh();
}
}
private decimal m_value = 0;
/// <summary>
/// Gets or sets the value.
/// </summary>
/// <value>The value.</value>
[Description("值,>=MinValue并且<=MaxValue"), Category("自定义")]
public decimal Value
{
get { return m_value; }
set
{
if (value < minValue || value > maxValue)
return;
m_value = value;
Refresh();
}
}
private MeterTextLocation textLocation = MeterTextLocation.None;
/// <summary>
/// Gets or sets the text location.
/// </summary>
/// <value>The text location.</value>
[Description("值和固定文字显示位置"), Category("自定义")]
public MeterTextLocation TextLocation
{
get { return textLocation; }
set
{
textLocation = value;
Refresh();
}
}
private string fixedText;
/// <summary>
/// Gets or sets the fixed text.
/// </summary>
/// <value>The fixed text.</value>
[Description("固定文字"), Category("自定义")]
public string FixedText
{
get { return fixedText; }
set
{
fixedText = value;
Refresh();
}
}
private Font textFont = DefaultFont;
/// <summary>
/// Gets or sets the text font.
/// </summary>
/// <value>The text font.</value>
[Description("值和固定文字字体"), Category("自定义")]
public Font TextFont
{
get { return textFont; }
set
{
textFont = value;
Refresh();
}
}
private Color externalRoundColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the external round.
/// </summary>
/// <value>The color of the external round.</value>
[Description("外圆颜色"), Category("自定义")]
public Color ExternalRoundColor
{
get { return externalRoundColor; }
set
{
externalRoundColor = value;
Refresh();
}
}
private Color insideRoundColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the inside round.
/// </summary>
/// <value>The color of the inside round.</value>
[Description("内圆颜色"), Category("自定义")]
public Color InsideRoundColor
{
get { return insideRoundColor; }
set
{
insideRoundColor = value;
Refresh();
}
}
private Color boundaryLineColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the boundary line.
/// </summary>
/// <value>The color of the boundary line.</value>
[Description("边界线颜色"), Category("自定义")]
public Color BoundaryLineColor
{
get { return boundaryLineColor; }
set
{
boundaryLineColor = value;
Refresh();
}
}
private Color scaleColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the scale.
/// </summary>
/// <value>The color of the scale.</value>
[Description("刻度颜色"), Category("自定义")]
public Color ScaleColor
{
get { return scaleColor; }
set
{
scaleColor = value;
Refresh();
}
}
private Color scaleValueColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the scale value.
/// </summary>
/// <value>The color of the scale value.</value>
[Description("刻度值文字颜色"), Category("自定义")]
public Color ScaleValueColor
{
get { return scaleValueColor; }
set
{
scaleValueColor = value;
Refresh();
}
}
private Color pointerColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the pointer.
/// </summary>
/// <value>The color of the pointer.</value>
[Description("指针颜色"), Category("自定义")]
public Color PointerColor
{
get { return pointerColor; }
set
{
pointerColor = value;
Refresh();
}
}
private Color textColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
/// <value>The color of the text.</value>
[Description("值和固定文字颜色"), Category("自定义")]
public Color TextColor
{
get { return textColor; }
set
{
textColor = value;
Refresh();
}
}
Rectangle m_rectWorking;
public UCMeter()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SizeChanged += UCMeter1_SizeChanged;
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Size = new Size(350, 200);
}
void UCMeter1_SizeChanged(object sender, EventArgs e)
{
m_rectWorking = new Rectangle(10, 10, this.Width - 20, this.Height - 20);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
//外圆
float fltStartAngle = -90 - (meterDegrees) / 2 + 360;
var r1 = new Rectangle(m_rectWorking.Location, new Size(m_rectWorking.Width, m_rectWorking.Width));
g.DrawArc(new Pen(new SolidBrush(externalRoundColor), 1), r1, fltStartAngle, meterDegrees);
//内圆
var r2 = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - m_rectWorking.Width / 4) / 2, m_rectWorking.Top + (m_rectWorking.Width - m_rectWorking.Width / 4) / 2, m_rectWorking.Width / 4, m_rectWorking.Width / 4);
g.DrawArc(new Pen(new SolidBrush(insideRoundColor), 1), r2, fltStartAngle, meterDegrees);
//边界线
if (meterDegrees != 360)
{
float fltAngle = fltStartAngle - 180;
float intY = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - m_rectWorking.Width / 8) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float intX = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - m_rectWorking.Width / 8) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
float fltY1 = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - (m_rectWorking.Width / 8 * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltX1 = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - (m_rectWorking.Width / 8 * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
g.DrawLine(new Pen(new SolidBrush(boundaryLineColor), 1), new PointF(intX, intY), new PointF(fltX1, fltY1));
g.DrawLine(new Pen(new SolidBrush(boundaryLineColor), 1), new PointF(m_rectWorking.Right - (fltX1 - m_rectWorking.Left), fltY1), new PointF(m_rectWorking.Right - (intX - m_rectWorking.Left), intY));
}
//分割线
int _splitCount = splitCount * 2;
float fltSplitValue = (float)meterDegrees / (float)_splitCount;
for (int i = 0; i <= _splitCount; i++)
{
float fltAngle = (fltStartAngle + fltSplitValue * i - 180) % 360;
float fltY1 = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltX1 = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
float fltY2 = 0;
float fltX2 = 0;
if (i % 2 == 0)
{
fltY2 = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 10) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
fltX2 = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 10) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
if (!(meterDegrees == 360 && i == _splitCount))
{
decimal decValue = minValue + (maxValue - minValue) / _splitCount * i;
var txtSize = g.MeasureString(decValue.ToString("0.##"), this.Font);
float fltFY1 = (float)(m_rectWorking.Top - txtSize.Height / 2 + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 20) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltFX1 = (float)(m_rectWorking.Left - txtSize.Width / 2 + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 20) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
g.DrawString(decValue.ToString("0.##"), Font, new SolidBrush(scaleValueColor), fltFX1, fltFY1);
}
}
else
{
fltY2 = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 5) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
fltX2 = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 5) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
}
g.DrawLine(new Pen(new SolidBrush(scaleColor), i % 2 == 0 ? 2 : 1), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
}
//值文字和固定文字
if (textLocation != MeterTextLocation.None)
{
string str = m_value.ToString("0.##");
var txtSize = g.MeasureString(str, textFont);
float fltY = m_rectWorking.Top + m_rectWorking.Width / 4 - txtSize.Height / 2;
float fltX = m_rectWorking.Left + m_rectWorking.Width / 2 - txtSize.Width / 2;
g.DrawString(str, textFont, new SolidBrush(textColor), new PointF(fltX, fltY));
if (!string.IsNullOrEmpty(fixedText))
{
str = fixedText;
txtSize = g.MeasureString(str, textFont);
fltY = m_rectWorking.Top + m_rectWorking.Width / 4 + txtSize.Height / 2;
fltX = m_rectWorking.Left + m_rectWorking.Width / 2 - txtSize.Width / 2;
g.DrawString(str, textFont, new SolidBrush(textColor), new PointF(fltX, fltY));
}
}
//画指针
g.FillEllipse(new SolidBrush(Color.FromArgb(100, pointerColor.R, pointerColor.G, pointerColor.B)), new Rectangle(m_rectWorking.Left + m_rectWorking.Width / 2 - 10, m_rectWorking.Top + m_rectWorking.Width / 2 - 10, 20, 20));
g.FillEllipse(new SolidBrush(pointerColor), new Rectangle(m_rectWorking.Left + m_rectWorking.Width / 2 - 5, m_rectWorking.Top + m_rectWorking.Width / 2 - 5, 10, 10));
float fltValueAngle = (fltStartAngle + ((float)(m_value - minValue) / (float)(maxValue - minValue)) * (float)meterDegrees - 180) % 360;
float intValueY1 = (float)(m_rectWorking.Top + m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 30) * Math.Sin(Math.PI * (fltValueAngle / 180.00F))));
float intValueX1 = (float)(m_rectWorking.Left + (m_rectWorking.Width / 2 - ((m_rectWorking.Width / 2 - 30) * Math.Cos(Math.PI * (fltValueAngle / 180.00F)))));
g.DrawLine(new Pen(new SolidBrush(pointerColor), 3), intValueX1, intValueY1, m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + m_rectWorking.Width / 2);
}
}
/// <summary>
/// Enum MeterTextLocation
/// </summary>
public enum MeterTextLocation
{
/// <summary>
/// The none
/// </summary>
None,
/// <summary>
/// The top
/// </summary>
Top,
/// <summary>
/// The bottom
/// </summary>
Bottom
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-11
//
// ***********************************************************************
// <copyright file="MindMappingItemEntity.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class MindMappingItemEntity.
/// </summary>
public class MindMappingItemEntity
{
/// <summary>
/// Gets or sets the identifier.
/// </summary>
/// <value>The identifier.</value>
public string ID { get; set; }
/// <summary>
/// The text
/// </summary>
private string _text;
/// <summary>
/// Gets or sets the text.
/// </summary>
/// <value>The text.</value>
public string Text
{
get { return _text; }
set
{
_text = value;
ResetSize();
}
}
/// <summary>
/// Gets or sets the data source.
/// </summary>
/// <value>The data source.</value>
public object DataSource { get; set; }
/// <summary>
/// The childrens
/// </summary>
private MindMappingItemEntity[] _Childrens;
/// <summary>
/// Gets or sets the childrens.
/// </summary>
/// <value>The childrens.</value>
public MindMappingItemEntity[] Childrens
{
get { return _Childrens; }
set
{
_Childrens = value;
if (value != null && value.Length > 0)
{
value.ToList().ForEach(p => { if (p != null) { p.ParentItem = this; } });
}
}
}
/// <summary>
/// The back color
/// </summary>
private Color? backColor;
/// <summary>
/// Gets or sets the color of the back.
/// </summary>
/// <value>The color of the back.</value>
public Color? BackColor
{
get { return backColor; }
set { backColor = value; }
}
/// <summary>
/// The font
/// </summary>
private Font font = new Font("微软雅黑", 10);
/// <summary>
/// Gets or sets the font.
/// </summary>
/// <value>The font.</value>
public Font Font
{
get { return font; }
set
{
font = value;
ResetSize();
}
}
/// <summary>
/// The fore color
/// </summary>
private Color foreColor = Color.Black;
/// <summary>
/// Gets or sets the color of the fore.
/// </summary>
/// <value>The color of the fore.</value>
public Color ForeColor
{
get { return foreColor; }
set { foreColor = value; }
}
/// <summary>
/// The is expansion
/// </summary>
private bool _IsExpansion = false;
/// <summary>
/// Gets or sets a value indicating whether the instance is expanded.
/// </summary>
/// <value><c>true</c> if this instance is expansion; otherwise, <c>false</c>.</value>
public bool IsExpansion
{
get
{
return _IsExpansion;
}
set
{
if (value == _IsExpansion)
return;
_IsExpansion = value;
if (!value && _Childrens != null && _Childrens.Length > 0)
{
_Childrens.ToList().ForEach(p => { if (p != null) { p.IsExpansion = false; } });
}
}
}
/// <summary>
/// Gets the parent item.
/// </summary>
/// <value>The parent item.</value>
public MindMappingItemEntity ParentItem { get; private set; }
/// <summary>
/// Gets all childrens maximum show count.
/// </summary>
/// <value>All childrens maximum show count.</value>
public int AllChildrensMaxShowHeight { get { return GetAllChildrensMaxShowHeight(); } }
/// <summary>
/// Gets the maximum level.
/// </summary>
/// <value>The maximum level.</value>
public int AllChildrensMaxShowWidth { get { return GetAllChildrensMaxShowWidth(); } }
/// <summary>
/// Gets all childrens maximum show count.
/// </summary>
/// <returns>System.Int32.</returns>
private int GetAllChildrensMaxShowHeight()
{
if (!_IsExpansion || _Childrens == null || _Childrens.Length <= 0)
return ItemHeight + 10;
else
{
return _Childrens.Sum(p => p == null ? 0 : p.AllChildrensMaxShowHeight);
}
}
/// <summary>
/// Gets the maximum level.
/// </summary>
/// <returns>System.Int32.</returns>
private int GetAllChildrensMaxShowWidth()
{
if (!_IsExpansion || _Childrens == null || _Childrens.Length <= 0)
return ItemWidth + 50;
else
{
return ItemWidth + 50 + _Childrens.Max(p => p == null ? 0 : p.AllChildrensMaxShowWidth);
}
}
/// <summary>
/// Gets or sets the working rectangle.
/// </summary>
/// <value>The working rectangle.</value>
internal RectangleF WorkingRectangle { get; set; }
/// <summary>
/// Gets or sets the draw rectangle.
/// </summary>
/// <value>The draw rectangle.</value>
internal RectangleF DrawRectangle { get; set; }
/// <summary>
/// Gets or sets the expansion rectangle.
/// </summary>
/// <value>The expansion rectangle.</value>
internal RectangleF ExpansionRectangle { get; set; }
/// <summary>
/// Gets the height of the item.
/// </summary>
/// <value>The height of the item.</value>
int ItemHeight { get; set; }
/// <summary>
/// Gets the width of the item.
/// </summary>
/// <value>The width of the item.</value>
int ItemWidth { get; set; }
/// <summary>
/// Resets the size.
/// </summary>
private void ResetSize()
{
string _t = _text;
if (string.IsNullOrEmpty(_t))
{
_t = "aaaa";
}
Bitmap bit = new Bitmap(1, 1);
var g = Graphics.FromImage(bit);
var size = g.MeasureString(_t, font);
g.Dispose();
bit.Dispose();
ItemHeight = (int)size.Height;
ItemWidth = (int)size.Width;
}
}
}

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-11
//
// ***********************************************************************
// <copyright file="UCMindMapping.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCMindMapping.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
internal class UCMindMapping : UserControl
{
/// <summary>
/// The item context menu strip
/// </summary>
private ContextMenuStrip itemContextMenuStrip;
/// <summary>
/// Gets or sets the item context menu strip.
/// </summary>
/// <value>The item context menu strip.</value>
[Description("节点关联的右键菜单"), Category("自定义")]
public ContextMenuStrip ItemContextMenuStrip
{
get { return itemContextMenuStrip; }
set { itemContextMenuStrip = value; }
}
/// <summary>
/// The item backcolor
/// </summary>
private Color itemBackcolor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the item backcolor.
/// </summary>
/// <value>The item backcolor.</value>
[Description("节点背景色,优先级小于数据源中设置的背景色"), Category("自定义")]
public Color ItemBackcolor
{
get { return itemBackcolor; }
set
{
itemBackcolor = value;
Refresh();
}
}
/// <summary>
/// The line color
/// </summary>
private Color lineColor = Color.Black;
/// <summary>
/// Gets or sets the color of the line.
/// </summary>
/// <value>The color of the line.</value>
[Description("线条颜色"), Category("自定义")]
public Color LineColor
{
get { return lineColor; }
set
{
lineColor = value;
Refresh();
}
}
/// <summary>
/// The split width
/// </summary>
private int splitWidth = 50;
// private int itemHeight = 20;
/// <summary>
/// The padding
/// </summary>
private int padding = 20;
/// <summary>
/// The m rect working
/// </summary>
Rectangle m_rectWorking = Rectangle.Empty;
/// <summary>
/// Occurs when [item clicked].
/// </summary>
public event EventHandler ItemClicked;
/// <summary>
/// The data source
/// </summary>
private MindMappingItemEntity dataSource;
/// <summary>
/// The select entity
/// </summary>
private MindMappingItemEntity selectEntity;
/// <summary>
/// Gets the select entity.
/// </summary>
/// <value>The select entity.</value>
[Description("选中的数据源"), Category("自定义")]
public MindMappingItemEntity SelectEntity
{
get { return selectEntity; }
private set { selectEntity = value; }
}
/// <summary>
/// Gets or sets the data source.
/// </summary>
/// <value>The data source.</value>
[Description("数据源"), Category("自定义")]
public MindMappingItemEntity DataSource
{
get { return dataSource; }
set
{
dataSource = value;
ResetSize();
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UCMindMapping" /> class.
/// </summary>
public UCMindMapping()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Click += UCMindMapping_Click;
this.DoubleClick += UCMindMapping_DoubleClick;
this.Load += UCMindMapping_Load;
this.MouseClick += UCMindMapping_MouseClick;
}
/// <summary>
/// Handles the Load event of the UCMindMapping control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCMindMapping_Load(object sender, EventArgs e)
{
if (this.Parent != null)
{
//父控件大小改变时重置大小和位置
this.Parent.SizeChanged += (a, b) =>
{
ResetSize();
};
}
}
/// <summary>
/// 双击处理,主要用于检测节点双击展开折叠
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCMindMapping_DoubleClick(object sender, EventArgs e)
{
var mouseLocation = this.PointToClient(Control.MousePosition);
bool bln = CheckDrawRectClick(dataSource, mouseLocation);
if (bln)
{
ResetSize();
this.Parent.Refresh();
}
}
/// <summary>
/// 单击处理,主要用于单击节点事件和,展开关闭圆圈处理
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCMindMapping_Click(object sender, EventArgs e)
{
var mouseLocation = this.PointToClient(Control.MousePosition);
bool bln = CheckExpansionClick(dataSource, mouseLocation);
if (bln)
{
ResetSize();
this.Parent.Refresh();
}
}
/// <summary>
/// Handles the MouseClick event of the UCMindMapping control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="MouseEventArgs"/> instance containing the event data.</param>
void UCMindMapping_MouseClick(object sender, MouseEventArgs e)
{
if (itemContextMenuStrip != null && e.Button == System.Windows.Forms.MouseButtons.Right)
{
bool bln = CheckDrawRectClick(dataSource, e.Location, false);
if (bln)
{
itemContextMenuStrip.Show(this.PointToScreen(e.Location));
}
}
}
/// <summary>
/// 双击检查
/// </summary>
/// <param name="item">The item.</param>
/// <param name="mouseLocation">The mouse location.</param>
/// <param name="blnDoExpansion">if set to <c>true</c> [BLN do expansion].</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
private bool CheckDrawRectClick(MindMappingItemEntity item, Point mouseLocation, bool blnDoExpansion = true)
{
if (item == null)
return false;
else
{
if (item.DrawRectangle.Contains(mouseLocation))
{
if (blnDoExpansion)
item.IsExpansion = !item.IsExpansion;
return true;
}
if (item.Childrens != null && item.Childrens.Length > 0)
{
foreach (var child in item.Childrens)
{
var bln = CheckDrawRectClick(child, mouseLocation, blnDoExpansion);
if (bln)
return bln;
}
}
}
return false;
}
/// <summary>
/// 单击检查
/// </summary>
/// <param name="item">The item.</param>
/// <param name="mouseLocation">The mouse location.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
private bool CheckExpansionClick(MindMappingItemEntity item, Point mouseLocation)
{
if (item == null)
return false;
else
{
if (item.DrawRectangle.Contains(mouseLocation))
{
selectEntity = item;
if (ItemClicked != null )
{
ItemClicked(item, null);
}
}
if (item.ExpansionRectangle.Contains(mouseLocation))
{
item.IsExpansion = !item.IsExpansion;
return true;
}
if (item.Childrens != null && item.Childrens.Length > 0)
{
foreach (var child in item.Childrens)
{
var bln = CheckExpansionClick(child, mouseLocation);
if (bln)
return bln;
}
}
}
return false;
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
try
{
base.OnPaint(e);
if (m_rectWorking == Rectangle.Empty || m_rectWorking == null)
return;
var g = e.Graphics;
g.SetGDIHigh();
int intHeight = dataSource.AllChildrensMaxShowHeight;
dataSource.WorkingRectangle = new RectangleF(m_rectWorking.Left, m_rectWorking.Top + (m_rectWorking.Height - intHeight) / 2, m_rectWorking.Width, intHeight);
DrawItem(dataSource, g);
}
catch (Exception exc)
{
MessageBox.Show(exc.ToString(), "错误");
}
}
/// <summary>
/// 画节点
/// </summary>
/// <param name="item">The item.</param>
/// <param name="g">The g.</param>
private void DrawItem(MindMappingItemEntity item, Graphics g)
{
//节点
var size = g.MeasureString(item.Text, item.Font);
item.DrawRectangle = new RectangleF(item.WorkingRectangle.Left + 2, item.WorkingRectangle.Top + (item.WorkingRectangle.Height - size.Height) / 2 + 2, size.Width + 4, size.Height + 4);
GraphicsPath drawPath = item.DrawRectangle.CreateRoundedRectanglePath(5);
if (item.BackColor.HasValue)
g.FillPath(new SolidBrush(item.BackColor.Value), drawPath);
else
g.FillPath(new SolidBrush(itemBackcolor), drawPath);
g.DrawString(item.Text, item.Font, new SolidBrush(item.ForeColor), item.DrawRectangle.Location.X + 2, item.DrawRectangle.Location.Y + 2);
//子节点
if (item.Childrens != null && item.IsExpansion)
{
for (int i = 0; i < item.Childrens.Length; i++)
{
var child = item.Childrens[i];
if (i == 0)
{
child.WorkingRectangle = new RectangleF(item.DrawRectangle.Right + splitWidth, item.WorkingRectangle.Top, item.WorkingRectangle.Width - (item.DrawRectangle.Width + splitWidth), child.AllChildrensMaxShowHeight);
}
else
{
child.WorkingRectangle = new RectangleF(item.DrawRectangle.Right + splitWidth, item.Childrens[i - 1].WorkingRectangle.Bottom, item.WorkingRectangle.Width - (item.DrawRectangle.Width + splitWidth), child.AllChildrensMaxShowHeight);
}
DrawItem(child, g);
}
}
//连线
if (item.ParentItem != null)
{
g.DrawLines(new Pen(new SolidBrush(lineColor), 1), new PointF[]
{
new PointF(item.ParentItem.DrawRectangle.Right,item.ParentItem.DrawRectangle.Top+item.ParentItem.DrawRectangle.Height/2),
new PointF(item.ParentItem.DrawRectangle.Right+12,item.ParentItem.DrawRectangle.Top+item.ParentItem.DrawRectangle.Height/2),
//new PointF(item.ParentItem.DrawRectangle.Right+12,item.DrawRectangle.Top+item.DrawRectangle.Height/2),
new PointF(item.DrawRectangle.Left-12,item.DrawRectangle.Top+item.DrawRectangle.Height/2),
new PointF(item.DrawRectangle.Left,item.DrawRectangle.Top+item.DrawRectangle.Height/2),
});
}
//展开折叠按钮
if (item.Childrens != null && item.Childrens.Length > 0)
{
RectangleF _rect = new RectangleF(item.DrawRectangle.Right + 1, item.DrawRectangle.Top + (item.DrawRectangle.Height - 10) / 2, 10, 10);
item.ExpansionRectangle = _rect;
g.FillEllipse(new SolidBrush(this.BackColor), _rect);
g.DrawEllipse(new Pen(new SolidBrush(Color.Black)), _rect);
g.DrawLine(new Pen(new SolidBrush(lineColor)), _rect.Left + 2, _rect.Y + _rect.Height / 2, _rect.Right - 2, _rect.Y + _rect.Height / 2);
if (!item.IsExpansion)
{
g.DrawLine(new Pen(new SolidBrush(lineColor)), _rect.Left + _rect.Width / 2, _rect.Top + 2, _rect.Left + _rect.Width / 2, _rect.Bottom - 2);
}
}
}
/// <summary>
/// 重置大小
/// </summary>
private void ResetSize()
{
if (this.Parent == null)
return;
try
{
ControlHelper.FreezeControl(this, true);
if (dataSource == null)
{
m_rectWorking = Rectangle.Empty;
this.Size = this.Parent.Size;
}
else
{
int intWidth = dataSource.AllChildrensMaxShowWidth;
int intHeight = dataSource.AllChildrensMaxShowHeight;
this.Width = intWidth + padding * 2;
this.Height = intHeight + padding * 2;
if (this.Width < this.Parent.Width)
this.Width = this.Parent.Width;
m_rectWorking = new Rectangle(padding, padding, intWidth, intHeight);
if (this.Height > this.Parent.Height)
{
//this.Location = new Point(0, 0);
}
else
this.Location = new Point(0, (this.Parent.Height - this.Height) / 2);
}
}
finally
{
ControlHelper.FreezeControl(this, false);
}
}
}
}

View File

@@ -0,0 +1,80 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-11
//
// ***********************************************************************
// <copyright file="UCMindMappingPanel.Designer.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCMindMappingPanel.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
partial class UCMindMappingPanel
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.ucMindMapping1 = new HZH_Controls.Controls.UCMindMapping();
this.SuspendLayout();
//
// ucMindMapping1
//
this.ucMindMapping1.Location = new System.Drawing.Point(0, 0);
this.ucMindMapping1.Name = "ucMindMapping1";
this.ucMindMapping1.Size = new System.Drawing.Size(200, 200);
this.ucMindMapping1.TabIndex = 0;
//
// UCMindMappingPanel
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.AutoScroll = true;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.ucMindMapping1);
this.Name = "UCMindMappingPanel";
this.Size = new System.Drawing.Size(200, 200);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The uc mind mapping1
/// </summary>
private UCMindMapping ucMindMapping1;
}
}

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@@ -0,0 +1,160 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-11
//
// ***********************************************************************
// <copyright file="UCMindMappingPanel.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCMindMappingPanel.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
[DefaultEvent("ItemClicked")]
public partial class UCMindMappingPanel : UserControl
{
/// <summary>
/// The item context menu strip
/// </summary>
private ContextMenuStrip itemContextMenuStrip;
/// <summary>
/// Gets or sets the item context menu strip.
/// </summary>
/// <value>The item context menu strip.</value>
[Description("节点关联的右键菜单"), Category("自定义")]
public ContextMenuStrip ItemContextMenuStrip
{
get { return itemContextMenuStrip; }
set
{
itemContextMenuStrip = value;
this.ucMindMapping1.ItemContextMenuStrip = value;
}
}
/// <summary>
/// The item backcolor
/// </summary>
private Color itemBackcolor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the item backcolor.
/// </summary>
/// <value>The item backcolor.</value>
[Description("节点背景色,优先级小于数据源中设置的背景色"), Category("自定义")]
public Color ItemBackcolor
{
get { return itemBackcolor; }
set
{
itemBackcolor = value;
this.ucMindMapping1.ItemBackcolor = value;
}
}
/// <summary>
/// The data source
/// </summary>
private MindMappingItemEntity dataSource;
/// <summary>
/// Gets or sets the data source.
/// </summary>
/// <value>The data source.</value>
[Description("数据源"), Category("自定义")]
public MindMappingItemEntity DataSource
{
get { return dataSource; }
set
{
dataSource = value;
this.ucMindMapping1.DataSource = value;
}
}
/// <summary>
/// Gets or sets the data source.
/// </summary>
/// <value>The data source.</value>
[Description("数据源"), Category("自定义")]
public event EventHandler ItemClicked;
/// <summary>
/// The line color
/// </summary>
private Color lineColor = Color.Black;
/// <summary>
/// Gets or sets the color of the line.
/// </summary>
/// <value>The color of the line.</value>
[Description("线条颜色"), Category("自定义")]
public Color LineColor
{
get { return lineColor; }
set
{
lineColor = value;
this.ucMindMapping1.LineColor = value;
}
}
/// <summary>
/// Gets the select entity.
/// </summary>
/// <value>The select entity.</value>
[Description("选中的数据源"), Category("自定义")]
public MindMappingItemEntity SelectEntity
{
get { return ucMindMapping1.SelectEntity; }
}
/// <summary>
/// Initializes a new instance of the <see cref="UCMindMappingPanel" /> class.
/// </summary>
public UCMindMappingPanel()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
InitializeComponent();
ucMindMapping1.ItemClicked += ucMindMapping1_ItemClicked;
}
/// <summary>
/// Handles the ItemClicked event of the ucMindMapping1 control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
void ucMindMapping1_ItemClicked(object sender, EventArgs e)
{
if (ItemClicked != null)
{
ItemClicked(sender, e);
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,174 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-06
//
// ***********************************************************************
// <copyright file="UCPond.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCPond.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCPond : UserControl
{
/// <summary>
/// The maximum value
/// </summary>
private decimal maxValue = 100;
/// <summary>
/// Gets or sets the maximum value.
/// </summary>
/// <value>The maximum value.</value>
[Description("最大值"), Category("自定义")]
public decimal MaxValue
{
get { return maxValue; }
set
{
if (value < m_value)
return;
maxValue = value;
Refresh();
}
}
/// <summary>
/// The m value
/// </summary>
private decimal m_value = 0;
/// <summary>
/// Gets or sets the value.
/// </summary>
/// <value>The value.</value>
[Description("值"), Category("自定义")]
public decimal Value
{
get { return m_value; }
set
{
if (value < 0)
return;
if (value > maxValue)
m_value = maxValue;
else
m_value = value;
Refresh();
}
}
/// <summary>
/// The wall color
/// </summary>
private Color wallColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the wall.
/// </summary>
/// <value>The color of the wall.</value>
[Description("池壁颜色"), Category("自定义")]
public Color WallColor
{
get { return wallColor; }
set
{
wallColor = value;
Refresh();
}
}
/// <summary>
/// The wall width
/// </summary>
private int wallWidth = 2;
/// <summary>
/// Gets or sets the width of the wall.
/// </summary>
/// <value>The width of the wall.</value>
[Description("池壁宽度"), Category("自定义")]
public int WallWidth
{
get { return wallWidth; }
set
{
if (value <= 0)
return;
wallWidth = value;
Refresh();
}
}
/// <summary>
/// The liquid color
/// </summary>
private Color liquidColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the liquid.
/// </summary>
/// <value>The color of the liquid.</value>
[Description("液体颜色"), Category("自定义")]
public Color LiquidColor
{
get { return liquidColor; }
set { liquidColor = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="UCPond" /> class.
/// </summary>
public UCPond()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Size = new Size(150, 50);
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (Height <= 0)
return;
var g = e.Graphics;
g.SetGDIHigh();
int intHeight = (int)(m_value / maxValue * this.Height);
if (intHeight != 0)
{
g.FillRectangle(new SolidBrush(liquidColor), new Rectangle(0, this.Height - intHeight, this.Width, intHeight));
}
//划边
g.FillRectangle(new SolidBrush(wallColor), 0, 0, wallWidth, this.Height);
g.FillRectangle(new SolidBrush(wallColor), 0, this.Height - wallWidth, this.Width, wallWidth);
g.FillRectangle(new SolidBrush(wallColor), this.Width - wallWidth-1, 0, wallWidth, this.Height);
}
}
}

View File

@@ -0,0 +1,475 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCThermometer.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCThermometer.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCThermometer : UserControl
{
/// <summary>
/// The glass tube color
/// </summary>
private Color glassTubeColor = Color.FromArgb(211, 211, 211);
/// <summary>
/// Gets or sets the color of the glass tube.
/// </summary>
/// <value>The color of the glass tube.</value>
[Description("玻璃管颜色"), Category("自定义")]
public Color GlassTubeColor
{
get { return glassTubeColor; }
set
{
glassTubeColor = value;
Refresh();
}
}
/// <summary>
/// The mercury color
/// </summary>
private Color mercuryColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the mercury.
/// </summary>
/// <value>The color of the mercury.</value>
[Description("水印颜色"), Category("自定义")]
public Color MercuryColor
{
get { return mercuryColor; }
set
{
mercuryColor = value;
Refresh();
}
}
/// <summary>
/// The minimum value
/// </summary>
private decimal minValue = 0;
/// <summary>
/// 左侧刻度最小值
/// </summary>
/// <value>The minimum value.</value>
[Description("左侧刻度最小值"), Category("自定义")]
public decimal MinValue
{
get { return minValue; }
set
{
minValue = value;
Refresh();
}
}
/// <summary>
/// The maximum value
/// </summary>
private decimal maxValue = 100;
/// <summary>
/// 左侧刻度最大值
/// </summary>
/// <value>The maximum value.</value>
[Description("左侧刻度最大值"), Category("自定义")]
public decimal MaxValue
{
get { return maxValue; }
set
{
maxValue = value;
Refresh();
}
}
/// <summary>
/// The m value
/// </summary>
private decimal m_value = 10;
/// <summary>
/// 左侧刻度值
/// </summary>
/// <value>The value.</value>
[Description("左侧刻度值"), Category("自定义")]
public decimal Value
{
get { return m_value; }
set
{
m_value = value;
Refresh();
}
}
/// <summary>
/// The split count
/// </summary>
private int splitCount = 0;
/// <summary>
/// 刻度分隔份数
/// </summary>
/// <value>The split count.</value>
[Description("刻度分隔份数"), Category("自定义")]
public int SplitCount
{
get { return splitCount; }
set
{
if (value <= 0)
return;
splitCount = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
[Description("获取或设置控件显示的文字的字体"), Category("自定义")]
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
Refresh();
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
[Description("获取或设置控件的文字及刻度颜色"), Category("自定义")]
public override System.Drawing.Color ForeColor
{
get
{
return base.ForeColor;
}
set
{
base.ForeColor = value;
Refresh();
}
}
/// <summary>
/// The left temperature unit
/// </summary>
private TemperatureUnit leftTemperatureUnit = TemperatureUnit.C;
/// <summary>
/// 左侧刻度单位不可为none
/// </summary>
/// <value>The left temperature unit.</value>
[Description("左侧刻度单位不可为none"), Category("自定义")]
public TemperatureUnit LeftTemperatureUnit
{
get { return leftTemperatureUnit; }
set
{
if (value == TemperatureUnit.None)
return;
leftTemperatureUnit = value;
Refresh();
}
}
/// <summary>
/// The right temperature unit
/// </summary>
private TemperatureUnit rightTemperatureUnit = TemperatureUnit.C;
/// <summary>
/// 右侧刻度单位当为none时不显示
/// </summary>
/// <value>The right temperature unit.</value>
[Description("右侧刻度单位当为none时不显示"), Category("自定义")]
public TemperatureUnit RightTemperatureUnit
{
get { return rightTemperatureUnit; }
set
{
rightTemperatureUnit = value;
Refresh();
}
}
/// <summary>
/// The m rect working
/// </summary>
Rectangle m_rectWorking;
/// <summary>
/// The m rect left
/// </summary>
Rectangle m_rectLeft;
/// <summary>
/// The m rect right
/// </summary>
Rectangle m_rectRight;
/// <summary>
/// Initializes a new instance of the <see cref="UCThermometer" /> class.
/// </summary>
public UCThermometer()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCThermometer_SizeChanged;
this.Size = new Size(70, 200);
}
/// <summary>
/// Handles the SizeChanged event of the UCThermometer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCThermometer_SizeChanged(object sender, EventArgs e)
{
m_rectWorking = new Rectangle(this.Width / 2 - this.Width / 8, this.Width / 4, this.Width / 4, this.Height - this.Width / 2);
m_rectLeft = new Rectangle(0, m_rectWorking.Top + m_rectWorking.Width / 2, (this.Width - this.Width / 4) / 2 - 2, m_rectWorking.Height - m_rectWorking.Width * 2);
m_rectRight = new Rectangle(this.Width - (this.Width - this.Width / 4) / 2 + 2, m_rectWorking.Top + m_rectWorking.Width / 2, (this.Width - this.Width / 4) / 2 - 2, m_rectWorking.Height - m_rectWorking.Width * 2);
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
//玻璃管管
GraphicsPath path = new GraphicsPath();
path.AddLine(m_rectWorking.Left, m_rectWorking.Bottom, m_rectWorking.Left, m_rectWorking.Top + m_rectWorking.Width / 2);
path.AddArc(new Rectangle(m_rectWorking.Left, m_rectWorking.Top, m_rectWorking.Width, m_rectWorking.Width), 180, 180);
path.AddLine(m_rectWorking.Right, m_rectWorking.Top + m_rectWorking.Width / 2, m_rectWorking.Right, m_rectWorking.Bottom);
path.CloseAllFigures();
g.FillPath(new SolidBrush(glassTubeColor), path);
//底部
var rectDi = new Rectangle(this.Width / 2 - m_rectWorking.Width, m_rectWorking.Bottom - m_rectWorking.Width - 2, m_rectWorking.Width * 2, m_rectWorking.Width * 2);
g.FillEllipse(new SolidBrush(glassTubeColor), rectDi);
g.FillEllipse(new SolidBrush(mercuryColor), new Rectangle(rectDi.Left + 4, rectDi.Top + 4, rectDi.Width - 8, rectDi.Height - 8));
//刻度
decimal decSplit = (maxValue - minValue) / splitCount;
decimal decSplitHeight = m_rectLeft.Height / splitCount;
for (int i = 0; i <= splitCount; i++)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Left + 2, (float)(m_rectLeft.Bottom - decSplitHeight * i)), new PointF(m_rectLeft.Right, (float)(m_rectLeft.Bottom - decSplitHeight * i)));
var valueLeft = (minValue + decSplit * i).ToString("0.##");
var sizeLeft = g.MeasureString(valueLeft, Font);
g.DrawString(valueLeft, Font, new SolidBrush(ForeColor), new PointF(m_rectLeft.Left, m_rectLeft.Bottom - (float)decSplitHeight * i - sizeLeft.Height - 1));
if (rightTemperatureUnit != TemperatureUnit.None)
{
g.DrawLine(new Pen(new SolidBrush(Color.Black), 1), new PointF(m_rectRight.Left + 2, (float)(m_rectRight.Bottom - decSplitHeight * i)), new PointF(m_rectRight.Right, (float)(m_rectRight.Bottom - decSplitHeight * i)));
var valueRight = GetRightValue(minValue + decSplit * i).ToString("0.##");
var sizeRight = g.MeasureString(valueRight, Font);
g.DrawString(valueRight, Font, new SolidBrush(ForeColor), new PointF(m_rectRight.Right - sizeRight.Width - 1, m_rectRight.Bottom - (float)decSplitHeight * i - sizeRight.Height - 1));
}
if (i != splitCount)
{
if (decSplitHeight > 40)
{
var decSp1 = decSplitHeight / 10;
for (int j = 1; j < 10; j++)
{
if (j == 5)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Right - 10, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectLeft.Right, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));
if (rightTemperatureUnit != TemperatureUnit.None)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectRight.Left + 10, (m_rectRight.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectRight.Left, (m_rectRight.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));
}
}
else
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Right - 5, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectLeft.Right, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));
if (rightTemperatureUnit != TemperatureUnit.None)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectRight.Left + 5, (m_rectRight.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectRight.Left, (m_rectRight.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));
}
}
}
}
else if (decSplitHeight > 10)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Right - 5, (m_rectLeft.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)), new PointF(m_rectLeft.Right, (m_rectLeft.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)));
if (rightTemperatureUnit != TemperatureUnit.None)
{
g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectRight.Left + 5, (m_rectRight.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)), new PointF(m_rectRight.Left, (m_rectRight.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)));
}
}
}
}
//单位
string strLeftUnit = GetUnitChar(leftTemperatureUnit);
g.DrawString(strLeftUnit, Font, new SolidBrush(ForeColor), new PointF(m_rectLeft.Left + 2, 2));
if (rightTemperatureUnit != TemperatureUnit.None)
{
string strRightUnit = GetUnitChar(rightTemperatureUnit);
var rightSize = g.MeasureString(strRightUnit, Font);
g.DrawString(strRightUnit, Font, new SolidBrush(ForeColor), new PointF(m_rectRight.Right - 2 - rightSize.Width, 2));
}
//值
float fltHeightValue = (float)(Value / (maxValue - minValue) * m_rectLeft.Height);
RectangleF rectValue = new RectangleF(m_rectWorking.Left + 4, m_rectLeft.Top + (m_rectLeft.Height - fltHeightValue), m_rectWorking.Width - 8, fltHeightValue + (m_rectWorking.Height - m_rectWorking.Width / 2 - m_rectLeft.Height));
g.FillRectangle(new SolidBrush(mercuryColor), rectValue);
var sizeValue = g.MeasureString(m_value.ToString("0.##"), Font);
g.DrawString(m_value.ToString("0.##"), Font, new SolidBrush(Color.White), new PointF(rectDi.Left + (rectDi.Width - sizeValue.Width) / 2, rectDi.Top + (rectDi.Height - sizeValue.Height) / 2 + 1));
}
/// <summary>
/// Gets the unit character.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns>System.String.</returns>
private string GetUnitChar(TemperatureUnit unit)
{
string strUnit = "℃";
switch (unit)
{
case TemperatureUnit.C:
strUnit = "℃";
break;
case TemperatureUnit.F:
strUnit = "℉";
break;
case TemperatureUnit.K:
strUnit = "K";
break;
case TemperatureUnit.R:
strUnit = "°R";
break;
case TemperatureUnit.Re:
strUnit = "°Re";
break;
}
return strUnit;
}
/// <summary>
/// Gets the right value.
/// </summary>
/// <param name="decValue">The decimal value.</param>
/// <returns>System.Decimal.</returns>
private decimal GetRightValue(decimal decValue)
{
//先将左侧的换算为摄氏度
var dec = decValue;
switch (leftTemperatureUnit)
{
case TemperatureUnit.F:
dec = (decValue - 32) / (9M / 5M);
break;
case TemperatureUnit.K:
dec = decValue - 273;
break;
case TemperatureUnit.R:
dec = decValue / (5M / 9M) - 273.15M;
break;
case TemperatureUnit.Re:
dec = decValue / 1.25M;
break;
default:
break;
}
switch (rightTemperatureUnit)
{
case TemperatureUnit.C:
return dec;
case TemperatureUnit.F:
return 9M / 5M * dec + 32;
case TemperatureUnit.K:
return dec + 273;
case TemperatureUnit.R:
return (dec + 273.15M) * (5M / 9M);
case TemperatureUnit.Re:
return dec * 1.25M;
}
return decValue;
}
}
/// <summary>
/// Enum TemperatureUnit
/// </summary>
public enum TemperatureUnit
{
/// <summary>
/// 不显示
/// </summary>
None,
/// <summary>
/// 摄氏度
/// </summary>
C,
/// <summary>
/// 华氏度
/// </summary>
F,
/// <summary>
/// 开氏度
/// </summary>
K,
/// <summary>
/// 兰氏度
/// </summary>
R,
/// <summary>
/// 列氏度
/// </summary>
Re
}
}

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@@ -0,0 +1,449 @@
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-06
//
// ***********************************************************************
// <copyright file="UCValve.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using HZH_Controls.Controls;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCValve.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCValve : UserControl
{
/// <summary>
/// Occurs when [open checked].
/// </summary>
[Description("打开状态改变事件"), Category("自定义")]
public event EventHandler OpenChecked;
/// <summary>
/// The valve style
/// </summary>
private ValveStyle valveStyle = ValveStyle.Horizontal_Top;
/// <summary>
/// Gets or sets the valve style.
/// </summary>
/// <value>The valve style.</value>
[Description("阀门样式"), Category("自定义")]
public ValveStyle ValveStyle
{
get { return valveStyle; }
set
{
valveStyle = value;
Refresh();
}
}
/// <summary>
/// The valve color
/// </summary>
private Color valveColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the valve.
/// </summary>
/// <value>The color of the valve.</value>
[Description("阀门颜色"), Category("自定义")]
public Color ValveColor
{
get { return valveColor; }
set
{
valveColor = value;
Refresh();
}
}
/// <summary>
/// The switch color
/// </summary>
private Color switchColor = Color.FromArgb(232, 30, 99);
/// <summary>
/// Gets or sets the color of the switch.
/// </summary>
/// <value>The color of the switch.</value>
[Description("开关把手颜色"), Category("自定义")]
public Color SwitchColor
{
get { return switchColor; }
set
{
switchColor = value;
Refresh();
}
}
/// <summary>
/// The axis color
/// </summary>
private Color axisColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the axis.
/// </summary>
/// <value>The color of the axis.</value>
[Description("轴颜色"), Category("自定义")]
public Color AxisColor
{
get { return axisColor; }
set
{
axisColor = value;
Refresh();
}
}
/// <summary>
/// The asis bottom color
/// </summary>
private Color asisBottomColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the asis bottom.
/// </summary>
/// <value>The color of the asis bottom.</value>
[Description("轴底座颜色"), Category("自定义")]
public Color AsisBottomColor
{
get { return asisBottomColor; }
set { asisBottomColor = value; }
}
/// <summary>
/// The opened
/// </summary>
private bool opened = true;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UCValve" /> is opened.
/// </summary>
/// <value><c>true</c> if opened; otherwise, <c>false</c>.</value>
[Description("是否打开"), Category("自定义")]
public bool Opened
{
get { return opened; }
set
{
opened = value;
Refresh();
if (OpenChecked != null)
{
OpenChecked(this, null);
}
}
}
/// <summary>
/// The liquid direction
/// </summary>
private LiquidDirection liquidDirection = LiquidDirection.Forward;
/// <summary>
/// Gets or sets the liquid direction.
/// </summary>
/// <value>The liquid direction.</value>
[Description("液体流动方向"), Category("自定义")]
public LiquidDirection LiquidDirection
{
get { return liquidDirection; }
set
{
liquidDirection = value;
if (value == LiquidDirection.None)
m_timer.Enabled = false;
else
m_timer.Enabled = true;
Refresh();
}
}
/// <summary>
/// The liquid speed
/// </summary>
private int liquidSpeed = 100;
/// <summary>
/// 液体流速越小速度越快Gets or sets the liquid speed.
/// </summary>
/// <value>The liquid speed.</value>
[Description("液体流速,越小,速度越快"), Category("自定义")]
public int LiquidSpeed
{
get { return liquidSpeed; }
set
{
if (value <= 0)
return;
liquidSpeed = value;
m_timer.Interval = value;
}
}
/// <summary>
/// The liquid color
/// </summary>
private Color liquidColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the liquid.
/// </summary>
/// <value>The color of the liquid.</value>
[Description("液体颜色"), Category("自定义")]
public Color LiquidColor
{
get { return liquidColor; }
set
{
liquidColor = value;
if (liquidDirection != LiquidDirection.None)
Refresh();
}
}
/// <summary>
/// The m timer
/// </summary>
Timer m_timer;
/// <summary>
/// The int line left
/// </summary>
int intLineLeft = 0;
/// <summary>
/// Initializes a new instance of the <see cref="UCValve" /> class.
/// </summary>
public UCValve()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Size = new Size(120, 100);
m_timer = new Timer();
m_timer.Interval = 100;
m_timer.Tick += timer_Tick;
m_timer.Enabled = true;
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intLineLeft += 2;
if (intLineLeft > 12)
intLineLeft = 0;
Refresh();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
Rectangle rectGuan = Rectangle.Empty;//管道
Rectangle rectJK1 = Rectangle.Empty;//接口1
Rectangle rectJK2 = Rectangle.Empty;//接口2
Rectangle rectZ = Rectangle.Empty;//轴
GraphicsPath linePath = new GraphicsPath();//管道中心线
GraphicsPath dzPath = new GraphicsPath();//轴底座
GraphicsPath bsPath = new GraphicsPath();//开关把手
switch (valveStyle)
{
case ValveStyle.Horizontal_Top:
rectGuan = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2 - this.Height / 8);
rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, 10, rectGuan.Height / 4, rectGuan.Top - 10);
Point[] psTop = new Point[]
{
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top+2 ),
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top +2),
};
dzPath.AddLines(psTop);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, 10 + (rectGuan.Height / 3) / 2, rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, 10 + (rectGuan.Height / 3) / 2);
}
else
{
bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, rectGuan.Height + 10));
}
break;
case ValveStyle.Horizontal_Bottom:
rectGuan = new Rectangle(0, this.Height / 8, this.Width, this.Height / 2 - this.Height / 8);
rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, rectGuan.Bottom + 10, rectGuan.Height / 4, this.Height - 10 - (rectGuan.Bottom + 10));
Point[] psBottom = new Point[]
{
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2 ),
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2),
};
dzPath.AddLines(psBottom);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, this.Height - (10 + (rectGuan.Height / 3) / 2), rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, this.Height - (10 + (rectGuan.Height / 3) / 2));
}
else
{
bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, this.Height - 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, this.Height - (rectGuan.Height + 10)));
}
break;
case ValveStyle.Vertical_Left:
rectGuan = new Rectangle(this.Width / 8, 0, this.Width / 2 - this.Width / 8, this.Height);
rectJK1 = new Rectangle(0, this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
rectJK2 = new Rectangle(0, this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
rectZ = new Rectangle(rectGuan.Right, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Right - 10, rectGuan.Width / 4);
Point[] psLeft = new Point[]
{
new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),
new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
};
dzPath.AddLines(psLeft);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
}
else
{
bsPath.AddLine(new Point(this.Width - 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point(this.Width - (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
}
break;
case ValveStyle.Vertical_Right:
rectGuan = new Rectangle(this.Width - this.Width / 8 - (this.Width / 2 - this.Width / 8), 0, this.Width / 2 - this.Width / 8, this.Height);
rectJK1 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
rectJK2 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
rectZ = new Rectangle(10, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Left - 10, rectGuan.Width / 4);
Point[] psRight = new Point[]
{
new Point(rectGuan.Left- (this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
new Point(rectGuan.Left-( this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),
new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
};
dzPath.AddLines(psRight);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine((10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
}
else
{
bsPath.AddLine(new Point(1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point((rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
}
break;
}
//管道
g.FillRectangle(new SolidBrush(valveColor), rectGuan);
//接口
g.FillRectangle(new SolidBrush(valveColor), rectJK1);
g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK1);
g.FillRectangle(new SolidBrush(valveColor), rectJK2);
g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK2);
//高亮
int intCount = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
if (_penWidth == 1)
break;
}
g.SetGDIHigh();
//轴
g.FillRectangle(new SolidBrush(axisColor), rectZ);
//阀门底座
g.FillPath(new SolidBrush(asisBottomColor), dzPath);
g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), dzPath);
//把手
g.DrawPath(new Pen(new SolidBrush(switchColor), (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 3), bsPath);
//液体流动
if (opened)
{
Pen p = new Pen(new SolidBrush(liquidColor), 4);
p.DashPattern = new float[] { 6, 6 };
p.DashOffset = intLineLeft * (LiquidDirection == LiquidDirection.Forward ? -1 : 1);
g.DrawPath(p, linePath);
}
}
}
/// <summary>
/// Enum ValveStyle
/// </summary>
public enum ValveStyle
{
/// <summary>
/// 横向,开关在上方
/// </summary>
Horizontal_Top,
/// <summary>
/// 横向,开关在下方
/// </summary>
Horizontal_Bottom,
/// <summary>
/// 纵向,开关在左侧
/// </summary>
Vertical_Left,
/// <summary>
/// 纵向,开关在右侧
/// </summary>
Vertical_Right,
}
}