2022-03-21 14:48:26 +08:00
|
|
|
|
// ***********************************************************************
|
2021-11-23 15:51:37 +08:00
|
|
|
|
// Assembly : HZH_Controls
|
|
|
|
|
|
// Created : 2019-09-04
|
|
|
|
|
|
//
|
|
|
|
|
|
// ***********************************************************************
|
|
|
|
|
|
// <copyright file="UCConduit.cs">
|
|
|
|
|
|
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
|
|
|
|
|
|
// </copyright>
|
|
|
|
|
|
//
|
|
|
|
|
|
// Blog: https://www.cnblogs.com/bfyx
|
|
|
|
|
|
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
|
|
|
|
|
|
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
|
|
|
|
|
|
//
|
|
|
|
|
|
// If you use this code, please keep this note.
|
|
|
|
|
|
// ***********************************************************************
|
|
|
|
|
|
using System;
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
using System.Linq;
|
|
|
|
|
|
using System.Text;
|
|
|
|
|
|
using System.Windows.Forms;
|
|
|
|
|
|
using System.Drawing;
|
|
|
|
|
|
using System.Drawing.Drawing2D;
|
|
|
|
|
|
using System.ComponentModel;
|
|
|
|
|
|
|
|
|
|
|
|
namespace HZH_Controls.Controls
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Class UCConduit.
|
|
|
|
|
|
/// Implements the <see cref="System.Windows.Forms.UserControl" />
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <seealso cref="System.Windows.Forms.UserControl" />
|
|
|
|
|
|
public class UCConduit : UserControl
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The conduit style
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private ConduitStyle conduitStyle = ConduitStyle.Horizontal_None_None;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the conduit style.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The conduit style.</value>
|
|
|
|
|
|
[Description("样式"), Category("自定义")]
|
|
|
|
|
|
public ConduitStyle ConduitStyle
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return conduitStyle; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
string strOld = conduitStyle.ToString().Substring(0, 1);
|
|
|
|
|
|
string strNew = value.ToString().Substring(0, 1);
|
|
|
|
|
|
conduitStyle = value;
|
|
|
|
|
|
if (strOld != strNew)
|
|
|
|
|
|
{
|
|
|
|
|
|
this.Size = new Size(this.Size.Height, this.Size.Width);
|
|
|
|
|
|
}
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The conduit color
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private Color conduitColor = Color.FromArgb(255, 77, 59);
|
|
|
|
|
|
[Description("颜色"), Category("自定义")]
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the color of the conduit.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The color of the conduit.</value>
|
|
|
|
|
|
public Color ConduitColor
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return conduitColor; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
conduitColor = value;
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The liquid color
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private Color liquidColor = Color.FromArgb(3, 169, 243);
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the color of the liquid.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The color of the liquid.</value>
|
|
|
|
|
|
[Description("液体颜色"), Category("自定义")]
|
|
|
|
|
|
public Color LiquidColor
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return liquidColor; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
liquidColor = value;
|
|
|
|
|
|
if (liquidDirection != LiquidDirection.None)
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The liquid direction
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private LiquidDirection liquidDirection = LiquidDirection.Forward;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the liquid direction.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The liquid direction.</value>
|
|
|
|
|
|
[Description("液体流动方向"), Category("自定义")]
|
|
|
|
|
|
public LiquidDirection LiquidDirection
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return liquidDirection; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
liquidDirection = value;
|
|
|
|
|
|
if (value == LiquidDirection.None)
|
|
|
|
|
|
m_timer.Enabled = false;
|
|
|
|
|
|
else
|
|
|
|
|
|
m_timer.Enabled = true;
|
|
|
|
|
|
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The liquid speed
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private int liquidSpeed = 100;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 液体流速,越小,速度越快Gets or sets the liquid speed.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The liquid speed.</value>
|
|
|
|
|
|
[Description("液体流速,越小,速度越快"), Category("自定义")]
|
|
|
|
|
|
public int LiquidSpeed
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return liquidSpeed; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
if (value <= 0)
|
|
|
|
|
|
return;
|
|
|
|
|
|
liquidSpeed = value;
|
|
|
|
|
|
m_timer.Interval = value;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The conduit width
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
int conduitWidth = 50;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the width of the conduit.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The width of the conduit.</value>
|
|
|
|
|
|
[Description("管道宽度,当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效,其他时候将根据管道大小使用自动宽度"), Category("自定义")]
|
|
|
|
|
|
public int ConduitWidth
|
|
|
|
|
|
{
|
|
|
|
|
|
get { return conduitWidth; }
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
conduitWidth = value;
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The int pen width
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
int intPenWidth = 0;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The int line left
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
int intLineLeft = 0;
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The m timer
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Timer m_timer;
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Initializes a new instance of the <see cref="UCConduit" /> class.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public UCConduit()
|
|
|
|
|
|
{
|
|
|
|
|
|
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
|
|
|
|
|
this.SetStyle(ControlStyles.DoubleBuffer, true);
|
|
|
|
|
|
this.SetStyle(ControlStyles.ResizeRedraw, true);
|
|
|
|
|
|
this.SetStyle(ControlStyles.Selectable, true);
|
|
|
|
|
|
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
|
|
|
|
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
|
|
|
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
|
|
|
|
|
this.SizeChanged += UCConduit_SizeChanged;
|
|
|
|
|
|
this.Size = new Size(200, 50);
|
|
|
|
|
|
m_timer = new Timer();
|
|
|
|
|
|
m_timer.Interval = 100;
|
|
|
|
|
|
m_timer.Tick += timer_Tick;
|
|
|
|
|
|
m_timer.Enabled = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Handles the Tick event of the timer control.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="sender">The source of the event.</param>
|
|
|
|
|
|
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
|
|
|
|
|
void timer_Tick(object sender, EventArgs e)
|
|
|
|
|
|
{
|
|
|
|
|
|
intLineLeft += 2;
|
|
|
|
|
|
if (intLineLeft > 12)
|
|
|
|
|
|
intLineLeft = 0;
|
|
|
|
|
|
Refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Handles the SizeChanged event of the UCConduit control.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="sender">The source of the event.</param>
|
|
|
|
|
|
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
|
|
|
|
|
void UCConduit_SizeChanged(object sender, EventArgs e)
|
|
|
|
|
|
{
|
|
|
|
|
|
intPenWidth = conduitStyle.ToString().StartsWith("H") ? this.Height : this.Width;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
|
|
|
|
|
|
protected override void OnPaint(PaintEventArgs e)
|
|
|
|
|
|
{
|
|
|
|
|
|
base.OnPaint(e);
|
|
|
|
|
|
Graphics g = e.Graphics;
|
|
|
|
|
|
|
|
|
|
|
|
List<ArcEntity> lstArcs = new List<ArcEntity>();
|
|
|
|
|
|
|
|
|
|
|
|
GraphicsPath path = new GraphicsPath();
|
|
|
|
|
|
GraphicsPath linePath = new GraphicsPath();
|
|
|
|
|
|
List<Point[]> tileLine = new List<Point[]>();
|
|
|
|
|
|
switch (conduitStyle)
|
|
|
|
|
|
{
|
|
|
|
|
|
#region H English:H
|
|
|
|
|
|
case ConduitStyle.Horizontal_None_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
linePath.AddLine(0, this.Height / 2, this.Width, this.Height / 2);
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Up_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0+intPenWidth, this.Height)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth, this.Height / 2, this.Width, this.Height / 2);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Down_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(intPenWidth, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth + 1, this.Height / 2, this.Width, this.Height / 2);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_None_Up:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right-intPenWidth, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height),
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right-intPenWidth, 0)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddLine(0, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_None_Down:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height),
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right-intPenWidth, 0)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddLine(0, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Down_Up:
|
|
|
|
|
|
path.AddLine(new Point(intPenWidth, 0), new Point(this.Width, 0));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.AddLine(new Point(this.Width - intPenWidth, this.Height), new Point(0, this.Height));
|
|
|
|
|
|
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Up_Down:
|
|
|
|
|
|
path.AddLine(new Point(0, 0), new Point(this.Width - intPenWidth, 0));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.AddLine(new Point(this.Width, this.Height), new Point(intPenWidth, this.Height));
|
|
|
|
|
|
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Up_Up:
|
|
|
|
|
|
path.AddLine(new Point(0, 0), new Point(this.Width, 0));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.AddLine(new Point(this.Width - intPenWidth, this.Height), new Point(intPenWidth, this.Height));
|
|
|
|
|
|
path.AddArc(new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth, this.Height / 2, this.Width - intPenWidth, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, -1 * intPenWidth / 2 - 1, intPenWidth, intPenWidth), 91, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, intPenWidth * -1, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Down_Down:
|
|
|
|
|
|
path.AddLine(new Point(intPenWidth, 0), new Point(this.Width - intPenWidth, 0));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.AddLine(new Point(this.Width, this.Height), new Point(0, this.Height));
|
|
|
|
|
|
path.AddArc(new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2 + 1, this.Height / 2, intPenWidth, intPenWidth), 179, 91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth + 1, this.Height / 2, this.Width - intPenWidth - 1, this.Height / 2);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - intPenWidth - intPenWidth / 2 - 1, intPenWidth / 2, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(0, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - intPenWidth * 2, -1, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case ConduitStyle.Horizontal_Tilt_Up:
|
|
|
|
|
|
|
|
|
|
|
|
double angleUp = Math.Atan((this.ClientRectangle.Height - conduitWidth) / (double)this.ClientRectangle.Width);
|
|
|
|
|
|
angleUp = angleUp / Math.PI * 180f;
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), 90, -1 * (float)angleUp);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Right, this.ClientRectangle.Top + conduitWidth), new Point(this.ClientRectangle.Right, this.ClientRectangle.Top));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), 270, -1 * (float)angleUp);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom - conduitWidth), new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom));
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth / 2, this.ClientRectangle.Top + conduitWidth / 2, conduitWidth, conduitWidth), 270, -1 * (float)angleUp);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth / 2, this.ClientRectangle.Bottom - 1 - conduitWidth - conduitWidth / 2, conduitWidth, conduitWidth), 95 - (float)angleUp, (float)angleUp + 5);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), startAngle = 90, sweepAngle = -1 * (float)angleUp });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), startAngle = 270, sweepAngle = -1 * (float)angleUp });
|
|
|
|
|
|
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Right+1 - Math.Sin(Math.PI * (angleUp / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Top + conduitWidth - Math.Cos(Math.PI * (angleUp / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Left,this.ClientRectangle.Bottom-conduitWidth-1)
|
|
|
|
|
|
});
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Left+1 + Math.Sin(Math.PI * (angleUp / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Bottom - conduitWidth + Math.Cos(Math.PI * (angleUp / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Right,this.ClientRectangle.Top+conduitWidth)
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Horizontal_Tilt_Down:
|
|
|
|
|
|
double angleDown = Math.Atan((this.ClientRectangle.Height - conduitWidth) / (double)this.ClientRectangle.Width);
|
|
|
|
|
|
angleDown = angleDown / Math.PI * 180f;
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), 270, (float)angleDown);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom - conduitWidth), new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), 90, (float)angleDown);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Left, this.ClientRectangle.Top + conduitWidth), new Point(this.ClientRectangle.Left, this.ClientRectangle.Top));
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Left - conduitWidth / 2, this.ClientRectangle.Top + conduitWidth / 2, conduitWidth, conduitWidth), 265, (float)angleDown + 5);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth - conduitWidth / 2 - 1, conduitWidth, conduitWidth), 90 + (float)angleDown, -1 * (float)angleDown - 5);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - conduitWidth, this.ClientRectangle.Top, conduitWidth * 2, conduitWidth * 2), startAngle = 270, sweepAngle = (float)angleDown });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom - conduitWidth * 2, conduitWidth * 2, conduitWidth * 2), startAngle = 90, sweepAngle = (float)angleDown });
|
|
|
|
|
|
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Left + Math.Sin(Math.PI * (angleDown / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Top + conduitWidth - Math.Cos(Math.PI * (angleDown / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Right-1,this.ClientRectangle.Bottom-conduitWidth-1)
|
|
|
|
|
|
});
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Right - Math.Sin(Math.PI * (angleDown / 180.00F)) * conduitWidth),(int)( this.ClientRectangle.Bottom - conduitWidth + Math.Cos(Math.PI * (angleDown / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Left,this.ClientRectangle.Top+conduitWidth)
|
|
|
|
|
|
});
|
|
|
|
|
|
break;
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region V English:V
|
|
|
|
|
|
case ConduitStyle.Vertical_None_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height);
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Left_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, intPenWidth),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height),
|
|
|
|
|
|
new PointF(0, 0)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Right_None:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
new PointF(0, this.Height),
|
|
|
|
|
|
new PointF(0, intPenWidth)
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
|
|
|
|
|
|
linePath.AddLine(intPenWidth / 2, intPenWidth + 1, intPenWidth / 2, this.Height);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_None_Left:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(0, this.Height),
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height-intPenWidth),
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height - intPenWidth);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_None_Right:
|
|
|
|
|
|
path.AddLines(new PointF[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new PointF(0, this.Height-intPenWidth),
|
|
|
|
|
|
new PointF(0, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, 0),
|
|
|
|
|
|
new PointF(this.ClientRectangle.Right, this.Height),
|
|
|
|
|
|
});
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddLine(this.Width / 2, 0, this.Width / 2, this.Height - intPenWidth - 1);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Left_Right:
|
|
|
|
|
|
path.AddLine(this.Width, intPenWidth, this.Width, this.Height);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.AddLine(0, this.Height - intPenWidth, 0, 0);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 181, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Right_Left:
|
|
|
|
|
|
path.AddLine(this.Width, 0, this.Width, this.Height - intPenWidth);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.AddLine(0, this.Height, 0, intPenWidth);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Left_Left:
|
|
|
|
|
|
path.AddLine(this.Width, intPenWidth, this.Width, this.Height - intPenWidth);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 0, 90);
|
|
|
|
|
|
path.AddLine(0, this.Height, 0, 0);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), 270, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 269, 91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(-1 * intPenWidth / 2 - 1, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), -1, 91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 270, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1 * intPenWidth, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 0, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Right_Right:
|
|
|
|
|
|
path.AddLine(this.Width, 0, this.Width, this.Height);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), 90, 90);
|
|
|
|
|
|
path.AddLine(0, this.Height - intPenWidth, 0, intPenWidth);
|
|
|
|
|
|
path.AddArc(new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), 180, 90);
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, intPenWidth / 2 + 1, intPenWidth, intPenWidth), 271, -91);
|
|
|
|
|
|
//linePath.AddLine(intPenWidth / 2, intPenWidth, intPenWidth / 2, this.Height - intPenWidth);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(intPenWidth / 2, this.Height - intPenWidth - intPenWidth / 2 - 1, intPenWidth, intPenWidth), 180, -91);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, 0, intPenWidth * 2, intPenWidth * 2), startAngle = 180, sweepAngle = 90 });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(-1, this.Height - intPenWidth * 2, intPenWidth * 2, intPenWidth * 2), startAngle = 90, sweepAngle = 90 });
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Tilt_Left:
|
|
|
|
|
|
double angleLeft = Math.Atan((this.ClientRectangle.Width - conduitWidth) / (double)this.ClientRectangle.Height);
|
|
|
|
|
|
angleLeft = angleLeft / Math.PI * 180f;
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Left - 1, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), 180, -1 * (float)angleLeft);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Bottom), new Point(this.ClientRectangle.Right, this.ClientRectangle.Bottom));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), 0, -1 * (float)angleLeft);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Left + conduitWidth, this.ClientRectangle.Top), new Point(this.ClientRectangle.Left, this.ClientRectangle.Top));
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Left + conduitWidth / 2, this.ClientRectangle.Top - conduitWidth / 2, conduitWidth, conduitWidth), 185, -1 * (float)angleLeft - 5);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth - conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth / 2, conduitWidth, conduitWidth), -1 * (float)angleLeft, (float)angleLeft);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - 1, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 180, sweepAngle = -1 * (float)angleLeft });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 0, sweepAngle = -1 * (float)angleLeft });
|
|
|
|
|
|
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Left + conduitWidth),this.ClientRectangle.Top),
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Right-conduitWidth+Math.Cos(Math.PI * (angleLeft / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Bottom-Math.Sin(Math.PI * (angleLeft / 180.00F)) * conduitWidth))
|
|
|
|
|
|
});
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Left-1+conduitWidth-Math.Cos(Math.PI * (angleLeft / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Top+Math.Sin(Math.PI * (angleLeft / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Right-conduitWidth,this.ClientRectangle.Bottom)
|
|
|
|
|
|
});
|
|
|
|
|
|
break;
|
|
|
|
|
|
case ConduitStyle.Vertical_Tilt_Right:
|
|
|
|
|
|
double angleRight = Math.Atan((this.ClientRectangle.Width - conduitWidth) / (double)this.ClientRectangle.Height);
|
|
|
|
|
|
angleRight = angleRight / Math.PI * 180f;
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), 0, (float)angleRight);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Left + conduitWidth, this.ClientRectangle.Bottom), new Point(this.ClientRectangle.Left, this.ClientRectangle.Bottom));
|
|
|
|
|
|
path.AddArc(new Rectangle(this.ClientRectangle.Left - 1, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), 180, (float)angleRight);
|
|
|
|
|
|
path.AddLine(new Point(this.ClientRectangle.Right - conduitWidth, this.ClientRectangle.Top), new Point(this.ClientRectangle.Right, this.ClientRectangle.Top));
|
|
|
|
|
|
path.CloseAllFigures();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Right - conduitWidth - conduitWidth / 2, this.ClientRectangle.Top - conduitWidth / 2, conduitWidth, conduitWidth), -5, (float)angleRight + 5);
|
|
|
|
|
|
linePath.AddArc(new Rectangle(this.ClientRectangle.Left + conduitWidth / 2, this.ClientRectangle.Bottom - conduitWidth / 2, conduitWidth, conduitWidth), 180 + (float)angleRight, -1 * (float)angleRight);
|
|
|
|
|
|
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Right - conduitWidth * 2, ClientRectangle.Top - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 0, sweepAngle = (float)angleRight });
|
|
|
|
|
|
lstArcs.Add(new ArcEntity() { rect = new Rectangle(this.ClientRectangle.Left - 1, this.ClientRectangle.Bottom - conduitWidth, conduitWidth * 2, conduitWidth * 2), startAngle = 180, sweepAngle = (float)angleRight });
|
|
|
|
|
|
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Right - conduitWidth),this.ClientRectangle.Top),
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Left + conduitWidth - Math.Cos(Math.PI * (angleRight / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Bottom-Math.Sin(Math.PI * (angleRight / 180.00F)) * conduitWidth))
|
|
|
|
|
|
});
|
|
|
|
|
|
tileLine.Add(new Point[]
|
|
|
|
|
|
{
|
|
|
|
|
|
new Point((int)(this.ClientRectangle.Right - conduitWidth+Math.Cos(Math.PI * (angleRight / 180.00F)) * conduitWidth),(int)(this.ClientRectangle.Top+Math.Sin(Math.PI * (angleRight / 180.00F)) * conduitWidth)),
|
|
|
|
|
|
new Point(this.ClientRectangle.Left + conduitWidth,this.ClientRectangle.Bottom)
|
|
|
|
|
|
});
|
|
|
|
|
|
break;
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
}
|
|
|
|
|
|
base.Region = new Region(path);
|
|
|
|
|
|
g.FillPath(new SolidBrush(conduitColor), path);
|
|
|
|
|
|
|
|
|
|
|
|
//渐变色
|
|
|
|
|
|
int _intPenWidth = intPenWidth;
|
|
|
|
|
|
if (conduitStyle.ToString().Contains("Tilt"))
|
|
|
|
|
|
{
|
|
|
|
|
|
_intPenWidth = conduitWidth;
|
|
|
|
|
|
}
|
|
|
|
|
|
int intCount = _intPenWidth / 2 / 4;
|
|
|
|
|
|
for (int i = 0; i < intCount; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
int _penWidth = _intPenWidth / 2 - 4 * i;
|
|
|
|
|
|
if (_penWidth <= 0)
|
|
|
|
|
|
_penWidth = 1;
|
|
|
|
|
|
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
|
|
|
|
|
|
if (_penWidth == 1)
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
g.SetGDIHigh();
|
|
|
|
|
|
//使用抗锯齿画圆角
|
|
|
|
|
|
foreach (var item in lstArcs)
|
|
|
|
|
|
{
|
|
|
|
|
|
g.DrawArc(new Pen(new SolidBrush(this.BackColor)), item.rect, item.startAngle, item.sweepAngle);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (tileLine.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (var item in tileLine)
|
|
|
|
|
|
{
|
|
|
|
|
|
g.DrawLine(new Pen(new SolidBrush(this.BackColor)), item[0], item[1]);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//液体流动
|
|
|
|
|
|
if (LiquidDirection != LiquidDirection.None)
|
|
|
|
|
|
{
|
|
|
|
|
|
Pen p = new Pen(new SolidBrush(liquidColor), 4);
|
|
|
|
|
|
p.DashPattern = new float[] { 6, 6 };
|
|
|
|
|
|
p.DashOffset = intLineLeft * (LiquidDirection == LiquidDirection.Forward ? -1 : 1);
|
|
|
|
|
|
g.DrawPath(p, linePath);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Class ArcEntity.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
class ArcEntity
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the rect.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The rect.</value>
|
|
|
|
|
|
public Rectangle rect { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the start angle.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The start angle.</value>
|
|
|
|
|
|
public float startAngle { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets or sets the sweep angle.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <value>The sweep angle.</value>
|
|
|
|
|
|
public float sweepAngle { get; set; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Enum LiquidDirection
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public enum LiquidDirection
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The forward
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Forward,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// The backward
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Backward
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 管道样式Enum ConduitStyle
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public enum ConduitStyle
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 直线 The horizontal none none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_None_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左上The horizontal up none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Up_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左下The horizontal down none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Down_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 右上The horizontal none up
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_None_Up,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 右下The horizontal none down
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_None_Down,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左下右上The horizontal down up
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Down_Up,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左上右下The horizontal up down
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Up_Down,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左上,右上The horizontal up up
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Up_Up,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 左下右下The horizontal down down
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Down_Down,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 向上倾斜The horizontal tilt up
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Tilt_Up,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 向下倾斜The horizontal tilt down
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Horizontal_Tilt_Down,
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 竖线The vertical none none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_None_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上左The vertical left none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Left_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上右The vertical right none
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Right_None,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 下左The vertical none left
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_None_Left,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 下右The vertical none right
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_None_Right,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上左下右The vertical left right
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Left_Right,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上右下左The vertical right left
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Right_Left,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上左下左The vertical left left
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Left_Left,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 上右下右The vertical right left
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Right_Right,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 向左倾斜The vertical tilt
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Tilt_Left,
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 向右倾斜The vertical tilt right
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
Vertical_Tilt_Right
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|