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VisionEdit/UsingControl/HZHControls/Controls/NavigationMenu/UCNavigationMenu.Designer.cs

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namespace HZH_Controls.Controls
{
partial class UCNavigationMenu
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UCNavigationMenu
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(57)))), ((int)(((byte)(61)))), ((int)(((byte)(73)))));
this.Font = new System.Drawing.Font("微软雅黑", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
this.Name = "UCNavigationMenu";
this.Padding = new System.Windows.Forms.Padding(20, 0, 0, 0);
this.Size = new System.Drawing.Size(529, 60);
this.ResumeLayout(false);
}
#endregion
}
}