mirror of
https://github.com/eggplantlwj/VisionEdit.git
synced 2026-03-24 16:56:36 +08:00
299 lines
14 KiB
C#
299 lines
14 KiB
C#
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// ***********************************************************************
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// Assembly : HZH_Controls
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// Created : 2019-09-09
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//
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// ***********************************************************************
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// <copyright file="UCBlower.cs">
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// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
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// </copyright>
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//
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// Blog: https://www.cnblogs.com/bfyx
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// GitHub:https://github.com/kwwwvagaa/NetWinformControl
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// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
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//
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// If you use this code, please keep this note.
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// ***********************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.ComponentModel;
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namespace HZH_Controls.Controls
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{
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/// <summary>
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/// Class UCBlower.
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/// Implements the <see cref="System.Windows.Forms.UserControl" />
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/// </summary>
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/// <seealso cref="System.Windows.Forms.UserControl" />
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public class UCBlower : UserControl
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{
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/// <summary>
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/// The entrance direction
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/// </summary>
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private BlowerEntranceDirection entranceDirection = BlowerEntranceDirection.None;
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/// <summary>
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/// Gets or sets the entrance direction.
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/// </summary>
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/// <value>The entrance direction.</value>
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[Description("入口方向"), Category("自定义")]
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public BlowerEntranceDirection EntranceDirection
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{
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get { return entranceDirection; }
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set
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{
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entranceDirection = value;
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Refresh();
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}
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}
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/// <summary>
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/// The exit direction
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/// </summary>
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private BlowerExitDirection exitDirection = BlowerExitDirection.Right;
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/// <summary>
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/// Gets or sets the exit direction.
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/// </summary>
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/// <value>The exit direction.</value>
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[Description("出口方向"), Category("自定义")]
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public BlowerExitDirection ExitDirection
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{
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get { return exitDirection; }
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set
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{
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exitDirection = value;
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Refresh();
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}
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}
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/// <summary>
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/// The blower color
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/// </summary>
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private Color blowerColor = Color.FromArgb(255, 77, 59);
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/// <summary>
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/// Gets or sets the color of the blower.
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/// </summary>
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/// <value>The color of the blower.</value>
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[Description("风机颜色"), Category("自定义")]
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public Color BlowerColor
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{
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get { return blowerColor; }
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set
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{
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blowerColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The fan color
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/// </summary>
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private Color fanColor = Color.FromArgb(3, 169, 243);
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/// <summary>
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/// Gets or sets the color of the fan.
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/// </summary>
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/// <value>The color of the fan.</value>
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[Description("风叶颜色"), Category("自定义")]
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public Color FanColor
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{
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get { return fanColor; }
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set
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{
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fanColor = value;
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Refresh();
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}
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}
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/// <summary>
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/// The m rect working
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/// </summary>
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Rectangle m_rectWorking;
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/// <summary>
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/// Initializes a new instance of the <see cref="UCBlower" /> class.
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/// </summary>
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public UCBlower()
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{
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.DoubleBuffer, true);
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this.SetStyle(ControlStyles.ResizeRedraw, true);
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this.SetStyle(ControlStyles.Selectable, true);
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.SizeChanged += UCBlower_SizeChanged;
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this.Size = new Size(120, 120);
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}
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/// <summary>
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/// Handles the SizeChanged event of the UCBlower control.
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/// </summary>
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/// <param name="sender">The source of the event.</param>
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/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
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void UCBlower_SizeChanged(object sender, EventArgs e)
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{
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int intMin = Math.Min(this.Width, this.Height);
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m_rectWorking = new Rectangle((this.Width - (intMin / 3 * 2)) / 2, (this.Height - (intMin / 3 * 2)) / 2, (intMin / 3 * 2), (intMin / 3 * 2));
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}
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/// <summary>
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/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
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/// </summary>
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/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var g = e.Graphics;
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g.SetGDIHigh();
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GraphicsPath pathLineIn = new GraphicsPath();
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GraphicsPath pathLineOut = new GraphicsPath();
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int intLinePenWidth = 0;
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switch (exitDirection)
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{
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case BlowerExitDirection.Left:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
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intLinePenWidth = m_rectWorking.Height / 2 - 5;
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pathLineOut.AddLine(new Point(-10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Top - 2), new Point(1, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
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break;
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case BlowerExitDirection.Right:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
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intLinePenWidth = m_rectWorking.Height / 2 - 5;
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pathLineOut.AddLine(new Point(this.Width + 10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Top - 2), new Point(this.Width - 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
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break;
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case BlowerExitDirection.Up:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5), 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
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intLinePenWidth = m_rectWorking.Width / 2 - 5;
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pathLineOut.AddLine(new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Right + 2, 1), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) - 2, 1));
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break;
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}
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switch (entranceDirection)
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{
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case BlowerEntranceDirection.Left:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
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pathLineIn.AddLine(new Point(-10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
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break;
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case BlowerEntranceDirection.Right:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
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pathLineIn.AddLine(new Point(this.Width + 10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
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break;
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case BlowerEntranceDirection.Up:
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g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Left, 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
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pathLineIn.AddLine(new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left - 2, 1), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) + 2, 1));
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break;
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}
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//渐变色
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int _intPenWidth = intLinePenWidth;
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int intCount = _intPenWidth / 2 / 4;
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for (int i = 0; i < intCount; i++)
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{
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int _penWidth = _intPenWidth / 2 - 4 * i;
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if (_penWidth <= 0)
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_penWidth = 1;
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if (entranceDirection != BlowerEntranceDirection.None)
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g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineIn);
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g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineOut);
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if (_penWidth == 1)
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break;
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}
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//底座
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GraphicsPath gpDZ = new GraphicsPath();
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gpDZ.AddLines(new Point[]
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{
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new Point( m_rectWorking.Left+m_rectWorking.Width/2,m_rectWorking.Top+m_rectWorking.Height/2),
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new Point(m_rectWorking.Left+2,this.Height),
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new Point(m_rectWorking.Right-2,this.Height)
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});
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gpDZ.CloseAllFigures();
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g.FillPath(new SolidBrush(blowerColor), gpDZ);
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g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), gpDZ);
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g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left, this.Height - 2), new Point(m_rectWorking.Right, this.Height - 2));
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//中心
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g.FillEllipse(new SolidBrush(blowerColor), m_rectWorking);
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g.FillEllipse(new SolidBrush(Color.FromArgb(20, Color.White)), m_rectWorking);
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//扇叶
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Rectangle _rect = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - (m_rectWorking.Width / 3 * 2)) / 2, m_rectWorking.Top + (m_rectWorking.Height - (m_rectWorking.Width / 3 * 2)) / 2, (m_rectWorking.Width / 3 * 2), (m_rectWorking.Width / 3 * 2));
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int _splitCount = 8;
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float fltSplitValue = 360F / (float)_splitCount;
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for (int i = 0; i <= _splitCount; i++)
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{
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float fltAngle = (fltSplitValue * i - 180) % 360;
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float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
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float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
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float fltY2 = 0;
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float fltX2 = 0;
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fltY2 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 4) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
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fltX2 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 4) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
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g.DrawLine(new Pen(new SolidBrush(fanColor), 2), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
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}
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g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
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g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
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}
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}
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/// <summary>
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/// Enum BlowerEntranceDirection
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/// </summary>
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public enum BlowerEntranceDirection
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{
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/// <summary>
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/// The none
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/// </summary>
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None,
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/// <summary>
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/// The left
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/// </summary>
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Left,
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/// <summary>
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/// The right
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/// </summary>
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Right,
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/// <summary>
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/// Up
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/// </summary>
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Up
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}
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/// <summary>
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/// Enum BlowerExitDirection
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/// </summary>
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public enum BlowerExitDirection
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{
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/// <summary>
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/// The left
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/// </summary>
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Left,
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/// <summary>
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/// The right
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/// </summary>
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Right,
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/// <summary>
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/// Up
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/// </summary>
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Up
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}
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}
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