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VisionEdit/UsingControl/HZHControls/Controls/Roll/UCRollText.cs

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// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-31-2019
//
// ***********************************************************************
// <copyright file="UCRollText.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHubhttps://github.com/kwwwvagaa/NetWinformControl
// giteehttps://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCRollText.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCRollText : UserControl
{
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
if (!string.IsNullOrEmpty(Text))
{
Graphics g = this.CreateGraphics();
var size = g.MeasureString(Text, this.Font);
rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height);
rectText.Y = (this.Height - rectText.Height) / 2 + 1;
}
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public override Color ForeColor
{
get
{
return base.ForeColor;
}
set
{
base.ForeColor = value;
}
}
/// <summary>
/// Gets or sets the text.
/// </summary>
/// <value>The text.</value>
[Bindable(true)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public override string Text
{
get
{
return base.Text;
}
set
{
base.Text = value;
if (!string.IsNullOrEmpty(value))
{
Graphics g = this.CreateGraphics();
var size = g.MeasureString(value, this.Font);
rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height);
}
else
{
rectText = Rectangle.Empty;
}
}
}
/// <summary>
/// The roll style
/// </summary>
private RollStyle _RollStyle = RollStyle.LeftToRight;
/// <summary>
/// Gets or sets the roll style.
/// </summary>
/// <value>The roll style.</value>
[Description("滚动样式"), Category("自定义")]
public RollStyle RollStyle
{
get { return _RollStyle; }
set
{
_RollStyle = value;
switch (value)
{
case RollStyle.LeftToRight:
m_intdirection = 1;
break;
case RollStyle.RightToLeft:
m_intdirection = -1;
break;
}
}
}
/// <summary>
/// The move step
/// </summary>
private int _moveStep = 5;
/// <summary>
/// The move sleep time
/// </summary>
private int _moveSleepTime = 100;
/// <summary>
/// Gets or sets the move sleep time.
/// </summary>
/// <value>The move sleep time.</value>
[Description("每次滚动间隔时间,越小速度越快"), Category("自定义")]
public int MoveSleepTime
{
get { return _moveSleepTime; }
set
{
if (value <= 0)
return;
_moveSleepTime = value;
m_timer.Interval = value;
}
}
/// <summary>
/// The m intdirection
/// </summary>
int m_intdirection = 1;
/// <summary>
/// The rect text
/// </summary>
Rectangle rectText;
/// <summary>
/// The m timer
/// </summary>
Timer m_timer;
/// <summary>
/// Initializes a new instance of the <see cref="UCRollText" /> class.
/// </summary>
public UCRollText()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SizeChanged += UCRollText_SizeChanged;
this.Size = new Size(450, 30);
Text = "滚动文字";
m_timer = new Timer();
m_timer.Interval = 100;
m_timer.Tick += m_timer_Tick;
this.Load += UCRollText_Load;
this.VisibleChanged += UCRollText_VisibleChanged;
this.ForeColor = Color.FromArgb(255, 77, 59);
if (rectText != Rectangle.Empty)
{
rectText.Y = (this.Height - rectText.Height) / 2 + 1;
}
}
/// <summary>
/// Handles the Tick event of the m_timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void m_timer_Tick(object sender, EventArgs e)
{
if (rectText == Rectangle.Empty)
return;
if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth && rectText.Width >= this.Width)
{
return;
}
rectText.X = rectText.X + _moveStep * m_intdirection;
if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth)
{
if (rectText.X <= 0)
{
m_intdirection = 1;
}
else if (rectText.Right >= this.Width)
{
m_intdirection = -1;
}
}
else if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight)
{
if (rectText.X > this.Width)
{
rectText.X = -1 * rectText.Width - 1;
}
}
else
{
if (rectText.Right < 0)
{
rectText.X = this.Width + rectText.Width + 1;
}
}
Refresh();
}
/// <summary>
/// Handles the VisibleChanged event of the UCRollText control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCRollText_VisibleChanged(object sender, EventArgs e)
{
m_timer.Enabled = this.Visible;
}
/// <summary>
/// Handles the Load event of the UCRollText control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCRollText_Load(object sender, EventArgs e)
{
if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight)
{
m_intdirection = 1;
if (rectText != Rectangle.Empty)
{
rectText.X = -1 * rectText.Width - 1;
}
}
else if (_RollStyle == HZH_Controls.Controls.RollStyle.RightToLeft)
{
m_intdirection = -1;
if (rectText != Rectangle.Empty)
{
rectText.X = this.Width + rectText.Width + 1;
}
}
else
{
m_intdirection = 1;
if (rectText != Rectangle.Empty)
{
rectText.X = 0;
}
}
if (rectText != Rectangle.Empty)
{
rectText.Y = (this.Height - rectText.Height) / 2 + 1;
}
}
/// <summary>
/// Handles the SizeChanged event of the UCRollText control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
void UCRollText_SizeChanged(object sender, EventArgs e)
{
if (rectText != Rectangle.Empty)
{
rectText.Y = (this.Height - rectText.Height) / 2 + 1;
}
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (rectText != Rectangle.Empty)
{
e.Graphics.SetGDIHigh();
e.Graphics.DrawString(Text, Font, new SolidBrush(ForeColor), rectText.Location);
}
}
}
/// <summary>
/// Enum RollStyle
/// </summary>
public enum RollStyle
{
/// <summary>
/// The left to right
/// </summary>
LeftToRight,
/// <summary>
/// The right to left
/// </summary>
RightToLeft,
/// <summary>
/// The back and forth
/// </summary>
BackAndForth
}
}